[−][src]Trait gfx::Resources
Different types of a specific API.
Different types of a specific API.
type Buffer: Send + Copy + Sync + PartialEq<Self::Buffer> + Eq + Clone + Any + Hash + Debugtype Shader: Send + Sync + PartialEq<Self::Shader> + Eq + Clone + Any + Hash + Debugtype Program: Send + Sync + PartialEq<Self::Program> + Eq + Clone + Any + Hash + Debugtype PipelineStateObject: Send + Sync + PartialEq<Self::PipelineStateObject> + Eq + Clone + Any + Hash + Debugtype Texture: Send + Sync + PartialEq<Self::Texture> + Eq + Clone + Any + Hash + Debugtype ShaderResourceView: Send + Copy + Sync + PartialEq<Self::ShaderResourceView> + Eq + Clone + Any + Hash + Debugtype UnorderedAccessView: Send + Copy + Sync + PartialEq<Self::UnorderedAccessView> + Eq + Clone + Any + Hash + Debugtype RenderTargetView: Send + Copy + Sync + PartialEq<Self::RenderTargetView> + Eq + Clone + Any + Hash + Debugtype DepthStencilView: Send + Sync + PartialEq<Self::DepthStencilView> + Eq + Clone + Any + Hash + Debugtype Sampler: Send + Copy + Sync + PartialEq<Self::Sampler> + Eq + Clone + Any + Hash + Debugtype Fence: Send + Sync + PartialEq<Self::Fence> + Eq + Clone + Any + Hash + Debugtype Mapping: Gate<Self> + Send + Sync + PartialEq<Self::Mapping> + Eq + Any + Hash + Debugimpl Resources for DummyResources[src]type Buffer = ()type Shader = ()type Program = ()type PipelineStateObject = ()type Texture = ()type ShaderResourceView = ()type UnorderedAccessView = ()type RenderTargetView = ()type DepthStencilView = ()type Sampler = ()type Fence = DummyFencetype Mapping = DummyMapping