pub struct Style {
pub fg: Option<Color>,
pub bg: Option<Color>,
pub underline_color: Option<Color>,
pub add_modifier: Modifier,
pub sub_modifier: Modifier,
}
Expand description
Style lets you control the main characteristics of the displayed elements.
use ratatui_core::style::{Color, Modifier, Style};
Style::default()
.fg(Color::Black)
.bg(Color::Green)
.add_modifier(Modifier::ITALIC | Modifier::BOLD);
Styles can also be created with a shorthand notation.
use ratatui_core::style::{Style, Stylize};
Style::new().black().on_green().italic().bold();
For more information about the style shorthands, see the Stylize
trait.
We implement conversions from Color
and Modifier
to Style
so you can use them
anywhere that accepts Into<Style>
.
use ratatui_core::{
style::{Color, Modifier, Style},
text::Line,
};
Line::styled("hello", Style::new().fg(Color::Red));
// simplifies to
Line::styled("hello", Color::Red);
Line::styled("hello", Style::new().add_modifier(Modifier::BOLD));
// simplifies to
Line::styled("hello", Modifier::BOLD);
Styles represents an incremental change. If you apply the styles S1, S2, S3 to a cell of the terminal buffer, the style of this cell will be the result of the merge of S1, S2 and S3, not just S3.
use ratatui_core::{
buffer::Buffer,
layout::Rect,
style::{Color, Modifier, Style},
};
let styles = [
Style::default()
.fg(Color::Blue)
.add_modifier(Modifier::BOLD | Modifier::ITALIC),
Style::default()
.bg(Color::Red)
.add_modifier(Modifier::UNDERLINED),
#[cfg(feature = "underline-color")]
Style::default().underline_color(Color::Green),
Style::default()
.fg(Color::Yellow)
.remove_modifier(Modifier::ITALIC),
];
let mut buffer = Buffer::empty(Rect::new(0, 0, 1, 1));
for style in &styles {
buffer[(0, 0)].set_style(*style);
}
assert_eq!(
Style {
fg: Some(Color::Yellow),
bg: Some(Color::Red),
#[cfg(feature = "underline-color")]
underline_color: Some(Color::Green),
add_modifier: Modifier::BOLD | Modifier::UNDERLINED,
sub_modifier: Modifier::empty(),
},
buffer[(0, 0)].style(),
);
The default implementation returns a Style
that does not modify anything. If you wish to
reset all properties until that point use Style::reset
.
use ratatui_core::{
buffer::Buffer,
layout::Rect,
style::{Color, Modifier, Style},
};
let styles = [
Style::default()
.fg(Color::Blue)
.add_modifier(Modifier::BOLD | Modifier::ITALIC),
Style::reset().fg(Color::Yellow),
];
let mut buffer = Buffer::empty(Rect::new(0, 0, 1, 1));
for style in &styles {
buffer[(0, 0)].set_style(*style);
}
assert_eq!(
Style {
fg: Some(Color::Yellow),
bg: Some(Color::Reset),
#[cfg(feature = "underline-color")]
underline_color: Some(Color::Reset),
add_modifier: Modifier::empty(),
sub_modifier: Modifier::empty(),
},
buffer[(0, 0)].style(),
);
Fields§
§fg: Option<Color>
The foreground color.
bg: Option<Color>
The background color.
underline_color: Option<Color>
underline-color
only.The underline color.
add_modifier: Modifier
The modifiers to add.
sub_modifier: Modifier
The modifiers to remove.
Implementations§
Source§impl Style
impl Style
Sourcepub const fn new() -> Style
pub const fn new() -> Style
Returns a Style
with default properties.
Examples found in repository?
More examples
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fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Gauge with ratio and custom label");
let label = Span::styled(
format!("{:.1}/100", self.progress2),
Style::new().italic().bold().fg(CUSTOM_LABEL_COLOR),
);
Gauge::default()
.block(title)
.gauge_style(GAUGE2_COLOR)
.ratio(self.progress2 / 100.0)
.label(label)
.render(area, buf);
}
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fn render(self, area: Rect, buf: &mut Buffer) {
let (background, text, shadow, highlight) = self.colors();
buf.set_style(area, Style::new().bg(background).fg(text));
// render top line if there's enough space
if area.height > 2 {
buf.set_string(
area.x,
area.y,
"▔".repeat(area.width as usize),
Style::new().fg(highlight).bg(background),
);
}
// render bottom line if there's enough space
if area.height > 1 {
buf.set_string(
area.x,
area.y + area.height - 1,
"▁".repeat(area.width as usize),
Style::new().fg(shadow).bg(background),
);
}
// render label centered
buf.set_line(
area.x + (area.width.saturating_sub(self.label.width() as u16)) / 2,
area.y + (area.height.saturating_sub(1)) / 2,
&self.label,
area.width,
);
}
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fn render_table(&mut self, frame: &mut Frame, area: Rect) {
let header_style = Style::default()
.fg(self.colors.header_fg)
.bg(self.colors.header_bg);
let selected_row_style = Style::default()
.add_modifier(Modifier::REVERSED)
.fg(self.colors.selected_row_style_fg);
let selected_col_style = Style::default().fg(self.colors.selected_column_style_fg);
let selected_cell_style = Style::default()
.add_modifier(Modifier::REVERSED)
.fg(self.colors.selected_cell_style_fg);
let header = ["Name", "Address", "Email"]
.into_iter()
.map(Cell::from)
.collect::<Row>()
.style(header_style)
.height(1);
let rows = self.items.iter().enumerate().map(|(i, data)| {
let color = match i % 2 {
0 => self.colors.normal_row_color,
_ => self.colors.alt_row_color,
};
let item = data.ref_array();
item.into_iter()
.map(|content| Cell::from(Text::from(format!("\n{content}\n"))))
.collect::<Row>()
.style(Style::new().fg(self.colors.row_fg).bg(color))
.height(4)
});
let bar = " █ ";
let t = Table::new(
rows,
[
// + 1 is for padding.
