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Struct ultraviolet::bivec::Bivec2x8[][src]

#[repr(C)]
pub struct Bivec2x8 { pub xy: f32x8, }
Expand description

A bivector in 2d space.

Since in 2d there is only one plane in the whole of 2d space, a 2d bivector has only one component.

Please see the module level documentation for more information on bivectors generally!

Fields

xy: f32x8

Implementations

impl Bivec2x8[src]

pub const fn new(xy: f32x8) -> Self[src]

pub fn zero() -> Self[src]

pub fn unit_xy() -> Self[src]

pub fn mag_sq(&self) -> f32x8[src]

pub fn mag(&self) -> f32x8[src]

pub fn normalize(&mut self)[src]

#[must_use = "Did you mean to use `.normalize()` to normalize `self` in place?"]
pub fn normalized(&self) -> Self
[src]

pub fn dot(&self, rhs: Self) -> f32x8[src]

pub fn layout() -> Layout[src]

pub fn as_slice(&self) -> &[f32x8][src]

pub fn as_byte_slice(&self) -> &[u8][src]

pub fn as_mut_slice(&mut self) -> &mut [f32x8][src]

pub fn as_mut_byte_slice(&mut self) -> &mut [u8][src]

pub const fn as_ptr(&self) -> *const f32x8[src]

Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

pub fn as_mut_ptr(&mut self) -> *mut f32x8[src]

Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.

Safety

It is up to the caller to correctly use this pointer and its bounds.

Trait Implementations

impl Add<Bivec2x8> for Bivec2x8[src]

type Output = Self

The resulting type after applying the + operator.

fn add(self, rhs: Bivec2x8) -> Self[src]

Performs the + operation. Read more

impl AddAssign<Bivec2x8> for Bivec2x8[src]

fn add_assign(&mut self, rhs: Bivec2x8)[src]

Performs the += operation. Read more

impl Clone for Bivec2x8[src]

fn clone(&self) -> Bivec2x8[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for Bivec2x8[src]

fn fmt(&self, f: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl Default for Bivec2x8[src]

fn default() -> Bivec2x8[src]

Returns the “default value” for a type. Read more

impl Div<Bivec2x8> for Bivec2x8[src]

type Output = Self

The resulting type after applying the / operator.

fn div(self, rhs: Bivec2x8) -> Self[src]

Performs the / operation. Read more

impl Div<f32x8> for Bivec2x8[src]

type Output = Bivec2x8

The resulting type after applying the / operator.

fn div(self, rhs: f32x8) -> Bivec2x8[src]

Performs the / operation. Read more

impl DivAssign<Bivec2x8> for Bivec2x8[src]

fn div_assign(&mut self, rhs: Bivec2x8)[src]

Performs the /= operation. Read more

impl DivAssign<f32x8> for Bivec2x8[src]

fn div_assign(&mut self, rhs: f32x8)[src]

Performs the /= operation. Read more

impl Lerp<f32x8> for Bivec2x8[src]

fn lerp(&self, end: Self, t: f32x8) -> Self[src]

Linearly interpolate between self and end by t between 0.0 and 1.0. i.e. (1.0 - t) * self + (t) * end.

For interpolating Rotors with linear interpolation, you almost certainly want to normalize the returned Rotor. For example,

let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();

For most cases (especially where performance is the primary concern, like in animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably what you want to use. However, there are situations in which you really want the interpolation between two Rotors to be of constant angular velocity. In this case, check out Slerp.

impl Mul<Bivec2x8> for Bivec2x8[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, rhs: Bivec2x8) -> Self[src]

Performs the * operation. Read more

impl Mul<Bivec2x8> for f32x8[src]

type Output = Bivec2x8

The resulting type after applying the * operator.

fn mul(self, rhs: Bivec2x8) -> Bivec2x8[src]

Performs the * operation. Read more

impl Mul<f32x8> for Bivec2x8[src]

type Output = Self

The resulting type after applying the * operator.

fn mul(self, rhs: f32x8) -> Self[src]

Performs the * operation. Read more

impl MulAssign<Bivec2x8> for Bivec2x8[src]

fn mul_assign(&mut self, rhs: Self)[src]

Performs the *= operation. Read more

impl MulAssign<f32x8> for Bivec2x8[src]

fn mul_assign(&mut self, rhs: f32x8)[src]

Performs the *= operation. Read more

impl Neg for Bivec2x8[src]

type Output = Self

The resulting type after applying the - operator.

fn neg(self) -> Self[src]

Performs the unary - operation. Read more

impl PartialEq<Bivec2x8> for Bivec2x8[src]

fn eq(&self, other: &Bivec2x8) -> bool[src]

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, other: &Bivec2x8) -> bool[src]

This method tests for !=.

impl Slerp<f32x8> for Bivec2x8[src]

fn slerp(&self, end: Self, t: f32x8) -> Self[src]

Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.

self and end should both be normalized or something bad will happen!

The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.

Basically, interpolation that maintains a constant angular velocity from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation for Rotors, and it can also be used to interpolate other things, one example being interpolation of 3d normal vectors.

Note that you should often normalize the result returned by this operation, when working with Rotors, etc!

impl Sub<Bivec2x8> for Bivec2x8[src]

type Output = Self

The resulting type after applying the - operator.

fn sub(self, rhs: Bivec2x8) -> Self[src]

Performs the - operation. Read more

impl SubAssign<Bivec2x8> for Bivec2x8[src]

fn sub_assign(&mut self, rhs: Bivec2x8)[src]

Performs the -= operation. Read more

impl Copy for Bivec2x8[src]

impl StructuralPartialEq for Bivec2x8[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.