pub struct Window { /* private fields */ }Expand description
Represents the “shell” of a Window.
You can set get and set many of the SDL_Window properties (i.e., border, size, PixelFormat, etc)
However, you cannot directly access the pixels of the Window.
It needs to be converted to a Canvas to access the rendering functions.
Note: If a Window goes out of scope but it cloned its context,
then the SDL_Window will not be destroyed until there are no more references to the WindowContext.
This may happen when a TextureCreator<Window> outlives the Canvas<Window>
Implementations§
Source§impl Window
impl Window
pub fn raw(&self) -> *mut SDL_Window
pub unsafe fn from_ll( subsystem: VideoSubsystem, raw: *mut SDL_Window, metal_view: SDL_MetalView, ) -> Window
Sourcepub const fn from_ref(context: Rc<WindowContext>) -> Window
pub const fn from_ref(context: Rc<WindowContext>) -> Window
Create a new Window without taking ownership of the WindowContext
Sourcepub fn subsystem(&self) -> &VideoSubsystem
pub fn subsystem(&self) -> &VideoSubsystem
Returns this context’s video system.
Sourcepub fn into_canvas(self) -> CanvasBuilder
pub fn into_canvas(self) -> CanvasBuilder
Initializes a new CanvasBuilder; a convenience method that calls CanvasBuilder::new().
Sourcepub fn context(&self) -> Rc<WindowContext>
pub fn context(&self) -> Rc<WindowContext>
Returns the window context.
Sourcepub fn gl_create_context(&self) -> Result<GLContext, String>
pub fn gl_create_context(&self) -> Result<GLContext, String>
Create an OpenGL context for an OpenGL window, and make it current.
Sourcepub unsafe fn gl_get_current_context(&self) -> Option<GLContext>
pub unsafe fn gl_get_current_context(&self) -> Option<GLContext>
Get the currently active OpenGL context.
Sourcepub fn gl_set_context_to_current(&self) -> Result<(), String>
pub fn gl_set_context_to_current(&self) -> Result<(), String>
Set the window’s OpenGL context to the current context on the thread.
Sourcepub fn gl_make_current(&self, context: &GLContext) -> Result<(), String>
pub fn gl_make_current(&self, context: &GLContext) -> Result<(), String>
Set up an OpenGL context for rendering into an OpenGL window.
The context must have been created with a compatible window.
Sourcepub fn gl_swap_window(&self)
pub fn gl_swap_window(&self)
Update a window with OpenGL rendering.
This is used with double-buffered OpenGL contexts, which are the default. On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. If you aren’t using glBindFramebuffer(), this is the default, and you won’t have to do anything extra.
Sourcepub fn vulkan_instance_extensions(&self) -> Result<Vec<&'static str>, String>
pub fn vulkan_instance_extensions(&self) -> Result<Vec<&'static str>, String>
Get the names of the Vulkan instance extensions needed to create a surface with vulkan_create_surface.
Sourcepub fn vulkan_create_surface(
&self,
instance: VkInstance,
) -> Result<VkSurfaceKHR, String>
pub fn vulkan_create_surface( &self, instance: VkInstance, ) -> Result<VkSurfaceKHR, String>
Create a Vulkan rendering surface for a window.
The VkInstance must be created using a prior call to the
vkCreateInstance
function in the Vulkan library.
Sourcepub fn display_index(&self) -> Result<i32, String>
pub fn display_index(&self) -> Result<i32, String>
Get the index of the display associated with a window.
Sourcepub fn set_display_mode<D>(&mut self, display_mode: D) -> Result<(), String>
pub fn set_display_mode<D>(&mut self, display_mode: D) -> Result<(), String>
Set the display mode to use when a window is visible at fullscreen.
This only affects the display mode used when the window is fullscreen.
To change the window size when the window is not fullscreen, use set_size.
Sourcepub fn display_mode(&self) -> Result<DisplayMode, String>
pub fn display_mode(&self) -> Result<DisplayMode, String>
Query the display mode to use when a window is visible at fullscreen.
Sourcepub fn icc_profile(&self) -> Result<Vec<u8>, String>
pub fn icc_profile(&self) -> Result<Vec<u8>, String>
Get the raw ICC profile data for the screen the window is currently on.
Sourcepub fn window_pixel_format(&self) -> PixelFormatEnum
pub fn window_pixel_format(&self) -> PixelFormatEnum
Get the pixel format associated with the window.
pub fn window_flags(&self) -> u32
Sourcepub fn has_input_focus(&self) -> bool
pub fn has_input_focus(&self) -> bool
Does the window have input focus?
Sourcepub fn has_input_grabbed(&self) -> bool
pub fn has_input_grabbed(&self) -> bool
Has the window grabbed input focus?
Sourcepub fn has_mouse_focus(&self) -> bool
pub fn has_mouse_focus(&self) -> bool
Does the window have mouse focus?
