use std::os::raw::c_void;
use crate::event_loop::EventLoop;
use crate::monitor::{MonitorHandle, VideoModeHandle};
use crate::window::{Window, WindowAttributes};
pub trait EventLoopExtIOS {
fn idiom(&self) -> Idiom;
}
impl<T: 'static> EventLoopExtIOS for EventLoop<T> {
fn idiom(&self) -> Idiom {
self.event_loop.idiom()
}
}
pub trait WindowExtIOS {
fn set_scale_factor(&self, scale_factor: f64);
fn set_valid_orientations(&self, valid_orientations: ValidOrientations);
fn set_prefers_home_indicator_hidden(&self, hidden: bool);
fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge);
fn set_prefers_status_bar_hidden(&self, hidden: bool);
fn set_preferred_status_bar_style(&self, status_bar_style: StatusBarStyle);
fn recognize_pinch_gesture(&self, should_recognize: bool);
fn recognize_pan_gesture(
&self,
should_recognize: bool,
minimum_number_of_touches: u8,
maximum_number_of_touches: u8,
);
fn recognize_doubletap_gesture(&self, should_recognize: bool);
fn recognize_rotation_gesture(&self, should_recognize: bool);
}
impl WindowExtIOS for Window {
#[inline]
fn set_scale_factor(&self, scale_factor: f64) {
self.window.maybe_queue_on_main(move |w| w.set_scale_factor(scale_factor))
}
#[inline]
fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
self.window.maybe_queue_on_main(move |w| w.set_valid_orientations(valid_orientations))
}
#[inline]
fn set_prefers_home_indicator_hidden(&self, hidden: bool) {
self.window.maybe_queue_on_main(move |w| w.set_prefers_home_indicator_hidden(hidden))
}
#[inline]
fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) {
self.window.maybe_queue_on_main(move |w| {
w.set_preferred_screen_edges_deferring_system_gestures(edges)
})
}
#[inline]
fn set_prefers_status_bar_hidden(&self, hidden: bool) {
self.window.maybe_queue_on_main(move |w| w.set_prefers_status_bar_hidden(hidden))
}
#[inline]
fn set_preferred_status_bar_style(&self, status_bar_style: StatusBarStyle) {
self.window.maybe_queue_on_main(move |w| w.set_preferred_status_bar_style(status_bar_style))
}
#[inline]
fn recognize_pinch_gesture(&self, should_recognize: bool) {
self.window.maybe_queue_on_main(move |w| w.recognize_pinch_gesture(should_recognize));
}
#[inline]
fn recognize_pan_gesture(
&self,
should_recognize: bool,
minimum_number_of_touches: u8,
maximum_number_of_touches: u8,
) {
self.window.maybe_queue_on_main(move |w| {
w.recognize_pan_gesture(
should_recognize,
minimum_number_of_touches,
maximum_number_of_touches,
)
});
}
#[inline]
fn recognize_doubletap_gesture(&self, should_recognize: bool) {
self.window.maybe_queue_on_main(move |w| w.recognize_doubletap_gesture(should_recognize));
}
#[inline]
fn recognize_rotation_gesture(&self, should_recognize: bool) {
self.window.maybe_queue_on_main(move |w| w.recognize_rotation_gesture(should_recognize));
}
}
pub trait WindowAttributesExtIOS {
fn with_scale_factor(self, scale_factor: f64) -> Self;
fn with_valid_orientations(self, valid_orientations: ValidOrientations) -> Self;
fn with_prefers_home_indicator_hidden(self, hidden: bool) -> Self;
fn with_preferred_screen_edges_deferring_system_gestures(self, edges: ScreenEdge) -> Self;
fn with_prefers_status_bar_hidden(self, hidden: bool) -> Self;
fn with_preferred_status_bar_style(self, status_bar_style: StatusBarStyle) -> Self;
}
impl WindowAttributesExtIOS for WindowAttributes {
#[inline]
fn with_scale_factor(mut self, scale_factor: f64) -> Self {
self.platform_specific.scale_factor = Some(scale_factor);
self
}
#[inline]
fn with_valid_orientations(mut self, valid_orientations: ValidOrientations) -> Self {
self.platform_specific.valid_orientations = valid_orientations;
self
}
#[inline]
fn with_prefers_home_indicator_hidden(mut self, hidden: bool) -> Self {
self.platform_specific.prefers_home_indicator_hidden = hidden;
self
}
#[inline]
fn with_preferred_screen_edges_deferring_system_gestures(mut self, edges: ScreenEdge) -> Self {
self.platform_specific.preferred_screen_edges_deferring_system_gestures = edges;
self
}
#[inline]
fn with_prefers_status_bar_hidden(mut self, hidden: bool) -> Self {
self.platform_specific.prefers_status_bar_hidden = hidden;
self
}
#[inline]
fn with_preferred_status_bar_style(mut self, status_bar_style: StatusBarStyle) -> Self {
self.platform_specific.preferred_status_bar_style = status_bar_style;
self
}
}
pub trait MonitorHandleExtIOS {
fn ui_screen(&self) -> *mut c_void;
fn preferred_video_mode(&self) -> VideoModeHandle;
}
impl MonitorHandleExtIOS for MonitorHandle {
#[inline]
fn ui_screen(&self) -> *mut c_void {
let mtm = unsafe { objc2_foundation::MainThreadMarker::new_unchecked() };
objc2::rc::Retained::as_ptr(self.inner.ui_screen(mtm)) as *mut c_void
}
#[inline]
fn preferred_video_mode(&self) -> VideoModeHandle {
VideoModeHandle { video_mode: self.inner.preferred_video_mode() }
}
}
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum ValidOrientations {
#[default]
LandscapeAndPortrait,
Landscape,
Portrait,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Idiom {
Unspecified,
Phone,
Pad,
TV,
CarPlay,
}
bitflags::bitflags! {
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct ScreenEdge: u8 {
const NONE = 0;
const TOP = 1 << 0;
const LEFT = 1 << 1;
const BOTTOM = 1 << 2;
const RIGHT = 1 << 3;
const ALL = ScreenEdge::TOP.bits() | ScreenEdge::LEFT.bits()
| ScreenEdge::BOTTOM.bits() | ScreenEdge::RIGHT.bits();
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum StatusBarStyle {
#[default]
Default,
LightContent,
DarkContent,
}