use crate::resource;
pub fn is_power_of_two(val: u32) -> bool {
val != 0 && (val & (val - 1)) == 0
}
pub fn is_valid_copy_src_texture_format(format: wgt::TextureFormat) -> bool {
use wgt::TextureFormat as Tf;
match format {
Tf::Depth24Plus | Tf::Depth24PlusStencil8 => false,
_ => true,
}
}
pub fn is_valid_copy_dst_texture_format(format: wgt::TextureFormat) -> bool {
use wgt::TextureFormat as Tf;
match format {
Tf::Depth32Float | Tf::Depth24Plus | Tf::Depth24PlusStencil8 => false,
_ => true,
}
}
pub fn map_buffer_usage(usage: wgt::BufferUsages) -> hal::BufferUses {
let mut u = hal::BufferUses::empty();
u.set(
hal::BufferUses::MAP_READ,
usage.contains(wgt::BufferUsages::MAP_READ),
);
u.set(
hal::BufferUses::MAP_WRITE,
usage.contains(wgt::BufferUsages::MAP_WRITE),
);
u.set(
hal::BufferUses::COPY_SRC,
usage.contains(wgt::BufferUsages::COPY_SRC),
);
u.set(
hal::BufferUses::COPY_DST,
usage.contains(wgt::BufferUsages::COPY_DST),
);
u.set(
hal::BufferUses::INDEX,
usage.contains(wgt::BufferUsages::INDEX),
);
u.set(
hal::BufferUses::VERTEX,
usage.contains(wgt::BufferUsages::VERTEX),
);
u.set(
hal::BufferUses::UNIFORM,
usage.contains(wgt::BufferUsages::UNIFORM),
);
u.set(
hal::BufferUses::STORAGE_READ | hal::BufferUses::STORAGE_WRITE,
usage.contains(wgt::BufferUsages::STORAGE),
);
u.set(
hal::BufferUses::INDIRECT,
usage.contains(wgt::BufferUsages::INDIRECT),
);
u
}
pub fn map_texture_usage(
usage: wgt::TextureUsages,
aspect: hal::FormatAspects,
) -> hal::TextureUses {
let mut u = hal::TextureUses::empty();
u.set(
hal::TextureUses::COPY_SRC,
usage.contains(wgt::TextureUsages::COPY_SRC),
);
u.set(
hal::TextureUses::COPY_DST,
usage.contains(wgt::TextureUsages::COPY_DST),
);
u.set(
hal::TextureUses::RESOURCE,
usage.contains(wgt::TextureUsages::TEXTURE_BINDING),
);
u.set(
hal::TextureUses::STORAGE_READ | hal::TextureUses::STORAGE_WRITE,
usage.contains(wgt::TextureUsages::STORAGE_BINDING),
);
let is_color = aspect.contains(hal::FormatAspects::COLOR);
u.set(
hal::TextureUses::COLOR_TARGET,
usage.contains(wgt::TextureUsages::RENDER_ATTACHMENT) && is_color,
);
u.set(
hal::TextureUses::DEPTH_STENCIL_READ | hal::TextureUses::DEPTH_STENCIL_WRITE,
usage.contains(wgt::TextureUsages::RENDER_ATTACHMENT) && !is_color,
);
u
}
pub fn check_texture_dimension_size(
dimension: wgt::TextureDimension,
wgt::Extent3d {
width,
height,
depth_or_array_layers,
}: wgt::Extent3d,
sample_size: u32,
limits: &wgt::Limits,
) -> Result<(), resource::TextureDimensionError> {
use resource::{TextureDimensionError as Tde, TextureErrorDimension as Ted};
use wgt::TextureDimension::*;
let (extent_limits, sample_limit) = match dimension {
D1 => (
[
limits.max_texture_dimension_1d,
1,
limits.max_texture_array_layers,
],
1,
),
D2 => (
[
limits.max_texture_dimension_2d,
limits.max_texture_dimension_2d,
limits.max_texture_array_layers,
],
32,
),
D3 => (
[
limits.max_texture_dimension_3d,
limits.max_texture_dimension_3d,
limits.max_texture_dimension_3d,
],
1,
),
};
for (&dim, (&given, &limit)) in [Ted::X, Ted::Y, Ted::Z].iter().zip(
[width, height, depth_or_array_layers]
.iter()
.zip(extent_limits.iter()),
) {
if given == 0 {
return Err(Tde::Zero(dim));
}
if given > limit {
return Err(Tde::LimitExceeded { dim, given, limit });
}
}
if sample_size == 0 || sample_size > sample_limit || !is_power_of_two(sample_size) {
return Err(Tde::InvalidSampleCount(sample_size));
}
Ok(())
}