Struct glutin::GlAttributes
source · pub struct GlAttributes<S> {
pub sharing: Option<S>,
pub version: GlRequest,
pub profile: Option<GlProfile>,
pub debug: bool,
pub robustness: Robustness,
pub vsync: bool,
}Expand description
Attributes to use when creating an OpenGL context.
Fields§
§sharing: Option<S>An existing context to share the new the context with.
The default is None.
version: GlRequestVersion to try create. See GlRequest for more infos.
The default is Latest.
profile: Option<GlProfile>OpenGL profile to use.
The default is None.
debug: boolWhether to enable the debug flag of the context.
Debug contexts are usually slower but give better error reporting.
The default is true in debug mode and false in release mode.
robustness: RobustnessHow the OpenGL context should detect errors.
The default is NotRobust because this is what is typically expected when you create an
OpenGL context. However for safety you should consider TryRobustLoseContextOnReset.
vsync: boolWhether to use vsync. If vsync is enabled, calling swap_buffers will block until the
screen refreshes. This is typically used to prevent screen tearing.
The default is false.
Implementations§
source§impl<S> GlAttributes<S>
impl<S> GlAttributes<S>
sourcepub fn map_sharing<F, T>(self, f: F) -> GlAttributes<T>where
F: FnOnce(S) -> T,
pub fn map_sharing<F, T>(self, f: F) -> GlAttributes<T>where F: FnOnce(S) -> T,
Turns the sharing parameter into another type by calling a closure.
Trait Implementations§
source§impl<S: Clone> Clone for GlAttributes<S>
impl<S: Clone> Clone for GlAttributes<S>
source§fn clone(&self) -> GlAttributes<S>
fn clone(&self) -> GlAttributes<S>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more