Sourcepub fn is_maximized(&self) -> bool
pub fn is_maximized(&self) -> bool
Is the window maximized?
Sourcepub fn is_minimized(&self) -> bool
pub fn is_minimized(&self) -> bool
Is the window minimized?
Sourcepub fn is_always_on_top(&self) -> bool
pub fn is_always_on_top(&self) -> bool
Is the window always on top?
Sourcepub fn set_resizable(&mut self, resizable: bool)
pub fn set_resizable(&mut self, resizable: bool)
Set the user-resizable state of a window - true to allow resizing and false to forbid.
Sourcepub fn set_window_shape_alpha<S: AsRef<SurfaceRef>>(
&mut self,
shape: S,
binarization_cutoff: u8,
) -> Result<(), i32>
pub fn set_window_shape_alpha<S: AsRef<SurfaceRef>>( &mut self, shape: S, binarization_cutoff: u8, ) -> Result<(), i32>
Set the shape of the window To be effective:
- shaped must have been set using windows builder
- binarizationCutoff: specify the cutoff value for the shape’s alpha channel: At or above that cutoff value, a pixel is visible in the shape. Below that, it’s not part of the shape.
Sourcepub fn set_icon<S: AsRef<SurfaceRef>>(&mut self, icon: S)
pub fn set_icon<S: AsRef<SurfaceRef>>(&mut self, icon: S)
pub fn set_position(&mut self, x: WindowPos, y: WindowPos)
Sourcepub fn border_size(&self) -> Result<(u16, u16, u16, u16), String>
pub fn border_size(&self) -> Result<(u16, u16, u16, u16), String>
Use this function to get the size of a window’s borders (decorations) around the client area.
§Remarks
This function is only supported on X11, otherwise an error is returned.
Sourcepub fn set_size(
&mut self,
width: u32,
height: u32,
) -> Result<(), IntegerOrSdlError>
pub fn set_size( &mut self, width: u32, height: u32, ) -> Result<(), IntegerOrSdlError>
Set the size of a window’s client area.
Sourcepub fn drawable_size(&self) -> (u32, u32)
pub fn drawable_size(&self) -> (u32, u32)
Get the size of the window’s underlying drawable dimensions in pixels.
Note that the size could differ from Window::size - that would be if we’re rendering
to a high-DPI drawable (Apple’s Retina is an example of that).
Sourcepub fn vulkan_drawable_size(&self) -> (u32, u32)
pub fn vulkan_drawable_size(&self) -> (u32, u32)
Get the size of the window’s underlying drawable dimensions in pixels.
Note that the size could differ from Window::size - that would be if we’re rendering
to a high-DPI drawable (Apple’s Retina is an example of that).
Sourcepub fn set_minimum_size(
&mut self,
width: u32,
height: u32,
) -> Result<(), IntegerOrSdlError>
pub fn set_minimum_size( &mut self, width: u32, height: u32, ) -> Result<(), IntegerOrSdlError>
Set the minimum size of a window’s client area.
Sourcepub fn minimum_size(&self) -> (u32, u32)
pub fn minimum_size(&self) -> (u32, u32)
Get the minimum size of a window’s client area.
Sourcepub fn set_maximum_size(
&mut self,
width: u32,
height: u32,
) -> Result<(), IntegerOrSdlError>
pub fn set_maximum_size( &mut self, width: u32, height: u32, ) -> Result<(), IntegerOrSdlError>
Set the maximum size of a window’s client area.
Sourcepub fn maximum_size(&self) -> (u32, u32)
pub fn maximum_size(&self) -> (u32, u32)
Get the maximum size of a window’s client area.
Sourcepub fn set_bordered(&mut self, bordered: bool)
pub fn set_bordered(&mut self, bordered: bool)
Set the border state of a window - true adds border and false removes it.
The border state of a fullscreen window cannot be changed.
Sourcepub fn minimize(&mut self)
pub fn minimize(&mut self)
Minimize a window to an iconic representation (will show up in taskbar).
Sourcepub fn fullscreen_state(&self) -> FullscreenType
pub fn fullscreen_state(&self) -> FullscreenType
Returns the type of fullscreen that the window is currently using.
Sourcepub fn set_fullscreen(
&mut self,
fullscreen_type: FullscreenType,
) -> Result<(), String>
pub fn set_fullscreen( &mut self, fullscreen_type: FullscreenType, ) -> Result<(), String>
Sets new fullscreen type for the window.
Sourcepub fn surface<'a>(
&'a self,
_e: &'a EventPump,
) -> Result<WindowSurfaceRef<'a>, String>
pub fn surface<'a>( &'a self, _e: &'a EventPump, ) -> Result<WindowSurfaceRef<'a>, String>
Returns a WindowSurfaceRef, which can be used like a regular Surface. This is an alternative way to the Renderer (Canvas) way to modify pixels directly in the Window.
