pub struct Cell {
pub fg: Color,
pub bg: Color,
pub underline_color: Color,
pub modifier: Modifier,
pub skip: bool,
/* private fields */
}
Expand description
A buffer cell
Fields§
§fg: Color
The foreground color of the cell.
bg: Color
The background color of the cell.
underline_color: Color
underline-color
only.The underline color of the cell.
modifier: Modifier
The modifier of the cell.
skip: bool
Whether the cell should be skipped when copying (diffing) the buffer to the screen.
Implementations§
source§impl Cell
impl Cell
sourcepub const fn new(symbol: &'static str) -> Self
pub const fn new(symbol: &'static str) -> Self
Creates a new Cell
with the given symbol.
This works at compile time and puts the symbol onto the stack. Fails to build when the
symbol doesnt fit onto the stack and requires to be placed on the heap. Use
Self::default().set_symbol()
in that case. See CompactString::const_new
for more
details on this.
sourcepub fn symbol(&self) -> &str
pub fn symbol(&self) -> &str
Gets the symbol of the cell.
Examples found in repository?
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fn text(frame_count: usize, area: Rect, buf: &mut Buffer) {
let sub_frame = frame_count.saturating_sub(TEXT_DELAY);
if sub_frame == 0 {
return;
}
let line = "RATATUI";
let big_text = BigTextBuilder::default()
.lines([line.into()])
.pixel_size(PixelSize::Full)
.style(Style::new().fg(Color::Rgb(255, 0, 0)))
.build()
.unwrap();
// the font size is 8x8 for each character and we have 1 line
let area = centered_rect(area, line.width() as u16 * 8, 8);
let mask_buf = &mut Buffer::empty(area);
big_text.render(area, mask_buf);
let percentage = (sub_frame as f64 / 480.0).clamp(0.0, 1.0);
for row in area.rows() {
for col in row.columns() {
let cell = buf.get_mut(col.x, col.y);
let mask_cell = mask_buf.get(col.x, col.y);
cell.set_symbol(mask_cell.symbol());
// blend the mask cell color with the cell color
let cell_color = cell.style().bg.unwrap_or(Color::Rgb(0, 0, 0));
let mask_color = mask_cell.style().fg.unwrap_or(Color::Rgb(255, 0, 0));
let color = blend(mask_color, cell_color, percentage);
cell.set_style(Style::new().fg(color));
}
}
}
sourcepub fn set_symbol(&mut self, symbol: &str) -> &mut Self
pub fn set_symbol(&mut self, symbol: &str) -> &mut Self
Sets the symbol of the cell.
Examples found in repository?
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fn render_ref(&self, area: Rect, buffer: &mut Buffer) {
self.text.render_ref(area, buffer);
// this is a hacky workaround for https://github.com/ratatui-org/ratatui/issues/902, a bug
// in the terminal code that incorrectly calculates the width of ANSI escape sequences. It
// works by rendering the hyperlink as a series of 2-character chunks, which is the
// calculated width of the hyperlink text.
for (i, two_chars) in self
.text
.to_string()
.chars()
.chunks(2)
.into_iter()
.enumerate()
{
let text = two_chars.collect::<String>();
let hyperlink = format!("\x1B]8;;{}\x07{}\x1B]8;;\x07", self.url, text);
buffer
.get_mut(area.x + i as u16 * 2, area.y)
.set_symbol(hyperlink.as_str());
}
}
More examples
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fn text(frame_count: usize, area: Rect, buf: &mut Buffer) {
let sub_frame = frame_count.saturating_sub(TEXT_DELAY);
if sub_frame == 0 {
return;
}
let line = "RATATUI";
let big_text = BigTextBuilder::default()
.lines([line.into()])
.pixel_size(PixelSize::Full)
.style(Style::new().fg(Color::Rgb(255, 0, 0)))
.build()
.unwrap();
// the font size is 8x8 for each character and we have 1 line
let area = centered_rect(area, line.width() as u16 * 8, 8);
let mask_buf = &mut Buffer::empty(area);
big_text.render(area, mask_buf);
let percentage = (sub_frame as f64 / 480.0).clamp(0.0, 1.0);
for row in area.rows() {
for col in row.columns() {
let cell = buf.get_mut(col.x, col.y);
let mask_cell = mask_buf.get(col.x, col.y);
cell.set_symbol(mask_cell.symbol());
// blend the mask cell color with the cell color
let cell_color = cell.style().bg.unwrap_or(Color::Rgb(0, 0, 0));
let mask_color = mask_cell.style().fg.unwrap_or(Color::Rgb(255, 0, 0));
let color = blend(mask_color, cell_color, percentage);
cell.set_style(Style::new().fg(color));
}
}
}
sourcepub fn set_char(&mut self, ch: char) -> &mut Self
pub fn set_char(&mut self, ch: char) -> &mut Self
Sets the symbol of the cell to a single character.
