Struct web_sys::Gamepad [−][src]
#[repr(transparent)]pub struct Gamepad { /* fields omitted */ }
Expand description
The Gamepad class.
This API requires the following crate features to be activated: Gamepad
Implementations
Getter for the id field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the index field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the mapping field of this object.
This API requires the following crate features to be activated: Gamepad, GamepadMappingType
Getter for the hand field of this object.
This API requires the following crate features to be activated: Gamepad, GamepadHand
Getter for the displayId field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the connected field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the buttons field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the axes field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the timestamp field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the pose field of this object.
This API requires the following crate features to be activated: Gamepad, GamepadPose
Getter for the hapticActuators field of this object.
This API requires the following crate features to be activated: Gamepad
Trait Implementations
Performs a dynamic instanceof check to see whether the JsValue
provided is an instance of this type. Read more
Performs a zero-cost unchecked conversion from a JsValue into an
instance of Self Read more
Performs a zero-cost unchecked conversion from a &JsValue into an
instance of &Self. Read more
Test whether this JS value has a type T. Read more
Performs a dynamic cast (checked at runtime) of this value into the
target type T. Read more
Performs a dynamic cast (checked at runtime) of this value into the
target type T. Read more
Performs a zero-cost unchecked cast into the specified type. Read more
Performs a zero-cost unchecked cast into a reference to the specified type. Read more
Test whether this JS value is an instance of the type T. Read more
Performs a dynamic check to see whether the JsValue provided
is a value of this type. Read more
type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to Self are recovered from.
type Anchor = ManuallyDrop<Gamepad>
type Anchor = ManuallyDrop<Gamepad>
The type that holds the reference to Self for the duration of the
invocation of the function that has an &Self parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous. Read more
Recover a Self::Anchor from Self::Abi. Read more
Auto Trait Implementations
impl RefUnwindSafe for Gamepad
impl UnwindSafe for Gamepad
Blanket Implementations
Mutably borrows from an owned value. Read more
type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as IntoWasmAbi::Abi
Same as IntoWasmAbi::into_abi, except that it may throw and never
return in the case of Err. Read more