[go: up one dir, main page]

stl_io 0.8.6

STL input and output for reading and writing STL (STereoLithography) files.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
//! ```stl_io``` is a crate for reading and writing [STL (STereoLithography)](https://en.wikipedia.org/wiki/STL_(file_format)) files.
//! It can read both, binary and ascii STL in a safe manner.
//! Writing is limited to binary STL, which is more compact anyway.
//! # Examples
//!
//! Read STL file:
//!
//! ```rust,no_run
//! use std::fs::OpenOptions;
//! let mut file = OpenOptions::new().read(true).open("mesh.stl").unwrap();
//! let stl = stl_io::read_stl(&mut file).unwrap();
//! ```
//!
//! Read number of triangles in a STL file:
//!
//! ```rust,no_run
//! use std::fs::OpenOptions;
//! let mut file = OpenOptions::new().read(true).open("mesh.stl").unwrap();
//! let size_hint = stl_io::create_stl_reader(&mut file).unwrap().size_hint();
//! ```
//!
//! Write STL file:
//!
//! ```rust,no_run
//! use std::fs::OpenOptions;
//! use stl_io::{Normal, Vertex};
//! let mesh = [stl_io::Triangle { normal: Normal::new([1.0, 0.0, 0.0]),
//!                                vertices: [Vertex::new([0.0, -1.0, 0.0]),
//!                                           Vertex::new([0.0, 1.0, 0.0]),
//!                                           Vertex::new([0.0, 0.0, 0.5])]}];
//! let mut file = OpenOptions::new().write(true).create_new(true).open("mesh.stl").unwrap();
//! stl_io::write_stl(&mut file, mesh.iter()).unwrap();
//! ```

#![warn(missing_docs)]

mod ascii_reader;
mod binary_reader;
mod types;
mod utils;
mod writer;

use std::io::Result;
use std::iter::Iterator;

pub use types::{IndexedMesh, IndexedTriangle, Normal, Triangle, Vector, Vertex};
pub use writer::write_stl;

/// Iterates over all Triangles in a STL.
pub trait TriangleIterator: ::std::iter::Iterator<Item = Result<Triangle>> {
    /// Consumes this iterator and generates an [indexed Mesh](struct.IndexedMesh.html).
    ///
    /// ```
    /// let mut reader = ::std::io::Cursor::new(b"solid foobar
    /// facet normal 1 2 3
    ///     outer loop
    ///         vertex 7 8 9
    ///         vertex 4 5 6
    ///         vertex 7 8 9
    ///     endloop
    /// endfacet
    /// endsolid foobar".to_vec());
    /// let mut stl = stl_io::create_stl_reader(&mut reader).unwrap();
    /// let indexed_mesh = stl.as_indexed_triangles().unwrap();
    /// ```
    fn as_indexed_triangles(&mut self) -> Result<IndexedMesh> {
        let mut vertices = Vec::new();
        let mut triangles = Vec::new();
        let mut vertex_to_index = ::std::collections::HashMap::new();
        // Do not reserve memory in those structures based on size_hint, because we might have just
        // read bogus data.
        let mut vertex_indices = [0; 3];
        for t in self {
            let t = t?;
            for (i, vertex) in t.vertices.iter().enumerate() {
                // f32 has no Eq and no Hash, but comparing the bits will do.
                // This has the effect that if any coordinate is NaN (which does not make sense
                // anyway), its NaN payload bits will be used as the identity of the vertex.
                let bitpattern = vertex.0.map(f32::to_bits);
                let index = *vertex_to_index
                    .entry(bitpattern)
                    .or_insert_with(|| vertices.len());
                if index == vertices.len() {
                    vertices.push(*vertex);
                }
                vertex_indices[i] = index;
            }
            triangles.push(IndexedTriangle {
                normal: t.normal,
                vertices: vertex_indices,
            });
        }
        vertices.shrink_to_fit();
        triangles.shrink_to_fit();
        Ok(IndexedMesh {
            vertices,
            faces: triangles,
        })
    }
}

