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Struct ratatui::widgets::Table

source ·
pub struct Table<'a> { /* private fields */ }
Expand description

A widget to display data in formatted columns.

It is a collection of Rows, themselves composed of Cells:

Table::new(vec![
    // Row can be created from simple strings.
    Row::new(vec!["Row11", "Row12", "Row13"]),
    // You can style the entire row.
    Row::new(vec!["Row21", "Row22", "Row23"]).style(Style::default().fg(Color::Blue)),
    // If you need more control over the styling you may need to create Cells directly
    Row::new(vec![
        Cell::from("Row31"),
        Cell::from("Row32").style(Style::default().fg(Color::Yellow)),
        Cell::from(Line::from(vec![
            Span::raw("Row"),
            Span::styled("33", Style::default().fg(Color::Green))
        ])),
    ]),
    // If a Row need to display some content over multiple lines, you just have to change
    // its height.
    Row::new(vec![
        Cell::from("Row\n41"),
        Cell::from("Row\n42"),
        Cell::from("Row\n43"),
    ]).height(2),
])
// You can set the style of the entire Table.
.style(Style::default().fg(Color::White))
// It has an optional header, which is simply a Row always visible at the top.
.header(
    Row::new(vec!["Col1", "Col2", "Col3"])
        .style(Style::default().fg(Color::Yellow))
        // If you want some space between the header and the rest of the rows, you can always
        // specify some margin at the bottom.
        .bottom_margin(1)
)
// As any other widget, a Table can be wrapped in a Block.
.block(Block::default().title("Table"))
// Columns widths are constrained in the same way as Layout...
.widths(&[Constraint::Length(5), Constraint::Length(5), Constraint::Length(10)])
// ...and they can be separated by a fixed spacing.
.column_spacing(1)
// If you wish to highlight a row in any specific way when it is selected...
.highlight_style(Style::default().add_modifier(Modifier::BOLD))
// ...and potentially show a symbol in front of the selection.
.highlight_symbol(">>");

Implementations§

source§

impl<'a> Table<'a>

source

pub fn new<T>(rows: T) -> Selfwhere T: IntoIterator<Item = Row<'a>>,

Examples found in repository?
examples/table.rs (line 140)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
    let rects = Layout::default()
        .constraints([Constraint::Percentage(100)].as_ref())
        .split(f.size());

    let selected_style = Style::default().add_modifier(Modifier::REVERSED);
    let normal_style = Style::default().bg(Color::Blue);
    let header_cells = ["Header1", "Header2", "Header3"]
        .iter()
        .map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
    let header = Row::new(header_cells)
        .style(normal_style)
        .height(1)
        .bottom_margin(1);
    let rows = app.items.iter().map(|item| {
        let height = item
            .iter()
            .map(|content| content.chars().filter(|c| *c == '\n').count())
            .max()
            .unwrap_or(0)
            + 1;
        let cells = item.iter().map(|c| Cell::from(*c));
        Row::new(cells).height(height as u16).bottom_margin(1)
    });
    let t = Table::new(rows)
        .header(header)
        .block(Block::default().borders(Borders::ALL).title("Table"))
        .highlight_style(selected_style)
        .highlight_symbol(">> ")
        .widths(&[
            Constraint::Percentage(50),
            Constraint::Max(30),
            Constraint::Min(10),
        ]);
    f.render_stateful_widget(t, rects[0], &mut app.state);
}
More examples
Hide additional examples
examples/demo/ui.rs (line 313)
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fn draw_second_tab<B>(f: &mut Frame<B>, app: &mut App, area: Rect)
where
    B: Backend,
{
    let chunks = Layout::default()
        .constraints([Constraint::Percentage(30), Constraint::Percentage(70)].as_ref())
        .direction(Direction::Horizontal)
        .split(area);
    let up_style = Style::default().fg(Color::Green);
    let failure_style = Style::default()
        .fg(Color::Red)
        .add_modifier(Modifier::RAPID_BLINK | Modifier::CROSSED_OUT);
    let rows = app.servers.iter().map(|s| {
        let style = if s.status == "Up" {
            up_style
        } else {
            failure_style
        };
        Row::new(vec![s.name, s.location, s.status]).style(style)
    });
    let table = Table::new(rows)
        .header(
            Row::new(vec!["Server", "Location", "Status"])
                .style(Style::default().fg(Color::Yellow))
                .bottom_margin(1),
        )
        .block(Block::default().title("Servers").borders(Borders::ALL))
        .widths(&[
            Constraint::Length(15),
            Constraint::Length(15),
            Constraint::Length(10),
        ]);
    f.render_widget(table, chunks[0]);