Constraint::Length(self.longest_item_lens.0 + 1),
Constraint::Min(self.longest_item_lens.1 + 1),
Constraint::Min(self.longest_item_lens.2),
],
)
.header(header)
.row_highlight_style(selected_row_style)
.column_highlight_style(selected_col_style)
.cell_highlight_style(selected_cell_style)
.highlight_symbol(Text::from(vec![
"".into(),
bar.into(),
bar.into(),
"".into(),
]))
.bg(self.colors.buffer_bg)
.highlight_spacing(HighlightSpacing::Always);
frame.render_stateful_widget(t, area, &mut self.state);
}
fn render_scrollbar(&mut self, frame: &mut Frame, area: Rect) {
frame.render_stateful_widget(
Scrollbar::default()
.orientation(ScrollbarOrientation::VerticalRight)
.begin_symbol(None)
.end_symbol(None),
area.inner(Margin {
vertical: 1,
horizontal: 1,
}),
&mut self.scroll_state,
);
}
fn render_footer(&self, frame: &mut Frame, area: Rect) {
let info_footer = Paragraph::new(Text::from_iter(INFO_TEXT))
.style(
Style::new()
.fg(self.colors.row_fg)
.bg(self.colors.buffer_bg),
)
.centered()
.block(
Block::bordered()
.border_type(BorderType::Double)
.border_style(Style::new().fg(self.colors.footer_border_color)),
);
frame.render_widget(info_footer, area);
}
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fn draw(&mut self, frame: &mut Frame) {
let area = frame.area();
// Words made "loooong" to demonstrate line breaking.
let s =
"Veeeeeeeeeeeeeeeery loooooooooooooooooong striiiiiiiiiiiiiiiiiiiiiiiiiing. ";
let mut long_line = s.repeat(usize::from(area.width) / s.len() + 4);
long_line.push('\n');
let chunks = Layout::vertical([
Constraint::Min(1),
Constraint::Percentage(25),
Constraint::Percentage(25),
Constraint::Percentage(25),
Constraint::Percentage(25),
])
.split(area);
let text = vec![
Line::from("This is a line "),
Line::from("This is a line ".red()),
Line::from("This is a line".on_dark_gray()),
Line::from("This is a longer line".crossed_out()),
Line::from(long_line.clone()),
Line::from("This is a line".reset()),
Line::from(vec![
Span::raw("Masked text: "),
Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
]),
Line::from("This is a line "),
Line::from("This is a line ".red()),
Line::from("This is a line".on_dark_gray()),
Line::from("This is a longer line".crossed_out()),
Line::from(long_line.clone()),
Line::from("This is a line".reset()),
Line::from(vec![
Span::raw("Masked text: "),
Span::styled(Masked::new("password", '*'), Style::new().fg(Color::Red)),
]),
];
self.vertical_scroll_state = self.vertical_scroll_state.content_length(text.len());
self.horizontal_scroll_state = self.horizontal_scroll_state.content_length(long_line.len());
let create_block = |title: &'static str| Block::bordered().gray().title(title.bold());
let title = Block::new()
.title_alignment(Alignment::Center)
.title("Use h j k l or ◄ ▲ ▼ ► to scroll ".bold());
frame.render_widget(title, chunks[0]);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block("Vertical scrollbar with arrows"))
.scroll((self.vertical_scroll as u16, 0));
frame.render_widget(paragraph, chunks[1]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::VerticalRight)
.begin_symbol(Some("↑"))
.end_symbol(Some("↓")),
chunks[1],
&mut self.vertical_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Vertical scrollbar without arrows, without track symbol and mirrored",
))
.scroll((self.vertical_scroll as u16, 0));
frame.render_widget(paragraph, chunks[2]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::VerticalLeft)
.symbols(scrollbar::VERTICAL)
.begin_symbol(None)
.track_symbol(None)
.end_symbol(None),
chunks[2].inner(Margin {
vertical: 1,
horizontal: 0,
}),
&mut self.vertical_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Horizontal scrollbar with only begin arrow & custom thumb symbol",
))
.scroll((0, self.horizontal_scroll as u16));
frame.render_widget(paragraph, chunks[3]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
.thumb_symbol("🬋")
.end_symbol(None),
chunks[3].inner(Margin {
vertical: 0,
horizontal: 1,
}),
&mut self.horizontal_scroll_state,
);
let paragraph = Paragraph::new(text.clone())
.gray()
.block(create_block(
"Horizontal scrollbar without arrows & custom thumb and track symbol",
))
.scroll((0, self.horizontal_scroll as u16));
frame.render_widget(paragraph, chunks[4]);
frame.render_stateful_widget(
Scrollbar::new(ScrollbarOrientation::HorizontalBottom)
.thumb_symbol("░")
.track_symbol(Some("─")),
chunks[4].inner(Margin {
vertical: 0,
horizontal: 1,
}),
&mut self.horizontal_scroll_state,
);
}
Sourcepub const fn reset() -> Style
pub const fn reset() -> Style
Returns a Style
resetting all properties.
Examples found in repository?
