pub struct Table<'a> { /* private fields */ }
Expand description
A widget to display data in formatted columns.
It is a collection of Row
s, themselves composed of Cell
s:
Table::new(vec![
// Row can be created from simple strings.
Row::new(vec!["Row11", "Row12", "Row13"]),
// You can style the entire row.
Row::new(vec!["Row21", "Row22", "Row23"]).style(Style::default().fg(Color::Blue)),
// If you need more control over the styling you may need to create Cells directly
Row::new(vec![
Cell::from("Row31"),
Cell::from("Row32").style(Style::default().fg(Color::Yellow)),
Cell::from(Line::from(vec![
Span::raw("Row"),
Span::styled("33", Style::default().fg(Color::Green))
])),
]),
// If a Row need to display some content over multiple lines, you just have to change
// its height.
Row::new(vec![
Cell::from("Row\n41"),
Cell::from("Row\n42"),
Cell::from("Row\n43"),
]).height(2),
])
// You can set the style of the entire Table.
.style(Style::default().fg(Color::White))
// It has an optional header, which is simply a Row always visible at the top.
.header(
Row::new(vec!["Col1", "Col2", "Col3"])
.style(Style::default().fg(Color::Yellow))
// If you want some space between the header and the rest of the rows, you can always
// specify some margin at the bottom.
.bottom_margin(1)
)
// As any other widget, a Table can be wrapped in a Block.
.block(Block::default().title("Table"))
// Columns widths are constrained in the same way as Layout...
.widths(&[Constraint::Length(5), Constraint::Length(5), Constraint::Length(10)])
// ...and they can be separated by a fixed spacing.
.column_spacing(1)
// If you wish to highlight a row in any specific way when it is selected...
.highlight_style(Style::default().add_modifier(Modifier::BOLD))
// ...and potentially show a symbol in front of the selection.
.highlight_symbol(">>");
Implementations§
source§impl<'a> Table<'a>
impl<'a> Table<'a>
sourcepub fn new<T>(rows: T) -> Selfwhere
T: IntoIterator<Item = Row<'a>>,
pub fn new<T>(rows: T) -> Selfwhere T: IntoIterator<Item = Row<'a>>,
Examples found in repository?
examples/table.rs (line 140)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
let rects = Layout::default()
.constraints([Constraint::Percentage(100)].as_ref())
.split(f.size());
let selected_style = Style::default().add_modifier(Modifier::REVERSED);
let normal_style = Style::default().bg(Color::Blue);
let header_cells = ["Header1", "Header2", "Header3"]
.iter()
.map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
let header = Row::new(header_cells)
.style(normal_style)
.height(1)
.bottom_margin(1);
let rows = app.items.iter().map(|item| {
let height = item
.iter()
.map(|content| content.chars().filter(|c| *c == '\n').count())
.max()
.unwrap_or(0)
+ 1;
let cells = item.iter().map(|c| Cell::from(*c));
Row::new(cells).height(height as u16).bottom_margin(1)
});
let t = Table::new(rows)
.header(header)
.block(Block::default().borders(Borders::ALL).title("Table"))
.highlight_style(selected_style)
.highlight_symbol(">> ")
.widths(&[
Constraint::Percentage(50),
Constraint::Max(30),
Constraint::Min(10),
]);
f.render_stateful_widget(t, rects[0], &mut app.state);
}
More examples
examples/demo/ui.rs (line 313)
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fn draw_second_tab<B>(f: &mut Frame<B>, app: &mut App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.constraints([Constraint::Percentage(30), Constraint::Percentage(70)].as_ref())
.direction(Direction::Horizontal)
.split(area);
let up_style = Style::default().fg(Color::Green);
let failure_style = Style::default()
.fg(Color::Red)
.add_modifier(Modifier::RAPID_BLINK | Modifier::CROSSED_OUT);
let rows = app.servers.iter().map(|s| {
let style = if s.status == "Up" {
up_style
} else {
failure_style
};
Row::new(vec![s.name, s.location, s.status]).style(style)
