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ratatui::widgets

Struct Row

Source
pub struct Row<'a> { /* private fields */ }
Expand description

A single row of data to be displayed in a Table widget.

A Row is a collection of Cells.

By default, a row has a height of 1 but you can change this using Row::height.

You can set the style of the entire row using Row::style. This Style will be combined with the Style of each individual Cell by adding the Style of the Cell to the Style of the Row.

§Examples

You can create Rows from simple strings.

use ratatui::widgets::Row;

Row::new(vec!["Cell1", "Cell2", "Cell3"]);

If you need a bit more control over individual cells, you can explicitly create Cells:

use ratatui::{
    style::Stylize,
    widgets::{Cell, Row},
};

Row::new(vec![
    Cell::from("Cell1"),
    Cell::from("Cell2").red().italic(),
]);

You can also construct a row from any type that can be converted into Text:

use std::borrow::Cow;

use ratatui::widgets::{Cell, Row};

Row::new(vec![
    Cow::Borrowed("hello"),
    Cow::Owned("world".to_uppercase()),
]);

An iterator whose item type is convertible into Text can be collected into a row.

use ratatui::widgets::Row;

(0..10).map(|i| format!("{i}")).collect::<Row>();

Row implements Styled which means you can use style shorthands from the Stylize trait to set the style of the row concisely.

use ratatui::{style::Stylize, widgets::Row};

let cells = vec!["Cell1", "Cell2", "Cell3"];
Row::new(cells).red().italic();

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impl<'a> Row<'a>

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pub fn new<T>(cells: T) -> Row<'a>
where T: IntoIterator, <T as IntoIterator>::Item: Into<Cell<'a>>,

Creates a new Row

The cells parameter accepts any value that can be converted into an iterator of anything that can be converted into a Cell (e.g. Vec<&str>, &[Cell<'a>], Vec<String>, etc.)

§Examples
use ratatui::widgets::{Cell, Row};

let row = Row::new(vec!["Cell 1", "Cell 2", "Cell 3"]);
let row = Row::new(vec![
    Cell::new("Cell 1"),
    Cell::new("Cell 2"),
    Cell::new("Cell 3"),
]);
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pub fn cells<T>(self, cells: T) -> Row<'a>
where T: IntoIterator, <T as IntoIterator>::Item: Into<Cell<'a>>,

Set the cells of the Row

The cells parameter accepts any value that can be converted into an iterator of anything that can be converted into a Cell (e.g. Vec<&str>, &[Cell<'a>], Vec<String>, etc.)

This is a fluent setter method which must be chained or used as it consumes self

§Examples
use ratatui::widgets::{Cell, Row};

let row = Row::default().cells(vec!["Cell 1", "Cell 2", "Cell 3"]);
let row = Row::default().cells(vec![
    Cell::new("Cell 1"),
    Cell::new("Cell 2"),
    Cell::new("Cell 3"),
]);
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pub const fn height(self, height: u16) -> Row<'a>

Set the fixed height of the Row

Any Cell whose content has more lines than this height will see its content truncated.

By default, the height is 1.

This is a fluent setter method which must be chained or used as it consumes self

§Examples
use ratatui::widgets::Row;

let cells = vec!["Cell 1\nline 2", "Cell 2", "Cell 3"];
let row = Row::new(cells).height(2);
Examples found in repository?
examples/table-widget.rs (line 231)
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    fn render_table(&mut self, frame: &mut Frame, area: Rect) {
        let header_style = Style::default()
            .fg(self.colors.header_fg)
            .bg(self.colors.header_bg);
        let selected_row_style = Style::default()
            .add_modifier(Modifier::REVERSED)
            .fg(self.colors.selected_row_style_fg);
        let selected_col_style = Style::default().fg(self.colors.selected_column_style_fg);
        let selected_cell_style = Style::default()
            .add_modifier(Modifier::REVERSED)
            .fg(self.colors.selected_cell_style_fg);

        let header = ["Name", "Address", "Email"]
            .into_iter()
            .map(Cell::from)
            .collect::<Row>()
            .style(header_style)
            .height(1);
        let rows = self.items.iter().enumerate().map(|(i, data)| {
            let color = match i % 2 {
                0 => self.colors.normal_row_color,
                _ => self.colors.alt_row_color,
            };
            let item = data.ref_array();
            item.into_iter()
                .map(|content| Cell::from(Text::from(format!("\n{content}\n"))))
                .collect::<Row>()
                .style(Style::new().fg(self.colors.row_fg).bg(color))
                .height(4)
        });
        let bar = " █ ";
        let t = Table::new(
            rows,
            [
                // + 1 is for padding.
                Constraint::Length(self.longest_item_lens.0 + 1),
                Constraint::Min(self.longest_item_lens.1 + 1),
                Constraint::Min(self.longest_item_lens.2),
            ],
        )
        .header(header)
        .row_highlight_style(selected_row_style)
        .column_highlight_style(selected_col_style)
        .cell_highlight_style(selected_cell_style)
        .highlight_symbol(Text::from(vec![
            "".into(),
            bar.into(),
            bar.into(),
            "".into(),
        ]))
        .bg(self.colors.buffer_bg)
        .highlight_spacing(HighlightSpacing::Always);
        frame.render_stateful_widget(t, area, &mut self.state);
    }
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pub const fn top_margin(self, margin: u16) -> Row<'a>

