Struct egui::PaintCallback
source · Expand description
If you want to paint some 3D shapes inside an egui region, you can use this.
This is advanced usage, and is backend specific.
Fields§
§rect: RectWhere to paint.
callback: Arc<dyn Any + Send + Sync + 'static>Paint something custom (e.g. 3D stuff).
The concrete value of callback depends on the rendering backend used. For instance, the
glow backend requires that callback be an egui_glow::CallbackFn while the wgpu
backend requires a egui_wgpu::CallbackFn.
If the type cannnot be downcast to the type expected by the current backend the callback will not be drawn.
The rendering backend is responsible for first setting the active viewport to
Self::rect.
The rendering backend is also responsible for restoring any state, such as the bound shader program, vertex array, etc.
Trait Implementations§
source§impl Clone for PaintCallback
impl Clone for PaintCallback
source§fn clone(&self) -> PaintCallback
fn clone(&self) -> PaintCallback
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for PaintCallback
impl Debug for PaintCallback
source§impl From<PaintCallback> for Shape
impl From<PaintCallback> for Shape
source§fn from(shape: PaintCallback) -> Shape
fn from(shape: PaintCallback) -> Shape
Converts to this type from the input type.