Struct wgpu::SurfaceTexture [−][src]
Expand description
Surface texture that can be rendered to.
Result of a successful call to Surface::get_current_texture.
Fields
texture: TextureAccessible view of the frame.
suboptimal: booltrue if the acquired buffer can still be used for rendering,
but should be recreated for maximum performance.
Implementations
Schedule this texture to be presented on the owning surface.
Needs to be called after any work on the texture is scheduled via Queue::submit.