Set the top margin. By default, the top margin is 0.

The top margin is the number of blank lines to be displayed before the row.

This is a fluent setter method which must be chained or used as it consumes self

§Examples
use ratatui::widgets::Row;
let cells = vec!["Cell 1", "Cell 2", "Cell 3"];

let row = Row::default().top_margin(1);
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pub const fn bottom_margin(self, margin: u16) -> Row<'a>

Set the bottom margin. By default, the bottom margin is 0.

The bottom margin is the number of blank lines to be displayed after the row.

This is a fluent setter method which must be chained or used as it consumes self

§Examples
use ratatui::widgets::Row;

let cells = vec!["Cell 1", "Cell 2", "Cell 3"];
let row = Row::default().bottom_margin(1);
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pub fn style<S>(self, style: S) -> Row<'a>
where S: Into<Style>,

Set the Style of the entire row

style accepts any type that is convertible to Style (e.g. Style, Color, or your own type that implements Into<Style>).

This Style can be overridden by the Style of a any individual Cell or by their Text content.

This is a fluent setter method which must be chained or used as it consumes self

§Examples
use ratatui::{
    style::{Style, Stylize},
    widgets::Row,
};
let cells = vec!["Cell 1", "Cell 2", "Cell 3"];
let row = Row::new(cells).style(Style::new().red().italic());

Row also implements the Styled trait, which means you can use style shorthands from the Stylize trait to set the style of the widget more concisely.

use ratatui::{style::Stylize, widgets::Row};

let cells = vec!["Cell 1", "Cell 2", "Cell 3"];
let row = Row::new(cells).red().italic();
Examples found in repository?
examples/table-widget.rs (line 230)
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    fn render_table(&mut self, frame: &mut Frame, area: Rect) {
        let header_style = Style::default()
            .fg(self.colors.header_fg)
            .bg(self.colors.header_bg);
        let selected_row_style = Style::default()
            .add_modifier(Modifier::REVERSED)
            .fg(self.colors.selected_row_style_fg);
        let selected_col_style = Style::default().fg(self.colors.selected_column_style_fg);
        let selected_cell_style = Style::default()
            .add_modifier(Modifier::REVERSED)
            .fg(self.colors.selected_cell_style_fg);

        let header = ["Name", "Address", "Email"]
            .into_iter()
            .map(Cell::from)
            .collect::<Row>()
            .style(header_style)
            .height(1);
        let rows = self.items.iter().enumerate().map(|(i, data)| {
            let color = match i % 2 {
                0 => self.colors.normal_row_color,
                _ => self.colors.alt_row_color,
            };
            let item = data.ref_array();
            item.into_iter()
                .map(|content| Cell::from(Text::from(format!("\n{content}\n"))))
                .collect::<Row>()
                .style(Style::new().fg(self.colors.row_fg).bg(color))
                .height(4)
        });
        let bar = " █ ";
        let t = Table::new(
            rows,
            [
                // + 1 is for padding.
                Constraint::Length(self.longest_item_lens.0 + 1),
                Constraint::Min(self.longest_item_lens.1 + 1),
                Constraint::Min(self.longest_item_lens.2),
            ],
        )
        .header(header)
        .row_highlight_style(selected_row_style)
        .column_highlight_style(selected_col_style)
        .cell_highlight_style(selected_cell_style)
        .highlight_symbol(Text::from(vec![
            "".into(),
            bar.into(),
            bar.into(),
            "".into(),
        ]))
        .bg(self.colors.buffer_bg)
        .highlight_spacing(HighlightSpacing::Always);
        frame.render_stateful_widget(t, area, &mut self.state);
    }

Trait Implementations§

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impl<'a> Clone for Row<'a>

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fn clone(&self) -> Row<'a>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for Row<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'a> Default for Row<'a>

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fn default() -> Row<'a>

Returns the “default value” for a type. Read more
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impl<'a, Item> FromIterator<Item> for Row<'a>
where Item: Into<Cell<'a>>,