});
let table = Table::new(rows)
.header(
Row::new(vec!["Server", "Location", "Status"])
.style(Style::default().fg(Color::Yellow))
.bottom_margin(1),
)
.block(Block::default().title("Servers").borders(Borders::ALL))
.widths(&[
Constraint::Length(15),
Constraint::Length(15),
Constraint::Length(10),
]);
f.render_widget(table, chunks[0]);
let map = Canvas::default()
.block(Block::default().title("World").borders(Borders::ALL))
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.layer();
ctx.draw(&Rectangle {
x: 0.0,
y: 30.0,
width: 10.0,
height: 10.0,
color: Color::Yellow,
});
ctx.draw(&Circle {
x: app.servers[2].coords.1,
y: app.servers[2].coords.0,
radius: 10.0,
color: Color::Green,
});
for (i, s1) in app.servers.iter().enumerate() {
for s2 in &app.servers[i + 1..] {
ctx.draw(&canvas::Line {
x1: s1.coords.1,
y1: s1.coords.0,
y2: s2.coords.0,
x2: s2.coords.1,
color: Color::Yellow,
});
}
}
for server in &app.servers {
let color = if server.status == "Up" {
Color::Green
} else {
Color::Red
};
ctx.print(
server.coords.1,
server.coords.0,
Span::styled("X", Style::default().fg(color)),
);
}
})
.marker(if app.enhanced_graphics {
symbols::Marker::Braille
} else {
symbols::Marker::Dot
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0]);
f.render_widget(map, chunks[1]);
}
fn draw_third_tab<B>(f: &mut Frame<B>, _app: &mut App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)])
.split(area);
let colors = [
Color::Reset,
Color::Black,
Color::Red,
Color::Green,
Color::Yellow,
Color::Blue,
Color::Magenta,
Color::Cyan,
Color::Gray,
Color::DarkGray,
Color::LightRed,
Color::LightGreen,
Color::LightYellow,
Color::LightBlue,
Color::LightMagenta,
Color::LightCyan,
Color::White,
];
let items: Vec<Row> = colors
.iter()
.map(|c| {
let cells = vec![
Cell::from(Span::raw(format!("{c:?}: "))),
Cell::from(Span::styled("Foreground", Style::default().fg(*c))),
Cell::from(Span::styled("Background", Style::default().bg(*c))),
];
Row::new(cells)
})
.collect();
let table = Table::new(items)
.block(Block::default().title("Colors").borders(Borders::ALL))
.widths(&[
Constraint::Ratio(1, 3),
Constraint::Ratio(1, 3),
Constraint::Ratio(1, 3),
]);
f.render_widget(table, chunks[0]);
}
sourcepub fn block(self, block: Block<'a>) -> Self
pub fn block(self, block: Block<'a>) -> Self
Examples found in repository?
examples/table.rs (line 142)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
let rects = Layout::default()
.constraints([Constraint::Percentage(100)].as_ref())
.split(f.size());
let selected_style = Style::default().add_modifier(Modifier::REVERSED);
let normal_style = Style::default().bg(Color::Blue);
let header_cells = ["Header1", "Header2", "Header3"]
.iter()
.map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
let header = Row::new(header_cells)
.style(normal_style)
.height(1)
.bottom_margin(1);
let rows = app.items.iter().map(|item| {
let height = item
.iter()
.map(|content| content.chars().filter(|c| *c == '\n').count())
.max()
.unwrap_or(0)
+ 1;
let cells = item.iter().map(|c| Cell::from(*c));
Row::new(cells).height(height as u16).bottom_margin(1)
});
let t = Table::new(rows)
.header(header)
.block(Block::default().borders(Borders::ALL).title("Table"))
.highlight_style(selected_style)
.highlight_symbol(">> ")
.widths(&[
Constraint::Percentage(50),
Constraint::Max(30),
Constraint::Min(10),
]);
f.render_stateful_widget(t, rects[0], &mut app.state);
}
More examples
examples/demo/ui.rs (line 319)
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fn draw_second_tab<B>(f: &mut Frame<B>, app: &mut App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.constraints([Constraint::Percentage(30), Constraint::Percentage(70)].as_ref())
.direction(Direction::Horizontal)
.split(area);
let up_style = Style::default().fg(Color::Green);