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fn render_2px(&self, area: Rect, buf: &mut Buffer) {
let lighter_color = ConstraintName::from(self.constraint).lighter_color();
let main_color = ConstraintName::from(self.constraint).color();
let selected_color = if self.selected {
lighter_color
} else {
main_color
};
Block::bordered()
.border_set(symbols::border::QUADRANT_OUTSIDE)
.border_style(Style::reset().fg(selected_color).reversed())
.render(area, buf);
}
fn render_4px(&self, area: Rect, buf: &mut Buffer) {
let lighter_color = ConstraintName::from(self.constraint).lighter_color();
let main_color = ConstraintName::from(self.constraint).color();
let selected_color = if self.selected {
lighter_color
} else {
main_color
};
let color = if self.legend {
selected_color
} else {
main_color
};
let label = self.label(area.width);
let block = Block::bordered()
.border_set(symbols::border::QUADRANT_OUTSIDE)
.border_style(Style::reset().fg(color).reversed())
.fg(Self::TEXT_COLOR)
.bg(color);
Paragraph::new(label)
.centered()
.fg(Self::TEXT_COLOR)
.bg(color)
.block(block)
.render(area, buf);
if !self.legend {
let border_color = if self.selected {
lighter_color
} else {
main_color
};
if let Some(last_row) = area.rows().last() {
buf.set_style(last_row, border_color);
}
}
}
More examples
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fn render_example_combination(
frame: &mut Frame,
area: Rect,
title: &str,
constraints: impl ExactSizeIterator<Item = (Constraint, Constraint)>,
) {
let block = Block::bordered()
.title(title.gray())
.style(Style::reset())
.border_style(Style::default().fg(Color::DarkGray));
let inner = block.inner(area);
frame.render_widget(block, area);
let layout = Layout::vertical(vec![Length(1); constraints.len() + 1]).split(inner);
for ((a, b), &area) in constraints.into_iter().zip(layout.iter()) {
render_single_example(frame, area, vec![a, b, Min(0)]);
}
// This is to make it easy to visually see the alignment of the examples
// with the constraints.
frame.render_widget(Paragraph::new("123456789012"), layout[6]);
}
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fn render_spacer(spacer: Rect, buf: &mut Buffer) {
if spacer.width > 1 {
let corners_only = symbols::border::Set {
top_left: line::NORMAL.top_left,
top_right: line::NORMAL.top_right,
bottom_left: line::NORMAL.bottom_left,
bottom_right: line::NORMAL.bottom_right,
vertical_left: " ",
vertical_right: " ",
horizontal_top: " ",
horizontal_bottom: " ",
};
Block::bordered()
.border_set(corners_only)
.border_style(Style::reset().dark_gray())
.render(spacer, buf);
} else {
Paragraph::new(Text::from(vec![
Line::from(""),
Line::from("│"),
Line::from("│"),
Line::from(""),
]))
.style(Style::reset().dark_gray())
.render(spacer, buf);
}
let width = spacer.width;
let label = if width > 4 {
format!("{width} px")
} else if width > 2 {
format!("{width}")
} else {
String::new()
};
let text = Text::from(vec![
Line::raw(""),
Line::raw(""),
Line::styled(label, Style::reset().dark_gray()),
]);
Paragraph::new(text)
.style(Style::reset().dark_gray())
.alignment(Alignment::Center)
.render(spacer, buf);
}
fn illustration(constraint: Constraint, width: u16) -> impl Widget {
let main_color = color_for_constraint(constraint);
let fg_color = Color::White;
let title = format!("{constraint}");
let content = format!("{width} px");
let text = format!("{title}\n{content}");
let block = Block::bordered()
.border_set(symbols::border::QUADRANT_OUTSIDE)
.border_style(Style::reset().fg(main_color).reversed())
.style(Style::default().fg(fg_color).bg(main_color));
Paragraph::new(text).centered().block(block)
}
Sourcepub const fn fg(self, color: Color) -> Style
pub const fn fg(self, color: Color) -> Style
Changes the foreground color.
§Examples
use ratatui_core::style::{Color, Style};
let style = Style::default().fg(Color::Blue);
let diff = Style::default().fg(Color::Red);
assert_eq!(style.patch(diff), Style::default().fg(Color::Red));
Examples found in repository?