    let map = Canvas::default()
        .block(Block::default().title("World").borders(Borders::ALL))
        .paint(|ctx| {
            ctx.draw(&Map {
                color: Color::White,
                resolution: MapResolution::High,
            });
            ctx.layer();
            ctx.draw(&Rectangle {
                x: 0.0,
                y: 30.0,
                width: 10.0,
                height: 10.0,
                color: Color::Yellow,
            });
            ctx.draw(&Circle {
                x: app.servers[2].coords.1,
                y: app.servers[2].coords.0,
                radius: 10.0,
                color: Color::Green,
            });
            for (i, s1) in app.servers.iter().enumerate() {
                for s2 in &app.servers[i + 1..] {
                    ctx.draw(&canvas::Line {
                        x1: s1.coords.1,
                        y1: s1.coords.0,
                        y2: s2.coords.0,
                        x2: s2.coords.1,
                        color: Color::Yellow,
                    });
                }
            }
            for server in &app.servers {
                let color = if server.status == "Up" {
                    Color::Green
                } else {
                    Color::Red
                };
                ctx.print(
                    server.coords.1,
                    server.coords.0,
                    Span::styled("X", Style::default().fg(color)),
                );
            }
        })
        .marker(if app.enhanced_graphics {
            symbols::Marker::Braille
        } else {
            symbols::Marker::Dot
        })
        .x_bounds([-180.0, 180.0])
        .y_bounds([-90.0, 90.0]);
    f.render_widget(map, chunks[1]);
}

fn draw_third_tab<B>(f: &mut Frame<B>, _app: &mut App, area: Rect)
where
    B: Backend,
{
    let chunks = Layout::default()
        .direction(Direction::Horizontal)
        .constraints([Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)])
        .split(area);
    let colors = [
        Color::Reset,
        Color::Black,
        Color::Red,
        Color::Green,
        Color::Yellow,
        Color::Blue,
        Color::Magenta,
        Color::Cyan,
        Color::Gray,
        Color::DarkGray,
        Color::LightRed,
        Color::LightGreen,
        Color::LightYellow,
        Color::LightBlue,
        Color::LightMagenta,
        Color::LightCyan,
        Color::White,
    ];
    let items: Vec<Row> = colors
        .iter()
        .map(|c| {
            let cells = vec![
                Cell::from(Span::raw(format!("{c:?}: "))),
                Cell::from(Span::styled("Foreground", Style::default().fg(*c))),
                Cell::from(Span::styled("Background", Style::default().bg(*c))),
            ];
            Row::new(cells)
        })
        .collect();
    let table = Table::new(items)
        .block(Block::default().title("Colors").borders(Borders::ALL))
        .widths(&[
            Constraint::Ratio(1, 3),
            Constraint::Ratio(1, 3),
            Constraint::Ratio(1, 3),
        ]);
    f.render_widget(table, chunks[0]);
}
source

pub fn block(self, block: Block<'a>) -> Self

Examples found in repository?
examples/table.rs (line 142)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
    let rects = Layout::default()
        .constraints([Constraint::Percentage(100)].as_ref())
        .split(f.size());