let failure_style = Style::default()
.fg(Color::Red)
.add_modifier(Modifier::RAPID_BLINK | Modifier::CROSSED_OUT);
let rows = app.servers.iter().map(|s| {
let style = if s.status == "Up" {
up_style
} else {
failure_style
};
Row::new(vec![s.name, s.location, s.status]).style(style)
});
let table = Table::new(rows)
.header(
Row::new(vec!["Server", "Location", "Status"])
.style(Style::default().fg(Color::Yellow))
.bottom_margin(1),
)
.block(Block::default().title("Servers").borders(Borders::ALL))
.widths(&[
Constraint::Length(15),
Constraint::Length(15),
Constraint::Length(10),
]);
f.render_widget(table, chunks[0]);
let map = Canvas::default()
.block(Block::default().title("World").borders(Borders::ALL))
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.layer();
ctx.draw(&Rectangle {
x: 0.0,
y: 30.0,
width: 10.0,
height: 10.0,
color: Color::Yellow,
});
ctx.draw(&Circle {
x: app.servers[2].coords.1,
y: app.servers[2].coords.0,
radius: 10.0,
color: Color::Green,
});
for (i, s1) in app.servers.iter().enumerate() {
for s2 in &app.servers[i + 1..] {
ctx.draw(&canvas::Line {
x1: s1.coords.1,
y1: s1.coords.0,
y2: s2.coords.0,
x2: s2.coords.1,
color: Color::Yellow,
});
}
}
for server in &app.servers {
let color = if server.status == "Up" {
Color::Green
} else {
Color::Red
};
ctx.print(
server.coords.1,
server.coords.0,
Span::styled("X", Style::default().fg(color)),
);
}
})
.marker(if app.enhanced_graphics {
symbols::Marker::Braille
} else {
symbols::Marker::Dot
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0]);
f.render_widget(map, chunks[1]);
}
fn draw_third_tab<B>(f: &mut Frame<B>, _app: &mut App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)])
.split(area);
let colors = [
Color::Reset,
Color::Black,
Color::Red,
Color::Green,
Color::Yellow,
Color::Blue,
Color::Magenta,
Color::Cyan,
Color::Gray,
Color::DarkGray,
Color::LightRed,
Color::LightGreen,
Color::LightYellow,
Color::LightBlue,
Color::LightMagenta,
Color::LightCyan,
Color::White,
];
let items: Vec<Row> = colors
.iter()
.map(|c| {
let cells = vec![
Cell::from(Span::raw(format!("{c:?}: "))),
Cell::from(Span::styled("Foreground", Style::default().fg(*c))),
Cell::from(Span::styled("Background", Style::default().bg(*c))),
];
Row::new(cells)
})
.collect();
let table = Table::new(items)
.block(Block::default().title("Colors").borders(Borders::ALL))
.widths(&[
Constraint::Ratio(1, 3),
Constraint::Ratio(1, 3),
Constraint::Ratio(1, 3),
]);
f.render_widget(table, chunks[0]);
}
sourcepub fn header(self, header: Row<'a>) -> Self
pub fn header(self, header: Row<'a>) -> Self
Examples found in repository?
examples/table.rs (line 141)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
let rects = Layout::default()
.constraints([Constraint::Percentage(100)].as_ref())
.split(f.size());
let selected_style = Style::default().add_modifier(Modifier::REVERSED);
let normal_style = Style::default().bg(Color::Blue);
let header_cells = ["Header1", "Header2", "Header3"]
.iter()
.map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
let header = Row::new(header_cells)
.style(normal_style)
.height(1)
.bottom_margin(1);
let rows = app.items.iter().map(|item| {
let height = item
.iter()
.map(|content| content.chars().filter(|c| *c == '\n').count())
.max()
.unwrap_or(0)
+ 1;
let cells = item.iter().map(|c| Cell::from(*c));
Row::new(cells).height(height as u16).bottom_margin(1)
});
let t = Table::new(rows)
.header(header)
.block(Block::default().borders(Borders::ALL).title("Table"))
.highlight_style(selected_style)
.highlight_symbol(">> ")
.widths(&[
Constraint::Percentage(50),
Constraint::Max(30),
Constraint::Min(10),
]);
f.render_stateful_widget(t, rects[0], &mut app.state);
}
More examples
examples/demo/ui.rs (lines 314-318)