More examples
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fn render_gauge1(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only foreground");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red))
.label("Foreground:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only background");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue).bg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red).bg(Color::Red))
.label("Background:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge3(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Fully styled with background");
LineGauge::default()
.block(title)
.filled_style(
Style::default()
.fg(tailwind::BLUE.c400)
.bg(tailwind::BLUE.c600),
)
.unfilled_style(
Style::default()
.fg(tailwind::RED.c400)
.bg(tailwind::RED.c800),
)
.label("Both:")
.ratio(self.progress)
.render(area, buf);
}
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fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Gauge with ratio and custom label");
let label = Span::styled(
format!("{:.1}/100", self.progress2),
Style::new().italic().bold().fg(CUSTOM_LABEL_COLOR),
);
Gauge::default()
.block(title)
.gauge_style(GAUGE2_COLOR)
.ratio(self.progress2 / 100.0)
.label(label)
.render(area, buf);
}
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fn render_2px(&self, area: Rect, buf: &mut Buffer) {
let lighter_color = ConstraintName::from(self.constraint).lighter_color();
let main_color = ConstraintName::from(self.constraint).color();
let selected_color = if self.selected {
lighter_color
} else {
main_color
};
Block::bordered()
.border_set(symbols::border::QUADRANT_OUTSIDE)
.border_style(Style::reset().fg(selected_color).reversed())
.render(area, buf);
}
fn render_4px(&self, area: Rect, buf: &mut Buffer) {
let lighter_color = ConstraintName::from(self.constraint).lighter_color();
let main_color = ConstraintName::from(self.constraint).color();
let selected_color = if self.selected {
lighter_color
} else {
main_color
};
let color = if self.legend {
selected_color
} else {
main_color
};
let label = self.label(area.width);
let block = Block::bordered()
.border_set(symbols::border::QUADRANT_OUTSIDE)
.border_style(Style::reset().fg(color).reversed())
.fg(Self::TEXT_COLOR)
.bg(color);
Paragraph::new(label)
.centered()
.fg(Self::TEXT_COLOR)
.bg(color)
.block(block)
.render(area, buf);
if !self.legend {
let border_color = if self.selected {
lighter_color
} else {
main_color
};
if let Some(last_row) = area.rows().last() {
buf.set_style(last_row, border_color);
}
}
}
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fn illustration(constraint: Constraint, width: u16) -> impl Widget {
let main_color = color_for_constraint(constraint);
let fg_color = Color::White;
let title = format!("{constraint}");
let content = format!("{width} px");
let text = format!("{title}\n{content}");
let block = Block::bordered()
.border_set(symbols::border::QUADRANT_OUTSIDE)
.border_style(Style::reset().fg(main_color).reversed())
.style(Style::default().fg(fg_color).bg(main_color));
Paragraph::new(text).centered().block(block)
}
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fn render_example_combination(
frame: &mut Frame,
area: Rect,
title: &str,
constraints: impl ExactSizeIterator<Item = (Constraint, Constraint)>,
) {
let block = Block::bordered()
.title(title.gray())
.style(Style::reset())
.border_style(Style::default().fg(Color::DarkGray));
let inner = block.inner(area);
frame.render_widget(block, area);
let layout = Layout::vertical(vec![Length(1); constraints.len() + 1]).split(inner);
for ((a, b), &area) in constraints.into_iter().zip(layout.iter()) {
render_single_example(frame, area, vec![a, b, Min(0)]);
}
// This is to make it easy to visually see the alignment of the examples
// with the constraints.
frame.render_widget(Paragraph::new("123456789012"), layout[6]);
}
Sourcepub const fn bg(self, color: Color) -> Style
pub const fn bg(self, color: Color) -> Style
Changes the background color.
§Examples
use ratatui_core::style::{Color, Style};
let style = Style::default().bg(Color::Blue);
let diff = Style::default().bg(Color::Red);
assert_eq!(style.patch(diff), Style::default().bg(Color::Red));
Examples found in repository?
More examples
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fn render_gauge2(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Blue / red only background");
LineGauge::default()
.block(title)
.filled_style(Style::default().fg(Color::Blue).bg(Color::Blue))
.unfilled_style(Style::default().fg(Color::Red).bg(Color::Red))
.label("Background:")
.ratio(self.progress)
.render(area, buf);
}
fn render_gauge3(&self, area: Rect, buf: &mut Buffer) {
let title = title_block("Fully styled with background");
LineGauge::default()
.block(title)
.filled_style(
Style::default()
.fg(tailwind::BLUE.c400)
.bg(tailwind::BLUE.c600),
)
.unfilled_style(
Style::default()
.fg(tailwind::RED.c400)
.bg(tailwind::RED.c800),
)
.label("Both:")
.ratio(self.progress)
.render(area, buf);
}
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fn illustration(constraint: Constraint, width: u16) -> impl Widget {
let main_color = color_for_constraint(constraint);
let fg_color = Color::White;
let title = format!("{constraint}");
let content = format!("{width} px");
let text = format!("{title}\n{content}");
let block = Block::bordered()
.border_set(symbols::border::QUADRANT_OUTSIDE)
.border_style(Style::reset().fg(main_color).reversed())
.style(Style::default().fg(fg_color).bg(main_color));
Paragraph::new(text).centered().block(block)
}
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fn render(self, area: Rect, buf: &mut Buffer) {
let (background, text, shadow, highlight) = self.colors();
buf.set_style(area, Style::new().bg(background).fg(text));
// render top line if there's enough space
if area.height > 2 {
buf.set_string(
area.x,
area.y,
"▔".repeat(area.width as usize),
Style::new().fg(highlight).bg(background),
);
}
// render bottom line if there's enough space
if area.height > 1 {
buf.set_string(
area.x,
area.y + area.height - 1,
"▁".repeat(area.width as usize),
Style::new().fg(shadow).bg(background),
);
}
// render label centered
buf.set_line(
area.x + (area.width.saturating_sub(self.label.width() as u16)) / 2,
area.y + (area.height.saturating_sub(1)) / 2,
&self.label,
area.width,
);
}
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fn render_table(&mut self, frame: &mut Frame, area: Rect) {
let header_style = Style::default()
.fg(self.colors.header_fg)
.bg(self.colors.header_bg);
let selected_row_style = Style::default()
.add_modifier(Modifier::REVERSED)
.fg(self.colors.selected_row_style_fg);
let selected_col_style = Style::default().fg(self.colors.selected_column_style_fg);
let selected_cell_style = Style::default()
.add_modifier(Modifier::REVERSED)
.fg(self.colors.selected_cell_style_fg);
let header = ["Name", "Address", "Email"]
.into_iter()
.map(Cell::from)
.collect::<Row>()
.style(header_style)
.height(1);
let rows = self.items.iter().enumerate().map(|(i, data)| {
let color = match i % 2 {
0 => self.colors.normal_row_color,
_ => self.colors.alt_row_color,
};
let item = data.ref_array();
item.into_iter()
.map(|content| Cell::from(Text::from(format!("\n{content}\n"))))
.collect::<Row>()
.style(Style::new().fg(self.colors.row_fg).bg(color))
.height(4)
});
let bar = " █ ";
let t = Table::new(
rows,
[
// + 1 is for padding.