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fn from_iter<IterCells>(cells: IterCells) -> Row<'a>
where IterCells: IntoIterator<Item = Item>,

Creates a value from an iterator. Read more
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impl<'a> Hash for Row<'a>

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<'a> PartialEq for Row<'a>

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fn eq(&self, other: &Row<'a>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Styled for Row<'_>

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type Item = Row<'_>

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fn style(&self) -> Style

Returns the style of the object.
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fn set_style<S>(self, style: S) -> <Row<'_> as Styled>::Item
where S: Into<Style>,

Sets the style of the object. Read more
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impl<'a> Eq for Row<'a>

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impl<'a> StructuralPartialEq for Row<'a>

Auto Trait Implementations§

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impl<'a> Freeze for Row<'a>

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impl<'a> RefUnwindSafe for Row<'a>

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impl<'a> Send for Row<'a>

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impl<'a> Sync for Row<'a>

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impl<'a> Unpin for Row<'a>

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impl<'a> UnwindSafe for Row<'a>

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T, U> Stylize<'_, T> for U
where U: Styled<Item = T>,

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fn bg<C>(self, color: C) -> T
where C: Into<Color>,

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fn fg<C>(self, color: C) -> T
where C: Into<Color>,

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fn add_modifier(self, modifier: Modifier) -> T

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fn remove_modifier(self, modifier: Modifier) -> T

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fn reset(self) -> T

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fn black(self) -> T

Sets the foreground color to black.
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fn on_black(self) -> T

Sets the background color to black.
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fn red(self) -> T

Sets the foreground color to red.
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fn on_red(self) -> T

Sets the background color to red.
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fn green(self) -> T

Sets the foreground color to green.
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fn on_green(self) -> T

Sets the background color to green.
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fn yellow(self) -> T

Sets the foreground color to yellow.
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fn on_yellow(self) -> T

Sets the background color to yellow.
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fn blue(self) -> T

Sets the foreground color to blue.
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fn on_blue(self) -> T

Sets the background color to blue.
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fn magenta(self) -> T

Sets the foreground color to magenta.
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fn on_magenta(self) -> T

Sets the background color to magenta.
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fn cyan(self) -> T

Sets the foreground color to cyan.
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fn on_cyan(self) -> T

Sets the background color to cyan.
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fn gray(self) -> T

Sets the foreground color to gray.
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fn on_gray(self) -> T

Sets the background color to gray.
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fn dark_gray(self) -> T

Sets the foreground color to dark_gray.
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fn on_dark_gray(self) -> T

Sets the background color to dark_gray.
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fn light_red(self) -> T

Sets the foreground color to light_red.
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fn on_light_red(self) -> T

Sets the background color to light_red.
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fn light_green(self) -> T

Sets the foreground color to light_green.
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fn on_light_green(self) -> T

Sets the background color to light_green.
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fn light_yellow(self) -> T

Sets the foreground color to light_yellow.
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fn on_light_yellow(self) -> T

Sets the background color to light_yellow.
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fn light_blue(self) -> T

Sets the foreground color to light_blue.
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fn on_light_blue(self) -> T

Sets the background color to light_blue.
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fn light_magenta(self) -> T

Sets the foreground color to light_magenta.
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fn on_light_magenta(self) -> T

Sets the background color to light_magenta.
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fn light_cyan(self) -> T

Sets the foreground color to light_cyan.
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fn on_light_cyan(self) -> T

Sets the background color to light_cyan.
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fn white(self) -> T

Sets the foreground color to white.
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fn on_white(self) -> T

Sets the background color to white.
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fn bold(self) -> T

Adds the BOLD modifier.
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fn not_bold(self) -> T

Removes the BOLD modifier.
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fn dim(self) -> T

Adds the DIM modifier.
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fn not_dim(self) -> T

Removes the DIM modifier.
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fn italic(self) -> T

Adds the ITALIC modifier.
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fn not_italic(self) -> T

Removes the ITALIC modifier.
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fn underlined(self) -> T

Adds the UNDERLINED modifier.
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fn not_underlined(self) -> T

Removes the UNDERLINED modifier.
Adds the SLOW_BLINK modifier.
Removes the SLOW_BLINK modifier.
Adds the RAPID_BLINK modifier.
Removes the RAPID_BLINK modifier.
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fn reversed(self) -> T

Adds the REVERSED modifier.
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fn not_reversed(self) -> T

Removes the REVERSED modifier.
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fn hidden(self) -> T

Adds the HIDDEN modifier.
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fn not_hidden(self) -> T

Removes the HIDDEN modifier.
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fn crossed_out(self) -> T

Adds the CROSSED_OUT modifier.
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fn not_crossed_out(self) -> T

Removes the CROSSED_OUT modifier.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.