[go: up one dir, main page]

ultraviolet 0.10.0

A crate to do linear algebra, fast.
Documentation
use crate::*;

macro_rules! from_vec2s {
    ($($minttype:ty => $uvtype:ty),+) => {
        $(impl From<$minttype> for $uvtype {
            #[inline]
            fn from(v: $minttype) -> Self {
                Self::new(v.x, v.y)
            }
        }

        impl From<$uvtype> for $minttype {
            #[inline]
            fn from(v: $uvtype) -> Self {
                Self {
                    x: v.x,
                    y: v.y,
                }
            }
        })+
    }
}

macro_rules! from_vec3s {
    ($($minttype:ty => $uvtype:ty),+) => {
        $(impl From<$minttype> for $uvtype {
            #[inline]
            fn from(v: $minttype) -> Self {
                Self::new(v.x, v.y, v.z)
            }
        }

        impl From<$uvtype> for $minttype {
            #[inline]
            fn from(v: $uvtype) -> Self {
                Self {
                    x: v.x,
                    y: v.y,
                    z: v.z,
                }
            }
        })+
    }
}

macro_rules! from_vec4s {
    ($($minttype:ty => $uvtype:ty),+) => {
        $(impl From<$minttype> for $uvtype {
            #[inline]
            fn from(v: $minttype) -> Self {
                Self::new(v.x, v.y, v.z, v.w)
            }
        }

        impl From<$uvtype> for $minttype {
            #[inline]
            fn from(v: $uvtype) -> Self {
                Self {
                    x: v.x,
                    y: v.y,
                    z: v.z,
                    w: v.w,
                }
            }
        })+
    }
}

from_vec2s!(
    mint::Vector2<f32> => Vec2,
    mint::Point2<f32> => Vec2
);
#[cfg(feature = "int")]
from_vec2s!(
    mint::Vector2<i32> => IVec2,
    mint::Point2<i32> => IVec2,
    mint::Vector2<u32> => UVec2,
    mint::Point2<u32> => UVec2
);
#[cfg(feature = "f64")]
from_vec2s!(
    mint::Vector2<f64> => DVec2,
    mint::Point2<f64> => DVec2
);

from_vec3s!(
    mint::Vector3<f32> => Vec3,
    mint::Point3<f32> => Vec3
);
#[cfg(feature = "int")]
from_vec3s!(
    mint::Vector3<i32> => IVec3,
    mint::Point3<i32> => IVec3,
    mint::Vector3<u32> => UVec3,
    mint::Point3<u32> => UVec3
);
#[cfg(feature = "f64")]
from_vec3s!(
    mint::Vector3<f64> => DVec3,
    mint::Point3<f64> => DVec3
);

from_vec4s!(
    mint::Vector4<f32> => Vec4
);
#[cfg(feature = "int")]
from_vec4s!(
    mint::Vector4<i32> => IVec4,
    mint::Vector4<u32> => UVec4
);
#[cfg(feature = "f64")]
from_vec4s!(
    mint::Vector4<f64> => DVec4
);

macro_rules! from_mat2s {
    ($($minttype:ty => $uvtype:ty),+) => {
        $(impl From<$minttype> for $uvtype {
            #[inline]
            fn from(v: $minttype) -> Self {
                Self::new(v.x.into(), v.y.into())
            }
        }

        impl From<$uvtype> for $minttype {
            #[inline]
            fn from(v: $uvtype) -> Self {
                Self {
                    x: v.cols[0].into(),
                    y: v.cols[1].into(),
                }
            }
        })+
    }
}

macro_rules! from_mat3s {
    ($($minttype:ty => $uvtype:ty),+) => {
        $(impl From<$minttype> for $uvtype {
            #[inline]
            fn from(v: $minttype) -> Self {
                Self::new(v.x.into(), v.y.into(), v.z.into())
            }
        }

        impl From<$uvtype> for $minttype {
            #[inline]
            fn from(v: $uvtype) -> Self {
                Self {
                    x: v.cols[0].into(),
                    y: v.cols[1].into(),
                    z: v.cols[2].into(),
                }
            }
        })+
    }
}

macro_rules! from_mat4s {
    ($($minttype:ty => $uvtype:ty),+) => {
        $(impl From<$minttype> for $uvtype {
            #[inline]
            fn from(v: $minttype) -> Self {
                Self::new(v.x.into(), v.y.into(), v.z.into(), v.w.into())
            }
        }

        impl From<$uvtype> for $minttype {
            #[inline]
            fn from(v: $uvtype) -> Self {
                Self {
                    x: v.cols[0].into(),
                    y: v.cols[1].into(),
                    z: v.cols[2].into(),
                    w: v.cols[3].into(),
                }
            }
        })+
    }
}

from_mat2s!(mint::ColumnMatrix2<f32> => Mat2);
#[cfg(feature = "f64")]
from_mat2s!(mint::ColumnMatrix2<f64> => DMat2);

from_mat3s!(mint::ColumnMatrix3<f32> => Mat3);
#[cfg(feature = "f64")]
from_mat3s!(mint::ColumnMatrix3<f64> => DMat3);

from_mat4s!(mint::ColumnMatrix4<f32> => Mat4);
#[cfg(feature = "f64")]
from_mat4s!(mint::ColumnMatrix4<f64> => DMat4);

macro_rules! from_quat {
    ($($minttype:ty => $uvtype:ty),+) => {
        $(impl From<$minttype> for $uvtype {
            #[inline]
            fn from(q: $minttype) -> Self {
                Self::from_quaternion_array([q.v.x, q.v.y, q.v.z, q.s])
            }
        }

        impl From<$uvtype> for $minttype {
            #[inline]
            fn from(r: $uvtype) -> Self {
                let arr = r.into_quaternion_array();
                Self {
                    v: mint::Vector3 {
                        x: arr[0],
                        y: arr[1],
                        z: arr[2],
                    },
                    s: arr[3],
                }
            }
        })+
    }
}

from_quat!(mint::Quaternion<f32> => Rotor3);
#[cfg(feature = "f64")]
from_quat!(mint::Quaternion<f64> => DRotor3);