Constraint::Length(self.longest_item_lens.0 + 1),
Constraint::Min(self.longest_item_lens.1 + 1),
Constraint::Min(self.longest_item_lens.2),
],
)
.header(header)
.row_highlight_style(selected_row_style)
.column_highlight_style(selected_col_style)
.cell_highlight_style(selected_cell_style)
.highlight_symbol(Text::from(vec![
"".into(),
bar.into(),
bar.into(),
"".into(),
]))
.bg(self.colors.buffer_bg)
.highlight_spacing(HighlightSpacing::Always);
frame.render_stateful_widget(t, area, &mut self.state);
}
fn render_scrollbar(&mut self, frame: &mut Frame, area: Rect) {
frame.render_stateful_widget(
Scrollbar::default()
.orientation(ScrollbarOrientation::VerticalRight)
.begin_symbol(None)
.end_symbol(None),
area.inner(Margin {
vertical: 1,
horizontal: 1,
}),
&mut self.scroll_state,
);
}
fn render_footer(&self, frame: &mut Frame, area: Rect) {
let info_footer = Paragraph::new(Text::from_iter(INFO_TEXT))
.style(
Style::new()
.fg(self.colors.row_fg)
.bg(self.colors.buffer_bg),
)
.centered()
.block(
Block::bordered()
.border_type(BorderType::Double)
.border_style(Style::new().fg(self.colors.footer_border_color)),
);
frame.render_widget(info_footer, area);
}
Sourcepub const fn underline_color(self, color: Color) -> Style
Available on crate feature underline-color
only.
pub const fn underline_color(self, color: Color) -> Style
underline-color
only.Changes the underline color. The text must be underlined with a modifier for this to work.
This uses a non-standard ANSI escape sequence. It is supported by most terminal emulators,
but is only implemented in the crossterm backend and enabled by the underline-color
feature flag.
See
Wikipedia
code 58
and 59
for more information.
§Examples
use ratatui_core::style::{Color, Modifier, Style};
let style = Style::default()
.underline_color(Color::Blue)
.add_modifier(Modifier::UNDERLINED);
let diff = Style::default()
.underline_color(Color::Red)
.add_modifier(Modifier::UNDERLINED);
assert_eq!(
style.patch(diff),
Style::default()
.underline_color(Color::Red)
.add_modifier(Modifier::UNDERLINED)
);
Sourcepub const fn add_modifier(self, modifier: Modifier) -> Style
pub const fn add_modifier(self, modifier: Modifier) -> Style
Changes the text emphasis.
When applied, it adds the given modifier to the Style
modifiers.
§Examples
use ratatui_core::style::{Modifier, Style};
let style = Style::default().add_modifier(Modifier::BOLD);
let diff = Style::default().add_modifier(Modifier::ITALIC);
let patched = style.patch(diff);
assert_eq!(patched.add_modifier, Modifier::BOLD | Modifier::ITALIC);
assert_eq!(patched.sub_modifier, Modifier::empty());
Examples found in repository?
More examples
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fn render_table(&mut self, frame: &mut Frame, area: Rect) {
let header_style = Style::default()
.fg(self.colors.header_fg)
.bg(self.colors.header_bg);
let selected_row_style = Style::default()
.add_modifier(Modifier::REVERSED)
.fg(self.colors.selected_row_style_fg);
let selected_col_style = Style::default().fg(self.colors.selected_column_style_fg);
let selected_cell_style = Style::default()
.add_modifier(Modifier::REVERSED)
.fg(self.colors.selected_cell_style_fg);
let header = ["Name", "Address", "Email"]
.into_iter()
.map(Cell::from)
.collect::<Row>()
.style(header_style)
.height(1);
let rows = self.items.iter().enumerate().map(|(i, data)| {
let color = match i % 2 {
0 => self.colors.normal_row_color,
_ => self.colors.alt_row_color,
};
let item = data.ref_array();
item.into_iter()
.map(|content| Cell::from(Text::from(format!("\n{content}\n"))))
.collect::<Row>()
.style(Style::new().fg(self.colors.row_fg).bg(color))
.height(4)
});
let bar = " █ ";
let t = Table::new(
rows,
[
// + 1 is for padding.