For this to happen, simply create a WindowSurfaceRef via this method, use the underlying
Surface however you like, and when the changes of the Surface must be applied to the
screen, call update_window if you intend to keep using the WindowSurfaceRef afterwards,
or finish if you don’t intend to use it afterwards.
The Renderer way is of course much more flexible and recommended; even though you only want to support Software Rendering (which is what using Surface is), you can still create a Renderer which renders in a Software-based manner, so try to rely on a Renderer as much as possible !
Sourcepub fn set_grab(&mut self, grabbed: bool)
pub fn set_grab(&mut self, grabbed: bool)
When input is grabbed, the mouse is confined to the window.
Sourcepub fn set_keyboard_grab(&mut self, grabbed: bool)
pub fn set_keyboard_grab(&mut self, grabbed: bool)
Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or the Meta/Super key. Note that not all system keyboard shortcuts can be captured by applications (one example is Ctrl+Alt+Del on Windows).
If the caller enables a grab while another window is currently grabbed, the other window loses its grab in favor of the caller’s window.
Sourcepub fn set_mouse_grab(&mut self, grabbed: bool)
pub fn set_mouse_grab(&mut self, grabbed: bool)
Mouse grab confines the mouse cursor to the window.
Sourcepub fn keyboard_grab(&self) -> bool
pub fn keyboard_grab(&self) -> bool
Returns whether the keyboard was grabbed by set_keyboard_grab or not.
Sourcepub fn mouse_grab(&self) -> bool
pub fn mouse_grab(&self) -> bool
Returns whether the mouse was grabbed by set_mouse_grab or not.
Sourcepub fn set_mouse_rect<R>(&self, rect: R) -> Result<(), String>
pub fn set_mouse_rect<R>(&self, rect: R) -> Result<(), String>
Confines the cursor to the specified area of a window. Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.
Sourcepub fn mouse_rect(&self) -> Option<Rect>
pub fn mouse_rect(&self) -> Option<Rect>
Returns Rect to which the mouse is currently confined by set_mouse_rect function.
Returns None if mouse was not confined.
Sourcepub fn set_brightness(&mut self, brightness: f64) -> Result<(), String>
pub fn set_brightness(&mut self, brightness: f64) -> Result<(), String>
Set the brightness (gamma multiplier) for a given window’s display.
Despite the name and signature, this method sets the brightness of the entire display, not an individual window. A window is considered to be owned by the display that contains the window’s center pixel. So, if the window was moved to another display, it will not retain set brightness.
pub fn brightness(&self) -> f64
Sourcepub fn set_gamma_ramp<'a, 'b, 'c, R, G, B>(
&mut self,
red: R,
green: G,
blue: B,
) -> Result<(), String>
pub fn set_gamma_ramp<'a, 'b, 'c, R, G, B>( &mut self, red: R, green: G, blue: B, ) -> Result<(), String>
Set the gamma ramp for the display that owns a given window. A window is considered to be owned by the display that contains the window’s center pixel.
Set the gamma translation table for the red, green, and blue channels of the video hardware. Each table is an array of 256 16-bit quantities, representing a mapping between the input and output for that channel.
Sourcepub fn gamma_ramp(&self) -> Result<(Vec<u16>, Vec<u16>, Vec<u16>), String>
pub fn gamma_ramp(&self) -> Result<(Vec<u16>, Vec<u16>, Vec<u16>), String>
Get the gamma ramp in form of 3 vectors for a given window’s display.
This method retrieves the gamma ramp of the entire display, not an individual window. A window is considered to be owned by the display that contains the window’s center pixel.
Sourcepub fn gamma_ramp_arrays(&self) -> Result<[[u16; 256]; 3], String>
pub fn gamma_ramp_arrays(&self) -> Result<[[u16; 256]; 3], String>
Get the gamma ramp in form of 3 arrays for a given window’s display.
Despite the name and signature, this method retrieves the gamma ramp of the entire display, not an individual window. A window is considered to be owned by the display that contains the window’s center pixel.
Sourcepub fn set_opacity(&mut self, opacity: f32) -> Result<(), String>
pub fn set_opacity(&mut self, opacity: f32) -> Result<(), String>
Set the transparency of the window. The given value will be clamped internally between
0.0 (fully transparent), and 1.0 (fully opaque).
This method returns an error if opacity isn’t supported by the current platform.
Sourcepub fn opacity(&self) -> Result<f32, String>
pub fn opacity(&self) -> Result<f32, String>
Returns the transparency of the window, as a value between 0.0 (fully transparent), and
1.0 (fully opaque).
If opacity isn’t supported by the current platform, this method returns Ok(1.0) instead
of an error.
Sourcepub fn flash(&mut self, operation: FlashOperation) -> Result<(), String>
pub fn flash(&mut self, operation: FlashOperation) -> Result<(), String>
Requests a window to demand attention from the user.
Sourcepub fn set_always_on_top(&mut self, on_top: bool)
pub fn set_always_on_top(&mut self, on_top: bool)
Makes window appear on top of others.