Examples found in repository?
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fn render(self, area: Rect, buf: &mut Buffer) {
for (yi, y) in (area.top()..area.bottom()).enumerate() {
let value = f32::from(area.height) - yi as f32;
let value_fg = value / f32::from(area.height);
let value_bg = (value - 0.5) / f32::from(area.height);
for (xi, x) in (area.left()..area.right()).enumerate() {
let hue = xi as f32 * 360.0 / f32::from(area.width);
let fg = color_from_oklab(hue, Okhsv::max_saturation(), value_fg);
let bg = color_from_oklab(hue, Okhsv::max_saturation(), value_bg);
buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
}
}
}
More examples
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fn render(self, area: Rect, buf: &mut Buffer) {
self.setup_colors(area);
let colors = &self.colors;
for (xi, x) in (area.left()..area.right()).enumerate() {
// animate the colors by shifting the x index by the frame number
let xi = (xi + self.frame_count) % (area.width as usize);
for (yi, y) in (area.top()..area.bottom()).enumerate() {
// render a half block character for each row of pixels with the foreground color
// set to the color of the pixel and the background color set to the color of the
// pixel below it
let fg = colors[yi * 2][xi];
let bg = colors[yi * 2 + 1][xi];
buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
}
}
self.frame_count += 1;
}
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fn render_glyph(glyph: [u8; 8], area: Rect, buf: &mut Buffer, pixel_size: PixelSize) {
let (width, height) = cells_per_glyph(pixel_size);
let glyph_vertical_index = (0..glyph.len()).step_by(8 / height as usize);
let glyph_horizontal_bit_selector = (0..8).step_by(8 / width as usize);
for (row, y) in glyph_vertical_index.zip(area.top()..area.bottom()) {
for (col, x) in glyph_horizontal_bit_selector
.clone()
.zip(area.left()..area.right())
{
let cell = buf.get_mut(x, y);
let symbol_character = match pixel_size {
PixelSize::Full => match glyph[row] & (1 << col) {
0 => ' ',
_ => '█',
},
PixelSize::HalfHeight => {
let top = glyph[row] & (1 << col);
let bottom = glyph[row + 1] & (1 << col);
get_symbol_half_height(top, bottom)
}
PixelSize::HalfWidth => {
let left = glyph[row] & (1 << col);
let right = glyph[row] & (1 << (col + 1));
get_symbol_half_width(left, right)
}
PixelSize::Quadrant => {
let top_left = glyph[row] & (1 << col);
let top_right = glyph[row] & (1 << (col + 1));
let bottom_left = glyph[row + 1] & (1 << col);
let bottom_right = glyph[row + 1] & (1 << (col + 1));
get_symbol_half_size(top_left, top_right, bottom_left, bottom_right)
}
};
cell.set_char(symbol_character);
}
}
}
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pub fn render_logo(selected_row: usize, area: Rect, buf: &mut Buffer) {
let eye_color = if selected_row % 2 == 0 {
THEME.logo.rat_eye
} else {
THEME.logo.rat_eye_alt
};
let area = area.inner(Margin {
vertical: 0,
horizontal: 2,
});
for (y, (line1, line2)) in RATATUI_LOGO.iter().tuples().enumerate() {
for (x, (ch1, ch2)) in line1.chars().zip(line2.chars()).enumerate() {
let x = area.left() + x as u16;
let y = area.top() + y as u16;
let cell = buf.get_mut(x, y);
let rat_color = THEME.logo.rat;
let term_color = THEME.logo.term;
match (ch1, ch2) {
('█', '█') => {
cell.set_char('█');
cell.fg = rat_color;
cell.bg = rat_color;
}
('█', ' ') => {
cell.set_char('▀');
cell.fg = rat_color;
}
(' ', '█') => {
cell.set_char('▄');
cell.fg = rat_color;
}
('█', 'x') => {
cell.set_char('▀');
cell.fg = rat_color;
cell.bg = term_color;
}
('x', '█') => {
cell.set_char('▄');
cell.fg = rat_color;
cell.bg = term_color;
}
('x', 'x') => {
cell.set_char(' ');
cell.fg = term_color;
cell.bg = term_color;
}
('█', 'e') => {
cell.set_char('▀');
cell.fg = rat_color;
cell.bg = eye_color;
}
('e', '█') => {
cell.set_char('▄');
cell.fg = rat_color;
cell.bg = eye_color;
}
(_, _) => {}
};
}
}
}
sourcepub fn set_fg(&mut self, color: Color) -> &mut Self
pub fn set_fg(&mut self, color: Color) -> &mut Self
Sets the foreground color of the cell.