Constraint::Length(self.longest_item_lens.0 + 1),
Constraint::Min(self.longest_item_lens.1 + 1),
Constraint::Min(self.longest_item_lens.2),
],
)
.header(header)
.row_highlight_style(selected_row_style)
.column_highlight_style(selected_col_style)
.cell_highlight_style(selected_cell_style)
.highlight_symbol(Text::from(vec![
"".into(),
bar.into(),
bar.into(),
"".into(),
]))
.bg(self.colors.buffer_bg)
.highlight_spacing(HighlightSpacing::Always);
frame.render_stateful_widget(t, area, &mut self.state);
}
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fn run(
terminal: &mut Terminal<impl Backend>,
workers: Vec<Worker>,
mut downloads: Downloads,
rx: mpsc::Receiver<Event>,
) -> Result<()> {
let mut redraw = true;
loop {
if redraw {
terminal.draw(|frame| draw(frame, &downloads))?;
}
redraw = true;
match rx.recv()? {
Event::Input(event) => {
if event.code == event::KeyCode::Char('q') {
break;
}
}
Event::Resize => {
terminal.autoresize()?;
}
Event::Tick => {}
Event::DownloadUpdate(worker_id, _download_id, progress) => {
let download = downloads.in_progress.get_mut(&worker_id).unwrap();
download.progress = progress;
redraw = false;
}
Event::DownloadDone(worker_id, download_id) => {
let download = downloads.in_progress.remove(&worker_id).unwrap();
terminal.insert_before(1, |buf| {
Paragraph::new(Line::from(vec![
Span::from("Finished "),
Span::styled(
format!("download {download_id}"),
Style::default().add_modifier(Modifier::BOLD),
),
Span::from(format!(
" in {}ms",
download.started_at.elapsed().as_millis()
)),
]))
.render(buf.area, buf);
})?;
match downloads.next(worker_id) {
Some(d) => workers[worker_id].tx.send(d).unwrap(),
None => {
if downloads.in_progress.is_empty() {
terminal.insert_before(1, |buf| {
Paragraph::new("Done !").render(buf.area, buf);
})?;
break;
}
}
};
}
};
}
Ok(())
}
fn draw(frame: &mut Frame, downloads: &Downloads) {
let area = frame.area();
let block = Block::new().title(Line::from("Progress").centered());
frame.render_widget(block, area);
let vertical = Layout::vertical([Constraint::Length(2), Constraint::Length(4)]).margin(1);
let horizontal = Layout::horizontal([Constraint::Percentage(20), Constraint::Percentage(80)]);
let [progress_area, main] = vertical.areas(area);
let [list_area, gauge_area] = horizontal.areas(main);
// total progress
let done = NUM_DOWNLOADS - downloads.pending.len() - downloads.in_progress.len();
#[allow(clippy::cast_precision_loss)]
let progress = LineGauge::default()
.filled_style(Style::default().fg(Color::Blue))
.label(format!("{done}/{NUM_DOWNLOADS}"))
.ratio(done as f64 / NUM_DOWNLOADS as f64);
frame.render_widget(progress, progress_area);
// in progress downloads
let items: Vec<ListItem> = downloads
.in_progress
.values()
.map(|download| {
ListItem::new(Line::from(vec![
Span::raw(symbols::DOT),
Span::styled(
format!(" download {:>2}", download.id),
Style::default()
.fg(Color::LightGreen)
.add_modifier(Modifier::BOLD),
),
Span::raw(format!(
" ({}ms)",
download.started_at.elapsed().as_millis()
)),
]))
})
.collect();
let list = List::new(items);
frame.render_widget(list, list_area);
#[allow(clippy::cast_possible_truncation)]
for (i, (_, download)) in downloads.in_progress.iter().enumerate() {
let gauge = Gauge::default()
.gauge_style(Style::default().fg(Color::Yellow))
.ratio(download.progress / 100.0);
if gauge_area.top().saturating_add(i as u16) > area.bottom() {
continue;
}
frame.render_widget(
gauge,
Rect {
x: gauge_area.left(),
y: gauge_area.top().saturating_add(i as u16),
width: gauge_area.width,
height: 1,
},
);
}
}
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fn draw(&self, frame: &mut Frame) {
let vertical = Layout::vertical([
Constraint::Length(1),
Constraint::Length(3),
Constraint::Min(1),
]);
let [help_area, input_area, messages_area] = vertical.areas(frame.area());
let (msg, style) = match self.input_mode {
InputMode::Normal => (
vec![
"Press ".into(),
"q".bold(),
" to exit, ".into(),
"e".bold(),
" to start editing.".bold(),
],
Style::default().add_modifier(Modifier::RAPID_BLINK),
),
InputMode::Editing => (
vec![
"Press ".into(),
"Esc".bold(),
" to stop editing, ".into(),
"Enter".bold(),
" to record the message".into(),
],
Style::default(),
),
};
let text = Text::from(Line::from(msg)).patch_style(style);
let help_message = Paragraph::new(text);
frame.render_widget(help_message, help_area);
let input = Paragraph::new(self.input.as_str())
.style(match self.input_mode {
InputMode::Normal => Style::default(),
InputMode::Editing => Style::default().fg(Color::Yellow),
})
.block(Block::bordered().title("Input"));
frame.render_widget(input, input_area);
match self.input_mode {
// Hide the cursor. `Frame` does this by default, so we don't need to do anything here
InputMode::Normal => {}
// Make the cursor visible and ask ratatui to put it at the specified coordinates after
// rendering
#[allow(clippy::cast_possible_truncation)]
InputMode::Editing => frame.set_cursor_position(Position::new(
// Draw the cursor at the current position in the input field.
// This position can be controlled via the left and right arrow key
input_area.x + self.character_index as u16 + 1,
// Move one line down, from the border to the input line
input_area.y + 1,
)),
}
let messages: Vec<ListItem> = self
.messages
.iter()
.enumerate()
.map(|(i, m)| {
let content = Line::from(Span::raw(format!("{i}: {m}")));
ListItem::new(content)
})
.collect();
let messages = List::new(messages).block(Block::bordered().title("Messages"));
frame.render_widget(messages, messages_area);
}
Sourcepub const fn remove_modifier(self, modifier: Modifier) -> Style
pub const fn remove_modifier(self, modifier: Modifier) -> Style
Changes the text emphasis.
When applied, it removes the given modifier from the Style
modifiers.