    let selected_style = Style::default().add_modifier(Modifier::REVERSED);
    let normal_style = Style::default().bg(Color::Blue);
    let header_cells = ["Header1", "Header2", "Header3"]
        .iter()
        .map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
    let header = Row::new(header_cells)
        .style(normal_style)
        .height(1)
        .bottom_margin(1);
    let rows = app.items.iter().map(|item| {
        let height = item
            .iter()
            .map(|content| content.chars().filter(|c| *c == '\n').count())
            .max()
            .unwrap_or(0)
            + 1;
        let cells = item.iter().map(|c| Cell::from(*c));
        Row::new(cells).height(height as u16).bottom_margin(1)
    });
    let t = Table::new(rows)
        .header(header)
        .block(Block::default().borders(Borders::ALL).title("Table"))
        .highlight_style(selected_style)
        .highlight_symbol(">> ")
        .widths(&[
            Constraint::Percentage(50),
            Constraint::Max(30),
            Constraint::Min(10),
        ]);
    f.render_stateful_widget(t, rects[0], &mut app.state);
}
More examples
Hide additional examples
examples/demo/ui.rs (line 319)
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fn draw_second_tab<B>(f: &mut Frame<B>, app: &mut App, area: Rect)
where
    B: Backend,
{
    let chunks = Layout::default()
        .constraints([Constraint::Percentage(30), Constraint::Percentage(70)].as_ref())
        .direction(Direction::Horizontal)
        .split(area);
    let up_style = Style::default().fg(Color::Green);
    let failure_style = Style::default()
        .fg(Color::Red)
        .add_modifier(Modifier::RAPID_BLINK | Modifier::CROSSED_OUT);
    let rows = app.servers.iter().map(|s| {
        let style = if s.status == "Up" {
            up_style
        } else {
            failure_style
        };
        Row::new(vec![s.name, s.location, s.status]).style(style)
    });
    let table = Table::new(rows)
        .header(
            Row::new(vec!["Server", "Location", "Status"])
                .style(Style::default().fg(Color::Yellow))
                .bottom_margin(1),
        )
        .block(Block::default().title("Servers").borders(Borders::ALL))
        .widths(&[
            Constraint::Length(15),
            Constraint::Length(15),
            Constraint::Length(10),
        ]);
    f.render_widget(table, chunks[0]);

    let map = Canvas::default()
        .block(Block::default().title("World").borders(Borders::ALL))
        .paint(|ctx| {
            ctx.draw(&Map {
                color: Color::White,
                resolution: MapResolution::High,
            });
            ctx.layer();
            ctx.draw(&Rectangle {
                x: 0.0,
                y: 30.0,
                width: 10.0,
                height: 10.0,
                color: Color::Yellow,
            });
            ctx.draw(&Circle {
                x: app.servers[2].coords.1,
                y: app.servers[2].coords.0,
                radius: 10.0,
                color: Color::Green,
            });
            for (i, s1) in app.servers.iter().enumerate() {
                for s2 in &app.servers[i + 1..] {
                    ctx.draw(&canvas::Line {
                        x1: s1.coords.1,
                        y1: s1.coords.0,
                        y2: s2.coords.0,
                        x2: s2.coords.1,
                        color: Color::Yellow,
                    });
                }
            }
            for server in &app.servers {
                let color = if server.status == "Up" {
                    Color::Green
                } else {
                    Color::Red
                };
                ctx.print(
                    server.coords.1,
                    server.coords.0,
                    Span::styled("X", Style::default().fg(color)),
                );
            }
        })
        .marker(if app.enhanced_graphics {
            symbols::Marker::Braille
        } else {
            symbols::Marker::Dot
        })
        .x_bounds([-180.0, 180.0])
        .y_bounds([-90.0, 90.0]);
    f.render_widget(map, chunks[1]);
}

fn draw_third_tab<B>(f: &mut Frame<B>, _app: &mut App, area: Rect)
where
    B: Backend,
{
    let chunks = Layout::default()
        .direction(Direction::Horizontal)
        .constraints([Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)])
        .split(area);
    let colors = [
        Color::Reset,
        Color::Black,
        Color::Red,
        Color::Green,
        Color::Yellow,
        Color::Blue,
        Color::Magenta,
        Color::Cyan,
        Color::Gray,
        Color::DarkGray,
        Color::LightRed,
        Color::LightGreen,
        Color::LightYellow,
        Color::LightBlue,
        Color::LightMagenta,
        Color::LightCyan,
        Color::White,
    ];
    let items: Vec<Row> = colors
        .iter()
        .map(|c| {
            let cells = vec![
                Cell::from(Span::raw(format!("{c:?}: "))),
                Cell::from(Span::styled("Foreground", Style::default().fg(*c))),
                Cell::from(Span::styled("Background", Style::default().bg(*c))),
            ];
            Row::new(cells)
        })
        .collect();
    let table = Table::new(items)
        .block(Block::default().title("Colors").borders(Borders::ALL))
        .widths(&[
            Constraint::Ratio(1, 3),
            Constraint::Ratio(1, 3),
            Constraint::Ratio(1, 3),
        ]);
    f.render_widget(table, chunks[0]);
}
source

pub fn header(self, header: Row<'a>) -> Self

Examples found in repository?
examples/table.rs (line 141)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
    let rects = Layout::default()
        .constraints([Constraint::Percentage(100)].as_ref())
        .split(f.size());

