Enum gltf::scene::Transform [−][src]
pub enum Transform {
Matrix {
matrix: [[f32; 4]; 4],
},
Decomposed {
translation: [f32; 3],
rotation: [f32; 4],
scale: [f32; 3],
},
}Expand description
The transform for a Node.
Variants
Expand description
4x4 transformation matrix in column-major order.
Expand description
Decomposed TRS properties.
Show fields
Implementations
impl Transform[src]
impl Transform[src]Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Transform
impl Send for Transform
impl Sync for Transform
impl Unpin for Transform
impl UnwindSafe for Transform
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]pub fn borrow_mut(&mut self) -> &mut T[src]
pub fn borrow_mut(&mut self) -> &mut T[src]Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for Timpl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, [src]type Owned = T
type Owned = TThe resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn to_owned(&self) -> T[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)[src]
pub fn clone_into(&self, target: &mut T)[src]🔬 This is a nightly-only experimental API. (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more