§Examples
use ratatui_core::style::{Modifier, Style};
let style = Style::default().add_modifier(Modifier::BOLD | Modifier::ITALIC);
let diff = Style::default().remove_modifier(Modifier::ITALIC);
let patched = style.patch(diff);
assert_eq!(patched.add_modifier, Modifier::BOLD);
assert_eq!(patched.sub_modifier, Modifier::ITALIC);
Sourcepub fn patch<S>(self, other: S) -> Style
pub fn patch<S>(self, other: S) -> Style
Results in a combined style that is equivalent to applying the two individual styles to a style one after the other.
style
accepts any type that is convertible to Style
(e.g. Style
, Color
, or
your own type that implements Into<Style>
).
§Examples
use ratatui_core::style::{Color, Modifier, Style};
let style_1 = Style::default().fg(Color::Yellow);
let style_2 = Style::default().bg(Color::Red);
let combined = style_1.patch(style_2);
assert_eq!(
Style::default().patch(style_1).patch(style_2),
Style::default().patch(combined)
);
Trait Implementations§
Source§impl Debug for Style
A custom debug implementation that prints only the fields that are not the default, and unwraps
the Option
s.
impl Debug for Style
A custom debug implementation that prints only the fields that are not the default, and unwraps
the Option
s.
Source§impl<'de> Deserialize<'de> for Style
impl<'de> Deserialize<'de> for Style
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Style, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Style, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl From<(Color, Color)> for Style
impl From<(Color, Color)> for Style
Source§fn from(_: (Color, Color)) -> Style
fn from(_: (Color, Color)) -> Style
Creates a new Style
with the given foreground and background colors.
§Example
use ratatui_core::style::{Color, Style};
// red foreground, blue background
let style = Style::from((Color::Red, Color::Blue));
// default foreground, blue background
let style = Style::from((Color::Reset, Color::Blue));
Source§impl From<(Color, Color, Modifier)> for Style
impl From<(Color, Color, Modifier)> for Style
Source§fn from(_: (Color, Color, Modifier)) -> Style
fn from(_: (Color, Color, Modifier)) -> Style
Creates a new Style
with the given foreground and background colors and modifier added.
To specify multiple modifiers, use the |
operator.
§Example
use ratatui_core::style::{Color, Modifier, Style};
// red foreground, blue background, add bold and italic
let style = Style::from((Color::Red, Color::Blue, Modifier::BOLD | Modifier::ITALIC));
Source§impl From<(Color, Color, Modifier, Modifier)> for Style
impl From<(Color, Color, Modifier, Modifier)> for Style
Source§fn from(_: (Color, Color, Modifier, Modifier)) -> Style
fn from(_: (Color, Color, Modifier, Modifier)) -> Style
Creates a new Style
with the given foreground and background colors and modifiers added
and removed.
§Example
use ratatui_core::style::{Color, Modifier, Style};
// red foreground, blue background, add bold and italic, remove dim
let style = Style::from((
Color::Red,
Color::Blue,
Modifier::BOLD | Modifier::ITALIC,
Modifier::DIM,
));
Source§impl From<(Color, Modifier)> for Style
impl From<(Color, Modifier)> for Style
Source§fn from(_: (Color, Modifier)) -> Style
fn from(_: (Color, Modifier)) -> Style
Creates a new Style
with the given foreground color and modifier added.
To specify multiple modifiers, use the |
operator.
§Example
use ratatui_core::style::{Color, Modifier, Style};
// red foreground, add bold and italic
let style = Style::from((Color::Red, Modifier::BOLD | Modifier::ITALIC));
Source§impl From<Modifier> for Style
impl From<Modifier> for Style
Source§fn from(modifier: Modifier) -> Style
fn from(modifier: Modifier) -> Style
Creates a new Style
with the given modifier added.
To specify multiple modifiers, use the |
operator.
To specify modifiers to add and remove, use the from((add_modifier, sub_modifier))
constructor.
§Example
use ratatui_core::style::{Style, Modifier};
// add bold and italic
let style = Style::from(Modifier::BOLD|Modifier::ITALIC);
Source§impl FromCrossterm<ContentStyle> for Style
impl FromCrossterm<ContentStyle> for Style
Source§fn from_crossterm(value: ContentStyle) -> Style
fn from_crossterm(value: ContentStyle) -> Style
Source§impl FromTermion<Bg<LightBlack>> for Style
impl FromTermion<Bg<LightBlack>> for Style
Source§fn from_termion(_: Bg<LightBlack>) -> Style
fn from_termion(_: Bg<LightBlack>) -> Style
Source§impl FromTermion<Bg<LightGreen>> for Style
impl FromTermion<Bg<LightGreen>> for Style
Source§fn from_termion(_: Bg<LightGreen>) -> Style
fn from_termion(_: Bg<LightGreen>) -> Style
Source§impl FromTermion<Bg<LightMagenta>> for Style
impl FromTermion<Bg<LightMagenta>> for Style
Source§fn from_termion(_: Bg<LightMagenta>) -> Style
fn from_termion(_: Bg<LightMagenta>) -> Style
Source§impl FromTermion<Bg<LightWhite>> for Style
impl FromTermion<Bg<LightWhite>> for Style
Source§fn from_termion(_: Bg<LightWhite>) -> Style
fn from_termion(_: Bg<LightWhite>) -> Style
Source§impl FromTermion<Bg<LightYellow>> for Style
impl FromTermion<Bg<LightYellow>> for Style
Source§fn from_termion(_: Bg<LightYellow>) -> Style
fn from_termion(_: Bg<LightYellow>) -> Style
Source§impl FromTermion<Fg<LightBlack>> for Style
impl FromTermion<Fg<LightBlack>> for Style
Source§fn from_termion(_: Fg<LightBlack>) -> Style
fn from_termion(_: Fg<LightBlack>) -> Style
Source§impl FromTermion<Fg<LightGreen>> for Style