/// Attempts to read either ascii or binary STL from std::io::Read.
///
/// ```
/// let mut reader = ::std::io::Cursor::new(
///     b"solid foobar
///       facet normal 0.1 0.2 0.3
///           outer loop
///               vertex 1 2 3
///               vertex 4 5 6e-15
///               vertex 7 8 9.87654321
///           endloop
///       endfacet
///       endsolid foobar".to_vec());
/// let mesh = stl_io::read_stl(&mut reader).unwrap();
/// ```
pub fn read_stl<R>(read: &mut R) -> Result<IndexedMesh>
where
    R: ::std::io::Read + ::std::io::Seek,
{
    create_stl_reader(read)?.as_indexed_triangles()
}

/// Attempts to create a [TriangleIterator](trait.TriangleIterator.html) for either ascii or binary
/// STL from std::io::Read.
///
/// ```
/// let mut reader = ::std::io::Cursor::new(b"solid foobar
/// facet normal 1 2 3
///     outer loop
///         vertex 7 8 9
///         vertex 4 5 6
///         vertex 7 8 9
///     endloop
/// endfacet
/// endsolid foobar".to_vec());
/// let stl = stl_io::create_stl_reader(&mut reader).unwrap();
/// ```
pub fn create_stl_reader<'a, R>(
    read: &'a mut R,
) -> Result<Box<dyn TriangleIterator<Item = Result<Triangle>> + 'a>>
where
    R: ::std::io::Read + ::std::io::Seek,
{
    match ascii_reader::AsciiStlReader::probe(read) {
        Ok(()) => ascii_reader::AsciiStlReader::create_triangle_iterator(read),
        Err(_) => binary_reader::BinaryStlReader::create_triangle_iterator(read),
    }
}

#[cfg(test)]
mod test {
    use super::*;
    use float_cmp::F32Margin;

    const BUNNY_99: &[u8] = include_bytes!("testdata/bunny_99.stl");
    const BUNNY_99_ASCII: &[u8] = include_bytes!("testdata/bunny_99_ascii.stl");

    // Will sort the vertices of the Mesh and fix the indices in the faces.
    fn sort_vertices(mut mesh: super::IndexedMesh) -> super::IndexedMesh {
        let mut index_map = (0..mesh.vertices.len()).collect::<Vec<_>>();
        index_map.sort_by(|a, b| mesh.vertices[*a].partial_cmp(&mesh.vertices[*b]).unwrap());
        let new_vertices = index_map
            .iter()
            .map(|i| mesh.vertices[*i])
            .collect::<Vec<_>>();
        mesh.vertices = new_vertices;
        for t in &mut mesh.faces {
            for i in &mut t.vertices {
                *i = index_map[*i];
            }
        }
        mesh
    }

    #[test]
    fn read_ascii_stl_simple_success() {
        let mut reader = ::std::io::Cursor::new(
            b"solid foobar
        facet normal 0.1 0.2 0.3
            outer loop
                vertex 1 2 3
                vertex 4 5 6e-15
                vertex 7 8 9.87654321
            endloop
        endfacet
        endsolid foobar"
                .to_vec(),
        );
        assert_eq!(
            ascii_reader::AsciiStlReader::create_triangle_iterator(&mut reader)
                .unwrap()
                .as_indexed_triangles()
                .unwrap(),
            super::IndexedMesh {
                vertices: vec![
                    Vertex::new([1., 2., 3.]),
                    Vertex::new([4., 5., 6e-15]),
                    Vertex::new([7., 8., 9.876_543])
                ],
                faces: vec![IndexedTriangle {
                    normal: Normal::new([0.1, 0.2, 0.3]),
                    vertices: [0, 1, 2],
                }],
            }
        );
    }

    #[test]
    fn read_ascii_stl_name_with_spaces_success() {
        let mut reader = ::std::io::Cursor::new(
            b"solid foo bar
        facet normal 0.1 0.2 0.3
            outer loop
                vertex 1 2 3
                vertex 4 5 6e-15
                vertex 7 8 9.87654321
            endloop
        endfacet
        endsolid foo bar"
                .to_vec(),
        );
        assert_eq!(
            ascii_reader::AsciiStlReader::create_triangle_iterator(&mut reader)
                .unwrap()
                .as_indexed_triangles()
                .unwrap(),
            super::IndexedMesh {
                vertices: vec![
                    Vertex::new([1., 2., 3.]),
                    Vertex::new([4., 5., 6e-15]),
                    Vertex::new([7., 8., 9.876_543])
                ],
                faces: vec![IndexedTriangle {
                    normal: Normal::new([0.1, 0.2, 0.3]),
                    vertices: [0, 1, 2],
                }],
            }
        );
    }

