Struct ultraviolet::bivec::DBivec2 [−][src]
#[repr(C)]pub struct DBivec2 { pub xy: f64, }
Expand description
A bivector in 2d space.
Since in 2d there is only one plane in the whole of 2d space, a 2d bivector has only one component.
Please see the module level documentation for more information on bivectors generally!
Fields
xy: f64Implementations
impl DBivec2[src]
impl DBivec2[src]pub const fn new(xy: f64) -> Self[src]
pub fn zero() -> Self[src]
pub fn unit_xy() -> Self[src]
pub fn mag_sq(&self) -> f64[src]
pub fn mag(&self) -> f64[src]
pub fn normalize(&mut self)[src]
#[must_use = "Did you mean to use `.normalize()` to normalize `self` in place?"]pub fn normalized(&self) -> Self[src]
pub fn dot(&self, rhs: Self) -> f64[src]
pub fn layout() -> Layout[src]
pub fn as_slice(&self) -> &[f64][src]
pub fn as_byte_slice(&self) -> &[u8][src]
pub fn as_mut_slice(&mut self) -> &mut [f64][src]
pub fn as_mut_byte_slice(&mut self) -> &mut [u8][src]
pub const fn as_ptr(&self) -> *const f64[src]
pub const fn as_ptr(&self) -> *const f64[src]Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.
Safety
It is up to the caller to correctly use this pointer and its bounds.
pub fn as_mut_ptr(&mut self) -> *mut f64[src]
pub fn as_mut_ptr(&mut self) -> *mut f64[src]Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.
Safety
It is up to the caller to correctly use this pointer and its bounds.
Trait Implementations
impl AddAssign<DBivec2> for DBivec2[src]
impl AddAssign<DBivec2> for DBivec2[src]fn add_assign(&mut self, rhs: DBivec2)[src]
fn add_assign(&mut self, rhs: DBivec2)[src]Performs the += operation. Read more
impl DivAssign<DBivec2> for DBivec2[src]
impl DivAssign<DBivec2> for DBivec2[src]fn div_assign(&mut self, rhs: DBivec2)[src]
fn div_assign(&mut self, rhs: DBivec2)[src]Performs the /= operation. Read more
impl DivAssign<f64> for DBivec2[src]
impl DivAssign<f64> for DBivec2[src]fn div_assign(&mut self, rhs: f64)[src]
fn div_assign(&mut self, rhs: f64)[src]Performs the /= operation. Read more
impl Lerp<f64> for DBivec2[src]
impl Lerp<f64> for DBivec2[src]fn lerp(&self, end: Self, t: f64) -> Self[src]
fn lerp(&self, end: Self, t: f64) -> Self[src]Linearly interpolate between self and end by t between 0.0 and 1.0.
i.e. (1.0 - t) * self + (t) * end.
For interpolating Rotors with linear interpolation, you almost certainly
want to normalize the returned Rotor. For example,
let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();
For most cases (especially where performance is the primary concern, like in
animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably
what you want to use. However, there are situations in which you really want
the interpolation between two Rotors to be of constant angular velocity. In this
case, check out Slerp.
impl MulAssign<DBivec2> for DBivec2[src]
impl MulAssign<DBivec2> for DBivec2[src]fn mul_assign(&mut self, rhs: Self)[src]
fn mul_assign(&mut self, rhs: Self)[src]Performs the *= operation. Read more
impl MulAssign<f64> for DBivec2[src]
impl MulAssign<f64> for DBivec2[src]fn mul_assign(&mut self, rhs: f64)[src]
fn mul_assign(&mut self, rhs: f64)[src]Performs the *= operation. Read more
impl Slerp<f64> for DBivec2[src]
impl Slerp<f64> for DBivec2[src]fn slerp(&self, end: Self, t: f64) -> Self[src]
fn slerp(&self, end: Self, t: f64) -> Self[src]Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.
self and end should both be normalized or something bad will happen!
The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.
Basically, interpolation that maintains a constant angular velocity
from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation
for Rotors, and it can also be used to interpolate other things, one example being interpolation of
3d normal vectors.
Note that you should often normalize the result returned by this operation, when working with Rotors, etc!
impl SubAssign<DBivec2> for DBivec2[src]
impl SubAssign<DBivec2> for DBivec2[src]fn sub_assign(&mut self, rhs: DBivec2)[src]
fn sub_assign(&mut self, rhs: DBivec2)[src]Performs the -= operation. Read more
impl Copy for DBivec2[src]
impl Pod for DBivec2[src]
impl StructuralPartialEq for DBivec2[src]
Auto Trait Implementations
impl RefUnwindSafe for DBivec2
impl Send for DBivec2
impl Sync for DBivec2
impl Unpin for DBivec2
impl UnwindSafe for DBivec2
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]pub fn borrow_mut(&mut self) -> &mut T[src]
pub fn borrow_mut(&mut self) -> &mut T[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, [src]type Owned = T
type Owned = TThe resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn to_owned(&self) -> T[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)[src]
pub fn clone_into(&self, target: &mut T)[src]🔬 This is a nightly-only experimental API. (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more