impl FromTermion<Fg<LightGreen>> for Style
Source§fn from_termion(_: Fg<LightGreen>) -> Style
fn from_termion(_: Fg<LightGreen>) -> Style
Source§impl FromTermion<Fg<LightMagenta>> for Style
impl FromTermion<Fg<LightMagenta>> for Style
Source§fn from_termion(_: Fg<LightMagenta>) -> Style
fn from_termion(_: Fg<LightMagenta>) -> Style
Source§impl FromTermion<Fg<LightWhite>> for Style
impl FromTermion<Fg<LightWhite>> for Style
Source§fn from_termion(_: Fg<LightWhite>) -> Style
fn from_termion(_: Fg<LightWhite>) -> Style
Source§impl FromTermion<Fg<LightYellow>> for Style
impl FromTermion<Fg<LightYellow>> for Style
Source§fn from_termion(_: Fg<LightYellow>) -> Style
fn from_termion(_: Fg<LightYellow>) -> Style
Source§impl FromTermwiz<CellAttributes> for Style
impl FromTermwiz<CellAttributes> for Style
Source§fn from_termwiz(value: CellAttributes) -> Style
fn from_termwiz(value: CellAttributes) -> Style
Source§impl Serialize for Style
impl Serialize for Style
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl Copy for Style
impl Eq for Style
impl StructuralPartialEq for Style
Auto Trait Implementations§
impl Freeze for Style
impl RefUnwindSafe for Style
impl Send for Style
impl Sync for Style
impl Unpin for Style
impl UnwindSafe for Style
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Source§impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
Source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
Source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
parameters
when converting.Source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
self
into C
, using the provided parameters.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
Source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.Source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
Source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
angle
.Source§impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
Source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
other
into Self
, while performing the appropriate scaling,
rounding and clamping.Source§impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
Source§fn into_angle(self) -> U
fn into_angle(self) -> U
T
.Source§impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
Source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
parameters
when converting.Source§fn into_cam16_unclamped(
self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
self
into C
, using the provided parameters.Source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
Source§fn into_color(self) -> U
fn into_color(self) -> U
Source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
Source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoStimulus<T> for T
impl<T> IntoStimulus<T> for T
Source§fn into_stimulus(self) -> T
fn into_stimulus(self) -> T
self
into T
, while performing the appropriate scaling,
rounding and clamping.Source§impl<T, U> Stylize<'_, T> for Uwhere
U: Styled<Item = T>,
impl<T, U> Stylize<'_, T> for Uwhere
U: Styled<Item = T>,
fn bg<C>(self, color: C) -> T
fn fg<C>(self, color: C) -> T
fn add_modifier(self, modifier: Modifier) -> T
fn remove_modifier(self, modifier: Modifier) -> T
fn reset(self) -> T
Source§fn on_magenta(self) -> T
fn on_magenta(self) -> T
magenta
.Source§fn on_dark_gray(self) -> T
fn on_dark_gray(self) -> T
dark_gray
.Source§fn on_light_red(self) -> T
fn on_light_red(self) -> T
light_red
.Source§fn light_green(self) -> T
fn light_green(self) -> T
light_green
.Source§fn on_light_green(self) -> T
fn on_light_green(self) -> T
light_green
.Source§fn light_yellow(self) -> T
fn light_yellow(self) -> T
light_yellow
.Source§fn on_light_yellow(self) -> T
fn on_light_yellow(self) -> T
light_yellow
.Source§fn light_blue(self) -> T
fn light_blue(self) -> T
light_blue
.Source§fn on_light_blue(self) -> T
fn on_light_blue(self) -> T
light_blue
.Source§fn light_magenta(self) -> T
fn light_magenta(self) -> T
light_magenta
.Source§fn on_light_magenta(self) -> T
fn on_light_magenta(self) -> T
light_magenta
.Source§fn light_cyan(self) -> T
fn light_cyan(self) -> T
light_cyan
.Source§fn on_light_cyan(self) -> T
fn on_light_cyan(self) -> T
light_cyan
.Source§fn not_italic(self) -> T
fn not_italic(self) -> T
ITALIC
modifier.Source§fn underlined(self) -> T
fn underlined(self) -> T
UNDERLINED
modifier.Source§fn not_underlined(self) -> T
fn not_underlined(self) -> T
UNDERLINED
modifier.Source§fn slow_blink(self) -> T
fn slow_blink(self) -> T
SLOW_BLINK
modifier.Source§fn not_slow_blink(self) -> T
fn not_slow_blink(self) -> T
SLOW_BLINK
modifier.Source§fn rapid_blink(self) -> T
fn rapid_blink(self) -> T
RAPID_BLINK
modifier.Source§fn not_rapid_blink(self) -> T
fn not_rapid_blink(self) -> T
RAPID_BLINK
modifier.Source§fn not_reversed(self) -> T
fn not_reversed(self) -> T
REVERSED
modifier.HIDDEN
modifier.HIDDEN
modifier.Source§fn crossed_out(self) -> T
fn crossed_out(self) -> T
CROSSED_OUT
modifier.Source§fn not_crossed_out(self) -> T
fn not_crossed_out(self) -> T
CROSSED_OUT
modifier.Source§impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
Source§type Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
try_into_colors
fails to cast.Source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
Source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds
error is returned which contains
the unclamped color. Read more