    let selected_style = Style::default().add_modifier(Modifier::REVERSED);
    let normal_style = Style::default().bg(Color::Blue);
    let header_cells = ["Header1", "Header2", "Header3"]
        .iter()
        .map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
    let header = Row::new(header_cells)
        .style(normal_style)
        .height(1)
        .bottom_margin(1);
    let rows = app.items.iter().map(|item| {
        let height = item
            .iter()
            .map(|content| content.chars().filter(|c| *c == '\n').count())
            .max()
            .unwrap_or(0)
            + 1;
        let cells = item.iter().map(|c| Cell::from(*c));
        Row::new(cells).height(height as u16).bottom_margin(1)
    });
    let t = Table::new(rows)
        .header(header)
        .block(Block::default().borders(Borders::ALL).title("Table"))
        .highlight_style(selected_style)
        .highlight_symbol(">> ")
        .widths(&[
            Constraint::Percentage(50),
            Constraint::Max(30),
            Constraint::Min(10),
        ]);
    f.render_stateful_widget(t, rects[0], &mut app.state);
}
More examples
Hide additional examples
examples/demo/ui.rs (lines 314-318)
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fn draw_second_tab<B>(f: &mut Frame<B>, app: &mut App, area: Rect)
where
    B: Backend,
{
    let chunks = Layout::default()
        .constraints([Constraint::Percentage(30), Constraint::Percentage(70)].as_ref())
        .direction(Direction::Horizontal)
        .split(area);
    let up_style = Style::default().fg(Color::Green);
    let failure_style = Style::default()
        .fg(Color::Red)
        .add_modifier(Modifier::RAPID_BLINK | Modifier::CROSSED_OUT);
    let rows = app.servers.iter().map(|s| {
        let style = if s.status == "Up" {
            up_style
        } else {
            failure_style
        };
        Row::new(vec![s.name, s.location, s.status]).style(style)
    });
    let table = Table::new(rows)
        .header(
            Row::new(vec!["Server", "Location", "Status"])
                .style(Style::default().fg(Color::Yellow))
                .bottom_margin(1),
        )
        .block(Block::default().title("Servers").borders(Borders::ALL))
        .widths(&[
            Constraint::Length(15),
            Constraint::Length(15),
            Constraint::Length(10),
        ]);
    f.render_widget(table, chunks[0]);

    let map = Canvas::default()
        .block(Block::default().title("World").borders(Borders::ALL))
        .paint(|ctx| {
            ctx.draw(&Map {
                color: Color::White,
                resolution: MapResolution::High,
            });
            ctx.layer();
            ctx.draw(&Rectangle {
                x: 0.0,
                y: 30.0,
                width: 10.0,
                height: 10.0,
                color: Color::Yellow,
            });
            ctx.draw(&Circle {
                x: app.servers[2].coords.1,
                y: app.servers[2].coords.0,
                radius: 10.0,
                color: Color::Green,
            });
            for (i, s1) in app.servers.iter().enumerate() {
                for s2 in &app.servers[i + 1..] {
                    ctx.draw(&canvas::Line {
                        x1: s1.coords.1,
                        y1: s1.coords.0,
                        y2: s2.coords.0,
                        x2: s2.coords.1,
                        color: Color::Yellow,
                    });
                }
            }
            for server in &app.servers {
                let color = if server.status == "Up" {
                    Color::Green
                } else {
                    Color::Red
                };
                ctx.print(
                    server.coords.1,
                    server.coords.0,
                    Span::styled("X", Style::default().fg(color)),
                );
            }
        })
        .marker(if app.enhanced_graphics {
            symbols::Marker::Braille
        } else {
            symbols::Marker::Dot
        })
        .x_bounds([-180.0, 180.0])
        .y_bounds([-90.0, 90.0]);
    f.render_widget(map, chunks[1]);
}
source

pub fn widths(self, widths: &'a [Constraint]) -> Self

Examples found in repository?
examples/table.rs (lines 145-149)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
    let rects = Layout::default()
        .constraints([Constraint::Percentage(100)].as_ref())
        .split(f.size());