Examples found in repository?
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fn render(self, area: Rect, buf: &mut Buffer) {
for (yi, y) in (area.top()..area.bottom()).enumerate() {
let value = f32::from(area.height) - yi as f32;
let value_fg = value / f32::from(area.height);
let value_bg = (value - 0.5) / f32::from(area.height);
for (xi, x) in (area.left()..area.right()).enumerate() {
let hue = xi as f32 * 360.0 / f32::from(area.width);
let fg = color_from_oklab(hue, Okhsv::max_saturation(), value_fg);
let bg = color_from_oklab(hue, Okhsv::max_saturation(), value_bg);
buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
}
}
}
More examples
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fn render(self, area: Rect, buf: &mut Buffer) {
self.setup_colors(area);
let colors = &self.colors;
for (xi, x) in (area.left()..area.right()).enumerate() {
// animate the colors by shifting the x index by the frame number
let xi = (xi + self.frame_count) % (area.width as usize);
for (yi, y) in (area.top()..area.bottom()).enumerate() {
// render a half block character for each row of pixels with the foreground color
// set to the color of the pixel and the background color set to the color of the
// pixel below it
let fg = colors[yi * 2][xi];
let bg = colors[yi * 2 + 1][xi];
buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
}
}
self.frame_count += 1;
}
sourcepub fn set_bg(&mut self, color: Color) -> &mut Self
pub fn set_bg(&mut self, color: Color) -> &mut Self
Sets the background color of the cell.
Examples found in repository?
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fn render(self, area: Rect, buf: &mut Buffer) {
for (yi, y) in (area.top()..area.bottom()).enumerate() {
let value = f32::from(area.height) - yi as f32;
let value_fg = value / f32::from(area.height);
let value_bg = (value - 0.5) / f32::from(area.height);
for (xi, x) in (area.left()..area.right()).enumerate() {
let hue = xi as f32 * 360.0 / f32::from(area.width);
let fg = color_from_oklab(hue, Okhsv::max_saturation(), value_fg);
let bg = color_from_oklab(hue, Okhsv::max_saturation(), value_bg);
buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
}
}
}
More examples
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fn render(self, area: Rect, buf: &mut Buffer) {
self.setup_colors(area);
let colors = &self.colors;
for (xi, x) in (area.left()..area.right()).enumerate() {
// animate the colors by shifting the x index by the frame number
let xi = (xi + self.frame_count) % (area.width as usize);
for (yi, y) in (area.top()..area.bottom()).enumerate() {
// render a half block character for each row of pixels with the foreground color
// set to the color of the pixel and the background color set to the color of the
// pixel below it
let fg = colors[yi * 2][xi];
let bg = colors[yi * 2 + 1][xi];
buf.get_mut(x, y).set_char('▀').set_fg(fg).set_bg(bg);
}
}
self.frame_count += 1;
}
sourcepub fn set_style<S: Into<Style>>(&mut self, style: S) -> &mut Self
pub fn set_style<S: Into<Style>>(&mut self, style: S) -> &mut Self
Sets the style of the cell.
style
accepts any type that is convertible to Style
(e.g. Style
, Color
, or
your own type that implements Into<Style>
).
Examples found in repository?
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fn text(frame_count: usize, area: Rect, buf: &mut Buffer) {
let sub_frame = frame_count.saturating_sub(TEXT_DELAY);
if sub_frame == 0 {
return;
}
let line = "RATATUI";
let big_text = BigTextBuilder::default()
.lines([line.into()])
.pixel_size(PixelSize::Full)
.style(Style::new().fg(Color::Rgb(255, 0, 0)))
.build()
.unwrap();
// the font size is 8x8 for each character and we have 1 line
let area = centered_rect(area, line.width() as u16 * 8, 8);
let mask_buf = &mut Buffer::empty(area);
big_text.render(area, mask_buf);
let percentage = (sub_frame as f64 / 480.0).clamp(0.0, 1.0);
for row in area.rows() {
for col in row.columns() {
let cell = buf.get_mut(col.x, col.y);
let mask_cell = mask_buf.get(col.x, col.y);
cell.set_symbol(mask_cell.symbol());
// blend the mask cell color with the cell color
let cell_color = cell.style().bg.unwrap_or(Color::Rgb(0, 0, 0));
let mask_color = mask_cell.style().fg.unwrap_or(Color::Rgb(255, 0, 0));
let color = blend(mask_color, cell_color, percentage);
cell.set_style(Style::new().fg(color));
}
}
}
sourcepub const fn style(&self) -> Style
pub const fn style(&self) -> Style
Returns the style of the cell.