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fn draw_second_tab<B>(f: &mut Frame<B>, app: &mut App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.constraints([Constraint::Percentage(30), Constraint::Percentage(70)].as_ref())
.direction(Direction::Horizontal)
.split(area);
let up_style = Style::default().fg(Color::Green);
let failure_style = Style::default()
.fg(Color::Red)
.add_modifier(Modifier::RAPID_BLINK | Modifier::CROSSED_OUT);
let rows = app.servers.iter().map(|s| {
let style = if s.status == "Up" {
up_style
} else {
failure_style
};
Row::new(vec![s.name, s.location, s.status]).style(style)
});
let table = Table::new(rows)
.header(
Row::new(vec!["Server", "Location", "Status"])
.style(Style::default().fg(Color::Yellow))
.bottom_margin(1),
)
.block(Block::default().title("Servers").borders(Borders::ALL))
.widths(&[
Constraint::Length(15),
Constraint::Length(15),
Constraint::Length(10),
]);
f.render_widget(table, chunks[0]);
let map = Canvas::default()
.block(Block::default().title("World").borders(Borders::ALL))
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.layer();
ctx.draw(&Rectangle {
x: 0.0,
y: 30.0,
width: 10.0,
height: 10.0,
color: Color::Yellow,
});
ctx.draw(&Circle {
x: app.servers[2].coords.1,
y: app.servers[2].coords.0,
radius: 10.0,
color: Color::Green,
});
for (i, s1) in app.servers.iter().enumerate() {
for s2 in &app.servers[i + 1..] {
ctx.draw(&canvas::Line {
x1: s1.coords.1,
y1: s1.coords.0,
y2: s2.coords.0,
x2: s2.coords.1,
color: Color::Yellow,
});
}
}
for server in &app.servers {
let color = if server.status == "Up" {
Color::Green
} else {
Color::Red
};
ctx.print(
server.coords.1,
server.coords.0,
Span::styled("X", Style::default().fg(color)),
);
}
})
.marker(if app.enhanced_graphics {
symbols::Marker::Braille
} else {
symbols::Marker::Dot
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0]);
f.render_widget(map, chunks[1]);
}
sourcepub fn widths(self, widths: &'a [Constraint]) -> Self
pub fn widths(self, widths: &'a [Constraint]) -> Self
Examples found in repository?
examples/table.rs (lines 145-149)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
let rects = Layout::default()
.constraints([Constraint::Percentage(100)].as_ref())
.split(f.size());
let selected_style = Style::default().add_modifier(Modifier::REVERSED);
let normal_style = Style::default().bg(Color::Blue);
let header_cells = ["Header1", "Header2", "Header3"]
.iter()
.map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
let header = Row::new(header_cells)
.style(normal_style)
.height(1)
.bottom_margin(1);
let rows = app.items.iter().map(|item| {
let height = item
.iter()
.map(|content| content.chars().filter(|c| *c == '\n').count())
.max()
.unwrap_or(0)
+ 1;
let cells = item.iter().map(|c| Cell::from(*c));
Row::new(cells).height(height as u16).bottom_margin(1)
});
let t = Table::new(rows)
.header(header)
.block(Block::default().borders(Borders::ALL).title("Table"))
.highlight_style(selected_style)
.highlight_symbol(">> ")
.widths(&[
Constraint::Percentage(50),
Constraint::Max(30),
Constraint::Min(10),
]);
f.render_stateful_widget(t, rects[0], &mut app.state);
}
More examples
examples/demo/ui.rs (lines 320-324)
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fn draw_second_tab<B>(f: &mut Frame<B>, app: &mut App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.constraints([Constraint::Percentage(30), Constraint::Percentage(70)].as_ref())
.direction(Direction::Horizontal)
.split(area);
let up_style = Style::default().fg(Color::Green);
let failure_style = Style::default()
.fg(Color::Red)
.add_modifier(Modifier::RAPID_BLINK | Modifier::CROSSED_OUT);
let rows = app.servers.iter().map(|s| {
let style = if s.status == "Up" {
up_style
} else {
failure_style
};
Row::new(vec![s.name, s.location, s.status]).style(style)
});