    let selected_style = Style::default().add_modifier(Modifier::REVERSED);
    let normal_style = Style::default().bg(Color::Blue);
    let header_cells = ["Header1", "Header2", "Header3"]
        .iter()
        .map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
    let header = Row::new(header_cells)
        .style(normal_style)
        .height(1)
        .bottom_margin(1);
    let rows = app.items.iter().map(|item| {
        let height = item
            .iter()
            .map(|content| content.chars().filter(|c| *c == '\n').count())
            .max()
            .unwrap_or(0)
            + 1;
        let cells = item.iter().map(|c| Cell::from(*c));
        Row::new(cells).height(height as u16).bottom_margin(1)
    });
    let t = Table::new(rows)
        .header(header)
        .block(Block::default().borders(Borders::ALL).title("Table"))
        .highlight_style(selected_style)
        .highlight_symbol(">> ")
        .widths(&[
            Constraint::Percentage(50),
            Constraint::Max(30),
            Constraint::Min(10),
        ]);
    f.render_stateful_widget(t, rects[0], &mut app.state);
}
More examples
Hide additional examples
examples/demo/ui.rs (lines 320-324)
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fn draw_second_tab<B>(f: &mut Frame<B>, app: &mut App, area: Rect)
where
    B: Backend,
{
    let chunks = Layout::default()
        .constraints([Constraint::Percentage(30), Constraint::Percentage(70)].as_ref())
        .direction(Direction::Horizontal)
        .split(area);
    let up_style = Style::default().fg(Color::Green);
    let failure_style = Style::default()
        .fg(Color::Red)
        .add_modifier(Modifier::RAPID_BLINK | Modifier::CROSSED_OUT);
    let rows = app.servers.iter().map(|s| {
        let style = if s.status == "Up" {
            up_style
        } else {
            failure_style
        };
        Row::new(vec![s.name, s.location, s.status]).style(style)
    });
    let table = Table::new(rows)
        .header(
            Row::new(vec!["Server", "Location", "Status"])
                .style(Style::default().fg(Color::Yellow))
                .bottom_margin(1),
        )
        .block(Block::default().title("Servers").borders(Borders::ALL))
        .widths(&[
            Constraint::Length(15),
            Constraint::Length(15),
            Constraint::Length(10),
        ]);
    f.render_widget(table, chunks[0]);

    let map = Canvas::default()
        .block(Block::default().title("World").borders(Borders::ALL))
        .paint(|ctx| {
            ctx.draw(&Map {
                color: Color::White,
                resolution: MapResolution::High,
            });
            ctx.layer();
            ctx.draw(&Rectangle {
                x: 0.0,
                y: 30.0,
                width: 10.0,
                height: 10.0,
                color: Color::Yellow,
            });
            ctx.draw(&Circle {
                x: app.servers[2].coords.1,
                y: app.servers[2].coords.0,
                radius: 10.0,
                color: Color::Green,
            });
            for (i, s1) in app.servers.iter().enumerate() {
                for s2 in &app.servers[i + 1..] {
                    ctx.draw(&canvas::Line {
                        x1: s1.coords.1,
                        y1: s1.coords.0,
                        y2: s2.coords.0,
                        x2: s2.coords.1,
                        color: Color::Yellow,
                    });
                }
            }
            for server in &app.servers {
                let color = if server.status == "Up" {
                    Color::Green
                } else {
                    Color::Red
                };
                ctx.print(
                    server.coords.1,
                    server.coords.0,
                    Span::styled("X", Style::default().fg(color)),
                );
            }
        })
        .marker(if app.enhanced_graphics {
            symbols::Marker::Braille
        } else {
            symbols::Marker::Dot
        })
        .x_bounds([-180.0, 180.0])
        .y_bounds([-90.0, 90.0]);
    f.render_widget(map, chunks[1]);
}

fn draw_third_tab<B>(f: &mut Frame<B>, _app: &mut App, area: Rect)
where
    B: Backend,
{
    let chunks = Layout::default()
        .direction(Direction::Horizontal)
        .constraints([Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)])
        .split(area);
    let colors = [
        Color::Reset,
        Color::Black,
        Color::Red,
        Color::Green,
        Color::Yellow,
        Color::Blue,
        Color::Magenta,
        Color::Cyan,
        Color::Gray,
        Color::DarkGray,
        Color::LightRed,
        Color::LightGreen,
        Color::LightYellow,
        Color::LightBlue,
        Color::LightMagenta,
        Color::LightCyan,
        Color::White,
    ];
    let items: Vec<Row> = colors
        .iter()
        .map(|c| {
            let cells = vec![
                Cell::from(Span::raw(format!("{c:?}: "))),
                Cell::from(Span::styled("Foreground", Style::default().fg(*c))),
                Cell::from(Span::styled("Background", Style::default().bg(*c))),
            ];
            Row::new(cells)
        })
        .collect();
    let table = Table::new(items)
        .block(Block::default().title("Colors").borders(Borders::ALL))
        .widths(&[
            Constraint::Ratio(1, 3),
            Constraint::Ratio(1, 3),
            Constraint::Ratio(1, 3),
        ]);
    f.render_widget(table, chunks[0]);
}
source