Examples found in repository?
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fn text(frame_count: usize, area: Rect, buf: &mut Buffer) {
let sub_frame = frame_count.saturating_sub(TEXT_DELAY);
if sub_frame == 0 {
return;
}
let line = "RATATUI";
let big_text = BigTextBuilder::default()
.lines([line.into()])
.pixel_size(PixelSize::Full)
.style(Style::new().fg(Color::Rgb(255, 0, 0)))
.build()
.unwrap();
// the font size is 8x8 for each character and we have 1 line
let area = centered_rect(area, line.width() as u16 * 8, 8);
let mask_buf = &mut Buffer::empty(area);
big_text.render(area, mask_buf);
let percentage = (sub_frame as f64 / 480.0).clamp(0.0, 1.0);
for row in area.rows() {
for col in row.columns() {
let cell = buf.get_mut(col.x, col.y);
let mask_cell = mask_buf.get(col.x, col.y);
cell.set_symbol(mask_cell.symbol());
// blend the mask cell color with the cell color
let cell_color = cell.style().bg.unwrap_or(Color::Rgb(0, 0, 0));
let mask_color = mask_cell.style().fg.unwrap_or(Color::Rgb(255, 0, 0));
let color = blend(mask_color, cell_color, percentage);
cell.set_style(Style::new().fg(color));
}
}
}
sourcepub fn set_skip(&mut self, skip: bool) -> &mut Self
pub fn set_skip(&mut self, skip: bool) -> &mut Self
Sets the cell to be skipped when copying (diffing) the buffer to the screen.
This is helpful when it is necessary to prevent the buffer from overwriting a cell that is covered by an image from some terminal graphics protocol (Sixel / iTerm / Kitty …).
sourcepub fn reset(&mut self)
pub fn reset(&mut self)
Resets the cell to the empty state.
Examples found in repository?
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fn drip(frame_count: usize, area: Rect, buf: &mut Buffer) {
// a seeded rng as we have to move the same random pixels each frame
let mut rng = rand_chacha::ChaCha8Rng::seed_from_u64(10);
let ramp_frames = 450;
let fractional_speed = frame_count as f64 / f64::from(ramp_frames);
let variable_speed = DRIP_SPEED as f64 * fractional_speed * fractional_speed * fractional_speed;
let pixel_count = (frame_count as f64 * variable_speed).floor() as usize;
for _ in 0..pixel_count {
let src_x = rng.gen_range(0..area.width);
let src_y = rng.gen_range(1..area.height - 2);
let src = buf.get_mut(src_x, src_y).clone();
// 1% of the time, move a blank or pixel (10:1) to the top line of the screen
if rng.gen_ratio(1, 100) {
let dest_x = rng
.gen_range(src_x.saturating_sub(5)..src_x.saturating_add(5))
.clamp(area.left(), area.right() - 1);
let dest_y = area.top() + 1;
let dest = buf.get_mut(dest_x, dest_y);
// copy the cell to the new location about 1/10 of the time blank out the cell the rest
// of the time. This has the effect of gradually removing the pixels from the screen.
if rng.gen_ratio(1, 10) {
*dest = src;
} else {
dest.reset();
}
} else {
// move the pixel down one row
let dest_x = src_x;
let dest_y = src_y.saturating_add(1).min(area.bottom() - 2);
// copy the cell to the new location
let dest = buf.get_mut(dest_x, dest_y);
*dest = src;
}
}
}
Trait Implementations§
source§impl<'de> Deserialize<'de> for Cell
impl<'de> Deserialize<'de> for Cell
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
source§impl PartialEq for Cell
impl PartialEq for Cell
impl Eq for Cell
impl StructuralPartialEq for Cell
Auto Trait Implementations§
impl Freeze for Cell
impl RefUnwindSafe for Cell
impl Send for Cell
impl Sync for Cell
impl Unpin for Cell
impl UnwindSafe for Cell
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
source§impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
parameters
when converting.source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
self
into C
, using the provided parameters.source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
angle
.source§impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
other
into Self
, while performing the appropriate scaling,
rounding and clamping.source§impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
source§fn into_angle(self) -> U
fn into_angle(self) -> U
T
.source§impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
parameters
when converting.source§fn into_cam16_unclamped(
self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
self
into C
, using the provided parameters.source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<T> IntoStimulus<T> for T
impl<T> IntoStimulus<T> for T
source§fn into_stimulus(self) -> T
fn into_stimulus(self) -> T
self
into T
, while performing the appropriate scaling,
rounding and clamping.source§impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
§type Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
try_into_colors
fails to cast.source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds
error is returned which contains
the unclamped color. Read more