Struct ultraviolet::bivec::Bivec3 [−][src]
Expand description
A bivector in 3d space.
In 3d, a bivector has 3 components, each one representing the signed projected area of the bivector onto one of the 3 basis bivectors, which can be thought of as corresponding to each of the three basis planes. This is analogous to the components of a 3d vector, which correspond to the projected length of the vector onto the three basis *vectors. Since in 3d, there are three components for both vectors and bivectors, 3d bivectors have been historically confused with 3d vectors quite a lot.
Please see the module level documentation for more information on bivectors generally!
Fields
xy: f32xz: f32yz: f32Implementations
impl Bivec3[src]
impl Bivec3[src]pub const fn new(xy: f32, xz: f32, yz: f32) -> Self[src]
pub fn zero() -> Self[src]
pub fn from_normalized_axis(v: Vec3) -> Self[src]
pub fn from_normalized_axis(v: Vec3) -> Self[src]Create the bivector which represents the same plane of rotation as a given normalized ‘axis vector’
pub fn unit_xy() -> Self[src]
pub fn unit_xz() -> Self[src]
pub fn unit_yz() -> Self[src]
pub fn mag_sq(&self) -> f32[src]
pub fn mag(&self) -> f32[src]
pub fn normalize(&mut self)[src]
#[must_use = "Did you mean to use `.normalize()` to normalize `self` in place?"]pub fn normalized(&self) -> Self[src]
pub fn dot(&self, rhs: Self) -> f32[src]
pub fn layout() -> Layout[src]
pub fn as_slice(&self) -> &[f32][src]
pub fn as_byte_slice(&self) -> &[u8][src]
pub fn as_mut_slice(&mut self) -> &mut [f32][src]
pub fn as_mut_byte_slice(&mut self) -> &mut [u8][src]
pub const fn as_ptr(&self) -> *const f32[src]
pub const fn as_ptr(&self) -> *const f32[src]Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.
Safety
It is up to the caller to correctly use this pointer and its bounds.
pub fn as_mut_ptr(&mut self) -> *mut f32[src]
pub fn as_mut_ptr(&mut self) -> *mut f32[src]Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.
Safety
It is up to the caller to correctly use this pointer and its bounds.
Trait Implementations
impl AddAssign<Bivec3> for Bivec3[src]
impl AddAssign<Bivec3> for Bivec3[src]fn add_assign(&mut self, rhs: Bivec3)[src]
fn add_assign(&mut self, rhs: Bivec3)[src]Performs the += operation. Read more
impl<'de> Deserialize<'de> for Bivec3[src]
impl<'de> Deserialize<'de> for Bivec3[src]fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>, [src]
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>, [src]Deserialize this value from the given Serde deserializer. Read more
impl DivAssign<Bivec3> for Bivec3[src]
impl DivAssign<Bivec3> for Bivec3[src]fn div_assign(&mut self, rhs: Bivec3)[src]
fn div_assign(&mut self, rhs: Bivec3)[src]Performs the /= operation. Read more
impl DivAssign<f32> for Bivec3[src]
impl DivAssign<f32> for Bivec3[src]fn div_assign(&mut self, rhs: f32)[src]
fn div_assign(&mut self, rhs: f32)[src]Performs the /= operation. Read more
impl Lerp<f32> for Bivec3[src]
impl Lerp<f32> for Bivec3[src]fn lerp(&self, end: Self, t: f32) -> Self[src]
fn lerp(&self, end: Self, t: f32) -> Self[src]Linearly interpolate between self and end by t between 0.0 and 1.0.
i.e. (1.0 - t) * self + (t) * end.
For interpolating Rotors with linear interpolation, you almost certainly
want to normalize the returned Rotor. For example,
let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();
For most cases (especially where performance is the primary concern, like in
animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably
what you want to use. However, there are situations in which you really want
the interpolation between two Rotors to be of constant angular velocity. In this
case, check out Slerp.
impl MulAssign<Bivec3> for Bivec3[src]
impl MulAssign<Bivec3> for Bivec3[src]fn mul_assign(&mut self, rhs: Self)[src]
fn mul_assign(&mut self, rhs: Self)[src]Performs the *= operation. Read more
impl MulAssign<f32> for Bivec3[src]
impl MulAssign<f32> for Bivec3[src]fn mul_assign(&mut self, rhs: f32)[src]
fn mul_assign(&mut self, rhs: f32)[src]Performs the *= operation. Read more
impl Slerp<f32> for Bivec3[src]
impl Slerp<f32> for Bivec3[src]fn slerp(&self, end: Self, t: f32) -> Self[src]
fn slerp(&self, end: Self, t: f32) -> Self[src]Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.
self and end should both be normalized or something bad will happen!
The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.
Basically, interpolation that maintains a constant angular velocity
from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation
for Rotors, and it can also be used to interpolate other things, one example being interpolation of
3d normal vectors.
Note that you should often normalize the result returned by this operation, when working with Rotors, etc!
impl SubAssign<Bivec3> for Bivec3[src]
impl SubAssign<Bivec3> for Bivec3[src]fn sub_assign(&mut self, rhs: Bivec3)[src]
fn sub_assign(&mut self, rhs: Bivec3)[src]Performs the -= operation. Read more
impl Copy for Bivec3[src]
impl Pod for Bivec3[src]
impl StructuralPartialEq for Bivec3[src]
Auto Trait Implementations
impl RefUnwindSafe for Bivec3
impl Send for Bivec3
impl Sync for Bivec3
impl Unpin for Bivec3
impl UnwindSafe for Bivec3
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]pub fn borrow_mut(&mut self) -> &mut T[src]
pub fn borrow_mut(&mut self) -> &mut T[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, [src]type Owned = T
type Owned = TThe resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn to_owned(&self) -> T[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)[src]
pub fn clone_into(&self, target: &mut T)[src]🔬 This is a nightly-only experimental API. (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>, [src]
T: for<'de> Deserialize<'de>,