pub fn style(self, style: Style) -> Self

source

pub fn highlight_symbol(self, highlight_symbol: &'a str) -> Self

Examples found in repository?
examples/table.rs (line 144)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
    let rects = Layout::default()
        .constraints([Constraint::Percentage(100)].as_ref())
        .split(f.size());

    let selected_style = Style::default().add_modifier(Modifier::REVERSED);
    let normal_style = Style::default().bg(Color::Blue);
    let header_cells = ["Header1", "Header2", "Header3"]
        .iter()
        .map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
    let header = Row::new(header_cells)
        .style(normal_style)
        .height(1)
        .bottom_margin(1);
    let rows = app.items.iter().map(|item| {
        let height = item
            .iter()
            .map(|content| content.chars().filter(|c| *c == '\n').count())
            .max()
            .unwrap_or(0)
            + 1;
        let cells = item.iter().map(|c| Cell::from(*c));
        Row::new(cells).height(height as u16).bottom_margin(1)
    });
    let t = Table::new(rows)
        .header(header)
        .block(Block::default().borders(Borders::ALL).title("Table"))
        .highlight_style(selected_style)
        .highlight_symbol(">> ")
        .widths(&[
            Constraint::Percentage(50),
            Constraint::Max(30),
            Constraint::Min(10),
        ]);
    f.render_stateful_widget(t, rects[0], &mut app.state);
}
source

pub fn highlight_style(self, highlight_style: Style) -> Self

Examples found in repository?
examples/table.rs (line 143)
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fn ui<B: Backend>(f: &mut Frame<B>, app: &mut App) {
    let rects = Layout::default()
        .constraints([Constraint::Percentage(100)].as_ref())
        .split(f.size());

    let selected_style = Style::default().add_modifier(Modifier::REVERSED);
    let normal_style = Style::default().bg(Color::Blue);
    let header_cells = ["Header1", "Header2", "Header3"]
        .iter()
        .map(|h| Cell::from(*h).style(Style::default().fg(Color::Red)));
    let header = Row::new(header_cells)
        .style(normal_style)
        .height(1)
        .bottom_margin(1);
    let rows = app.items.iter().map(|item| {
        let height = item
            .iter()
            .map(|content| content.chars().filter(|c| *c == '\n').count())
            .max()
            .unwrap_or(0)
            + 1;
        let cells = item.iter().map(|c| Cell::from(*c));
        Row::new(cells).height(height as u16).bottom_margin(1)
    });
    let t = Table::new(rows)
        .header(header)
        .block(Block::default().borders(Borders::ALL).title("Table"))
        .highlight_style(selected_style)
        .highlight_symbol(">> ")
        .widths(&[
            Constraint::Percentage(50),
            Constraint::Max(30),
            Constraint::Min(10),
        ]);
    f.render_stateful_widget(t, rects[0], &mut app.state);
}
source

pub fn highlight_spacing(self, value: HighlightSpacing) -> Self

Set when to show the highlight spacing

See HighlightSpacing about which variant affects spacing in which way

source

pub fn column_spacing(self, spacing: u16) -> Self

Trait Implementations§

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impl<'a> Clone for Table<'a>

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fn clone(&self) -> Table<'a>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for Table<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Default for Table<'a>

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fn default() -> Table<'a>

Returns the “default value” for a type. Read more
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impl<'a> Hash for Table<'a>

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<'a> PartialEq<Table<'a>> for Table<'a>

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fn eq(&self, other: &Table<'a>) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> StatefulWidget for Table<'a>

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type State = TableState

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fn render(self, area: Rect, buf: &mut Buffer, state: &mut Self::State)

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impl<'a> Styled for Table<'a>

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type Item = Table<'a>

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fn style(&self) -> Style

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fn set_style(self, style: Style) -> Self::Item