let table = Table::new(rows)
.header(
Row::new(vec!["Server", "Location", "Status"])
.style(Style::default().fg(Color::Yellow))
.bottom_margin(1),
)
.block(Block::default().title("Servers").borders(Borders::ALL))
.widths(&[
Constraint::Length(15),
Constraint::Length(15),
Constraint::Length(10),
]);
f.render_widget(table, chunks[0]);
let map = Canvas::default()
.block(Block::default().title("World").borders(Borders::ALL))
.paint(|ctx| {
ctx.draw(&Map {
color: Color::White,
resolution: MapResolution::High,
});
ctx.layer();
ctx.draw(&Rectangle {
x: 0.0,
y: 30.0,
width: 10.0,
height: 10.0,
color: Color::Yellow,
});
ctx.draw(&Circle {
x: app.servers[2].coords.1,
y: app.servers[2].coords.0,
radius: 10.0,
color: Color::Green,
});
for (i, s1) in app.servers.iter().enumerate() {
for s2 in &app.servers[i + 1..] {
ctx.draw(&canvas::Line {
x1: s1.coords.1,
y1: s1.coords.0,
y2: s2.coords.0,
x2: s2.coords.1,
color: Color::Yellow,
});
}
}
for server in &app.servers {
let color = if server.status == "Up" {
Color::Green
} else {
Color::Red
};
ctx.print(
server.coords.1,
server.coords.0,
Span::styled("X", Style::default().fg(color)),
);
}
})
.marker(if app.enhanced_graphics {
symbols::Marker::Braille
} else {
symbols::Marker::Dot
})
.x_bounds([-180.0, 180.0])
.y_bounds([-90.0, 90.0]);
f.render_widget(map, chunks[1]);
}
fn draw_third_tab<B>(f: &mut Frame<B>, _app: &mut App, area: Rect)
where
B: Backend,
{
let chunks = Layout::default()
.direction(Direction::Horizontal)
.constraints([Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)])
.split(area);
let colors = [
Color::Reset,
Color::Black,
Color::Red,
Color::Green,
Color::Yellow,
Color::Blue,
Color::Magenta,
Color::Cyan,
Color::Gray,
Color::DarkGray,
Color::LightRed,
Color::LightGreen,
Color::LightYellow,
Color::LightBlue,
Color::LightMagenta,
Color::LightCyan,
Color::White,
];
let items: Vec<Row> = colors
.iter()
.map(|c| {
let cells = vec![
Cell::from(Span::raw(format!("{c:?}: "))),
Cell::from(Span::styled("Foreground", Style::default().fg(*c))),
Cell::from(Span::styled("Background", Style::default().bg(*c))),
];
Row::new(cells)
})
.collect();
let table = Table::new(items)
.block(Block::default().title("Colors").borders(Borders::ALL))
.widths(&[
Constraint::Ratio(1, 3),
Constraint::Ratio(1, 3),
Constraint::Ratio(1, 3),
]);
f.render_widget(table, chunks[0]);
}
pub fn style(self, style: Style) -> Self
sourcepub fn highlight_symbol(self, highlight_symbol: &'a str) -> Self
pub fn highlight_symbol(self, highlight_symbol: &'a str) -> Self
Examples found in repository?
examples/table.rs (line 144)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
let rects = Layout::default()
.constraints([Constraint::Percentage(100)].as_ref())
.split(f.size());
let selected_style = Style::default().add_modifier(Modifier::REVERSED);
let normal_style = Style::default().bg(Color::Blue);
let header_cells = ["Header1", "Header2", "Header3"]
.iter()
.map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
let header = Row::new(header_cells)
.style(normal_style)
.height(1)
.bottom_margin(1);
let rows = app.items.iter().map(|item| {
let height = item
.iter()
.map(|content| content.chars().filter(|c| *c == '\n').count())
.max()
.unwrap_or(0)
+ 1;
let cells = item.iter().map(|c| Cell::from(*c));
Row::new(cells).height(height as u16).bottom_margin(1)
});
let t = Table::new(rows)
.header(header)
.block(Block::default().borders(Borders::ALL).title("Table"))
.highlight_style(selected_style)
.highlight_symbol(">> ")
.widths(&[
Constraint::Percentage(50),
Constraint::Max(30),
Constraint::Min(10),
]);
f.render_stateful_widget(t, rects[0], &mut app.state);
}
sourcepub fn highlight_style(self, highlight_style: Style) -> Self
pub fn highlight_style(self, highlight_style: Style) -> Self
Examples found in repository?
