Struct ultraviolet::bivec::Bivec2 [−][src]
#[repr(C)]pub struct Bivec2 { pub xy: f32, }
Expand description
A bivector in 2d space.
Since in 2d there is only one plane in the whole of 2d space, a 2d bivector has only one component.
Please see the module level documentation for more information on bivectors generally!
Fields
xy: f32Implementations
impl Bivec2[src]
impl Bivec2[src]pub const fn new(xy: f32) -> Self[src]
pub fn zero() -> Self[src]
pub fn unit_xy() -> Self[src]
pub fn mag_sq(&self) -> f32[src]
pub fn mag(&self) -> f32[src]
pub fn normalize(&mut self)[src]
#[must_use = "Did you mean to use `.normalize()` to normalize `self` in place?"]pub fn normalized(&self) -> Self[src]
pub fn dot(&self, rhs: Self) -> f32[src]
pub fn layout() -> Layout[src]
pub fn as_slice(&self) -> &[f32][src]
pub fn as_byte_slice(&self) -> &[u8][src]
pub fn as_mut_slice(&mut self) -> &mut [f32][src]
pub fn as_mut_byte_slice(&mut self) -> &mut [u8][src]
pub const fn as_ptr(&self) -> *const f32[src]
pub const fn as_ptr(&self) -> *const f32[src]Returns a constant unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.
Safety
It is up to the caller to correctly use this pointer and its bounds.
pub fn as_mut_ptr(&mut self) -> *mut f32[src]
pub fn as_mut_ptr(&mut self) -> *mut f32[src]Returns a mutable unsafe pointer to the underlying data in the underlying type. This function is safe because all types here are repr(C) and can be represented as their underlying type.
Safety
It is up to the caller to correctly use this pointer and its bounds.
Trait Implementations
impl AddAssign<Bivec2> for Bivec2[src]
impl AddAssign<Bivec2> for Bivec2[src]fn add_assign(&mut self, rhs: Bivec2)[src]
fn add_assign(&mut self, rhs: Bivec2)[src]Performs the += operation. Read more
impl<'de> Deserialize<'de> for Bivec2[src]
impl<'de> Deserialize<'de> for Bivec2[src]fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>, [src]
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error> where
D: Deserializer<'de>, [src]Deserialize this value from the given Serde deserializer. Read more
impl DivAssign<Bivec2> for Bivec2[src]
impl DivAssign<Bivec2> for Bivec2[src]fn div_assign(&mut self, rhs: Bivec2)[src]
fn div_assign(&mut self, rhs: Bivec2)[src]Performs the /= operation. Read more
impl DivAssign<f32> for Bivec2[src]
impl DivAssign<f32> for Bivec2[src]fn div_assign(&mut self, rhs: f32)[src]
fn div_assign(&mut self, rhs: f32)[src]Performs the /= operation. Read more
impl Lerp<f32> for Bivec2[src]
impl Lerp<f32> for Bivec2[src]fn lerp(&self, end: Self, t: f32) -> Self[src]
fn lerp(&self, end: Self, t: f32) -> Self[src]Linearly interpolate between self and end by t between 0.0 and 1.0.
i.e. (1.0 - t) * self + (t) * end.
For interpolating Rotors with linear interpolation, you almost certainly
want to normalize the returned Rotor. For example,
let interpolated_rotor = rotor1.lerp(rotor2, 0.5).normalized();
For most cases (especially where performance is the primary concern, like in
animation interpolation for games, this ‘normalized lerp’ or ‘nlerp’ is probably
what you want to use. However, there are situations in which you really want
the interpolation between two Rotors to be of constant angular velocity. In this
case, check out Slerp.
impl MulAssign<Bivec2> for Bivec2[src]
impl MulAssign<Bivec2> for Bivec2[src]fn mul_assign(&mut self, rhs: Self)[src]
fn mul_assign(&mut self, rhs: Self)[src]Performs the *= operation. Read more
impl MulAssign<f32> for Bivec2[src]
impl MulAssign<f32> for Bivec2[src]fn mul_assign(&mut self, rhs: f32)[src]
fn mul_assign(&mut self, rhs: f32)[src]Performs the *= operation. Read more
impl Slerp<f32> for Bivec2[src]
impl Slerp<f32> for Bivec2[src]fn slerp(&self, end: Self, t: f32) -> Self[src]
fn slerp(&self, end: Self, t: f32) -> Self[src]Spherical-linear interpolation between self and end based on t from 0.0 to 1.0.
self and end should both be normalized or something bad will happen!
The implementation for SIMD types also requires that the two things being interpolated between are not exactly aligned, or else the result is undefined.
Basically, interpolation that maintains a constant angular velocity
from one orientation on a unit hypersphere to another. This is sorta the “high quality” interpolation
for Rotors, and it can also be used to interpolate other things, one example being interpolation of
3d normal vectors.
Note that you should often normalize the result returned by this operation, when working with Rotors, etc!
impl SubAssign<Bivec2> for Bivec2[src]
impl SubAssign<Bivec2> for Bivec2[src]fn sub_assign(&mut self, rhs: Bivec2)[src]
fn sub_assign(&mut self, rhs: Bivec2)[src]Performs the -= operation. Read more
impl Copy for Bivec2[src]
impl Pod for Bivec2[src]
impl StructuralPartialEq for Bivec2[src]
Auto Trait Implementations
impl RefUnwindSafe for Bivec2
impl Send for Bivec2
impl Sync for Bivec2
impl Unpin for Bivec2
impl UnwindSafe for Bivec2
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]pub fn borrow_mut(&mut self) -> &mut T[src]
pub fn borrow_mut(&mut self) -> &mut T[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, [src]type Owned = T
type Owned = TThe resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn to_owned(&self) -> T[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)[src]
pub fn clone_into(&self, target: &mut T)[src]🔬 This is a nightly-only experimental API. (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>, [src]
T: for<'de> Deserialize<'de>,