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impl<'a> Widget for Table<'a>

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fn render(self, area: Rect, buf: &mut Buffer)

Draws the current state of the widget in the given buffer. That is the only method required to implement a custom widget.
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impl<'a> Eq for Table<'a>

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impl<'a> StructuralEq for Table<'a>

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impl<'a> StructuralPartialEq for Table<'a>

Auto Trait Implementations§

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impl<'a> RefUnwindSafe for Table<'a>

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impl<'a> Send for Table<'a>

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impl<'a> Sync for Table<'a>

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impl<'a> Unpin for Table<'a>

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impl<'a> UnwindSafe for Table<'a>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<'a, T, U> Stylize<'a, T> for Uwhere U: Styled<Item = T>,

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fn bg(self, color: Color) -> T

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fn fg<S>(self, color: S) -> Twhere S: Into<Color>,

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fn add_modifier(self, modifier: Modifier) -> T

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fn remove_modifier(self, modifier: Modifier) -> T

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fn reset(self) -> T

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fn black(self) -> T

Sets the foreground color to black.
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fn on_black(self) -> T

Sets the background color to black.
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fn red(self) -> T

Sets the foreground color to red.
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fn on_red(self) -> T

Sets the background color to red.
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fn green(self) -> T

Sets the foreground color to green.
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fn on_green(self) -> T

Sets the background color to green.
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fn yellow(self) -> T

Sets the foreground color to yellow.
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fn on_yellow(self) -> T

Sets the background color to yellow.
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fn blue(self) -> T

Sets the foreground color to blue.
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fn on_blue(self) -> T

Sets the background color to blue.
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fn magenta(self) -> T

Sets the foreground color to magenta.
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fn on_magenta(self) -> T

Sets the background color to magenta.
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fn cyan(self) -> T

Sets the foreground color to cyan.
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fn on_cyan(self) -> T

Sets the background color to cyan.
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fn gray(self) -> T

Sets the foreground color to gray.
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fn on_gray(self) -> T

Sets the background color to gray.
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fn dark_gray(self) -> T

Sets the foreground color to dark_gray.
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fn on_dark_gray(self) -> T

Sets the background color to dark_gray.
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fn light_red(self) -> T

Sets the foreground color to light_red.
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fn on_light_red(self) -> T

Sets the background color to light_red.
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fn light_green(self) -> T

Sets the foreground color to light_green.
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fn on_light_green(self) -> T

Sets the background color to light_green.
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fn light_yellow(self) -> T

Sets the foreground color to light_yellow.
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fn on_light_yellow(self) -> T

Sets the background color to light_yellow.
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fn light_blue(self) -> T

Sets the foreground color to light_blue.
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fn on_light_blue(self) -> T

Sets the background color to light_blue.
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fn light_magenta(self) -> T

Sets the foreground color to light_magenta.
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fn on_light_magenta(self) -> T

Sets the background color to light_magenta.
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fn light_cyan(self) -> T

Sets the foreground color to light_cyan.
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fn on_light_cyan(self) -> T

Sets the background color to light_cyan.
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fn white(self) -> T

Sets the foreground color to white.
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fn on_white(self) -> T

Sets the background color to white.
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fn bold(self) -> T

Adds the BOLD modifier.
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fn not_bold(self) -> T

Removes the BOLD modifier.
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fn dim(self) -> T

Adds the DIM modifier.
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fn not_dim(self) -> T

Removes the DIM modifier.
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fn italic(self) -> T

Adds the ITALIC modifier.
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fn not_italic(self) -> T

Removes the ITALIC modifier.
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fn underlined(self) -> T

Adds the UNDERLINED modifier.
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fn not_underlined(self) -> T

Removes the UNDERLINED modifier.
Adds the SLOW_BLINK modifier.
Removes the SLOW_BLINK modifier.
Adds the RAPID_BLINK modifier.
Removes the RAPID_BLINK modifier.
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fn reversed(self) -> T

Adds the REVERSED modifier.
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fn not_reversed(self) -> T

Removes the REVERSED modifier.
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fn hidden(self) -> T

Adds the HIDDEN modifier.
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fn not_hidden(self) -> T

Removes the HIDDEN modifier.
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fn crossed_out(self) -> T

Adds the CROSSED_OUT modifier.
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fn not_crossed_out(self) -> T

Removes the CROSSED_OUT modifier.
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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.