examples/table.rs (line 143)
116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
let rects = Layout::default()
.constraints([Constraint::Percentage(100)].as_ref())
.split(f.size());
let selected_style = Style::default().add_modifier(Modifier::REVERSED);
let normal_style = Style::default().bg(Color::Blue);
let header_cells = ["Header1", "Header2", "Header3"]
.iter()
.map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
let header = Row::new(header_cells)
.style(normal_style)
.height(1)
.bottom_margin(1);
let rows = app.items.iter().map(|item| {
let height = item
.iter()
.map(|content| content.chars().filter(|c| *c == '\n').count())
.max()
.unwrap_or(0)
+ 1;
let cells = item.iter().map(|c| Cell::from(*c));
Row::new(cells).height(height as u16).bottom_margin(1)
});
let t = Table::new(rows)
.header(header)
.block(Block::default().borders(Borders::ALL).title("Table"))
.highlight_style(selected_style)
.highlight_symbol(">> ")
.widths(&[
Constraint::Percentage(50),
Constraint::Max(30),
Constraint::Min(10),
]);
f.render_stateful_widget(t, rects[0], &mut app.state);
}
sourcepub fn highlight_spacing(self, value: HighlightSpacing) -> Self
pub fn highlight_spacing(self, value: HighlightSpacing) -> Self
Set when to show the highlight spacing
See HighlightSpacing
about which variant affects spacing in which way
pub fn column_spacing(self, spacing: u16) -> Self
Trait Implementations§
source§impl<'a> PartialEq<Table<'a>> for Table<'a>
impl<'a> PartialEq<Table<'a>> for Table<'a>
source§impl<'a> StatefulWidget for Table<'a>
impl<'a> StatefulWidget for Table<'a>
impl<'a> Eq for Table<'a>
impl<'a> StructuralEq for Table<'a>
impl<'a> StructuralPartialEq for Table<'a>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for Table<'a>
impl<'a> Send for Table<'a>
impl<'a> Sync for Table<'a>
impl<'a> Unpin for Table<'a>
impl<'a> UnwindSafe for Table<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<'a, T, U> Stylize<'a, T> for Uwhere
U: Styled<Item = T>,
impl<'a, T, U> Stylize<'a, T> for Uwhere U: Styled<Item = T>,
fn bg(self, color: Color) -> T
fn fg<S>(self, color: S) -> Twhere S: Into<Color>,
fn add_modifier(self, modifier: Modifier) -> T
fn remove_modifier(self, modifier: Modifier) -> T
fn reset(self) -> T
source§fn on_magenta(self) -> T
fn on_magenta(self) -> T
Sets the background color to
magenta
.source§fn on_dark_gray(self) -> T
fn on_dark_gray(self) -> T
Sets the background color to
dark_gray
.source§fn on_light_red(self) -> T
fn on_light_red(self) -> T
Sets the background color to
light_red
.source§fn light_green(self) -> T
fn light_green(self) -> T
Sets the foreground color to
light_green
.source§fn on_light_green(self) -> T
fn on_light_green(self) -> T
Sets the background color to
light_green
.source§fn light_yellow(self) -> T
fn light_yellow(self) -> T
Sets the foreground color to
light_yellow
.source§fn on_light_yellow(self) -> T
fn on_light_yellow(self) -> T
Sets the background color to
light_yellow
.source§fn light_blue(self) -> T
fn light_blue(self) -> T
Sets the foreground color to
light_blue
.source§fn on_light_blue(self) -> T
fn on_light_blue(self) -> T
Sets the background color to
light_blue
.source§fn light_magenta(self) -> T
fn light_magenta(self) -> T
Sets the foreground color to
light_magenta
.source§fn on_light_magenta(self) -> T
fn on_light_magenta(self) -> T
Sets the background color to
light_magenta
.source§fn light_cyan(self) -> T
fn light_cyan(self) -> T
Sets the foreground color to
light_cyan
.source§fn on_light_cyan(self) -> T
fn on_light_cyan(self) -> T
Sets the background color to
light_cyan
.source§fn not_italic(self) -> T
fn not_italic(self) -> T
Removes the
ITALIC
modifier.source§fn underlined(self) -> T
fn underlined(self) -> T
Adds the
UNDERLINED
modifier.source§fn not_underlined(self) -> T
fn not_underlined(self) -> T
Removes the
UNDERLINED
modifier.source§fn slow_blink(self) -> T
fn slow_blink(self) -> T
Adds the
SLOW_BLINK
modifier.source§fn not_slow_blink(self) -> T
fn not_slow_blink(self) -> T
Removes the
SLOW_BLINK
modifier.source§fn rapid_blink(self) -> T
fn rapid_blink(self) -> T
Adds the
RAPID_BLINK
modifier.source§fn not_rapid_blink(self) -> T
fn not_rapid_blink(self) -> T
Removes the
RAPID_BLINK
modifier.source§fn not_reversed(self) -> T
fn not_reversed(self) -> T
Removes the
REVERSED
modifier.Adds the
HIDDEN
modifier.Removes the
HIDDEN
modifier.source§fn crossed_out(self) -> T
fn crossed_out(self) -> T
Adds the
CROSSED_OUT
modifier.source§fn not_crossed_out(self) -> T
fn not_crossed_out(self) -> T
Removes the
CROSSED_OUT
modifier.