pub enum Float {}Trait Implementations§
Source§impl ChannelTyped for Float
impl ChannelTyped for Float
Source§type ShaderType = f32
type ShaderType = f32
Shader-visible type that corresponds to this channel.
For example, normalized integers are visible as floats.
Source§fn get_channel_type() -> ChannelType
fn get_channel_type() -> ChannelType
Return the run-time value of the type.
Source§impl Ord for Float
impl Ord for Float
Source§impl PartialOrd for Float
impl PartialOrd for Float
impl BlendChannel for Float
impl Copy for Float
impl Eq for Float
impl RenderChannel for Float
impl StructuralPartialEq for Float
impl TextureChannel for Float
Auto Trait Implementations§
impl Freeze for Float
impl RefUnwindSafe for Float
impl Send for Float
impl Sync for Float
impl Unpin for Float
impl UnwindSafe for Float
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more