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Struct glfw::Joystick

source ·
pub struct Joystick {
    pub id: JoystickId,
    pub glfw: Glfw,
}
Expand description

A joystick handle.

Fields§

§id: JoystickId§glfw: Glfw

Implementations§

Wrapper for glfwJoystickPresent.

Wrapper for glfwGetJoystickAxes.

Wrapper for glfwGetJoystickButtons.

Wrapper for glfwGetJoystickHats.

Wrapper for glfwGetJoystickName.

Wrapper for glfwGetJoystickGUID.

Wrapper for glfwJoystickIsGamepad.

Wrapper for glfwGetGamepadName.

Wrapper for glfwGetGamepadState.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.