    #[test]
    fn read_ascii_stl_sort_and_depup_vertices() {
        let mut reader = ::std::io::Cursor::new(
            b"solid foobar
        facet normal 27 28 29
            outer loop
                vertex 7 8 9
                vertex 4 5 6
                vertex 7 8 9
            endloop
        endfacet
        endsolid foobar"
                .to_vec(),
        );
        let stl = ascii_reader::AsciiStlReader::create_triangle_iterator(&mut reader)
            .unwrap()
            .as_indexed_triangles()
            .unwrap();
        assert_eq!(
            sort_vertices(stl),
            super::IndexedMesh {
                vertices: vec![Vertex::new([4., 5., 6.]), Vertex::new([7., 8., 9.])],
                faces: vec![IndexedTriangle {
                    normal: Normal::new([27., 28., 29.]),
                    vertices: [1, 0, 1],
                }],
            }
        );
    }

    #[test]
    fn read_ascii_stl_no_header() {
        let mut reader = ::std::io::Cursor::new(
            b"non-solid foobar
        facet normal 1 2 3
            outer loop
                vertex 7 8 9
                vertex 4 5 6
                vertex 7 8 9
            endloop
        endfacet
        endsolid foobar"
                .to_vec(),
        );
        let stl = ascii_reader::AsciiStlReader::create_triangle_iterator(&mut reader);
        assert_eq!(
            stl.as_ref().err().unwrap().kind(),
            ::std::io::ErrorKind::InvalidData,
            "{:?}",
            stl.err()
        );
    }

    #[test]
    fn read_ascii_stl_wrong_number() {
        let mut reader = ::std::io::Cursor::new(
            b"solid foobar
        facet normal 1 2 3
            outer loop
                vertex 7 8 9,
                vertex 4 5 6
                vertex 7 8 9
            endloop
        endfacet
        endsolid foobar"
                .to_vec(),
        );
        let stl = ascii_reader::AsciiStlReader::create_triangle_iterator(&mut reader)
            .unwrap()
            .as_indexed_triangles();
        assert_eq!(
            stl.as_ref().err().unwrap().kind(),
            ::std::io::ErrorKind::InvalidData,
            "{:?}",
            stl.err()
        );
    }

    #[test]
    fn read_ascii_stl_missing_vertex() {
        let mut reader = ::std::io::Cursor::new(
            b"solid foobar
        facet normal 1 2 3
            outer loop
                vertex 7 8 9,
                vertex 4 5 6
            endloop
        endfacet
        endsolid foobar"
                .to_vec(),
        );
        let stl = ascii_reader::AsciiStlReader::create_triangle_iterator(&mut reader)
            .unwrap()
            .as_indexed_triangles();
        assert_eq!(
            stl.as_ref().err().unwrap().kind(),
            ::std::io::ErrorKind::InvalidData,
            "{:?}",
            stl
        );
    }

    #[test]
    fn read_ascii_stl_bunny() {
        let mut reader = ::std::io::Cursor::new(BUNNY_99_ASCII);
        let stl = ascii_reader::AsciiStlReader::create_triangle_iterator(&mut reader)
            .unwrap()
            .as_indexed_triangles();
        assert!(stl.is_ok(), "{:?}", stl);
        assert_eq!(stl.unwrap().faces.len(), 99);
    }

    #[test]
    fn read_ascii_stl_bunny_and_write_binary_stl() {
        let mut reader = ::std::io::Cursor::new(BUNNY_99_ASCII);
        let bunny_mesh = ascii_reader::AsciiStlReader::create_triangle_iterator(&mut reader);
        let bunny_mesh = bunny_mesh.unwrap().map(|t| t.unwrap()).collect::<Vec<_>>();
        let mut binary_bunny_stl = Vec::<u8>::new();
        let write_result = super::write_stl(&mut binary_bunny_stl, bunny_mesh.iter());
        assert!(write_result.is_ok(), "{:?}", write_result);
        assert_eq!(BUNNY_99.to_vec(), binary_bunny_stl);
    }

    #[test]
    fn read_binary_stl_bunny() {
        let mut reader = ::std::io::Cursor::new(BUNNY_99);
        let stl = binary_reader::BinaryStlReader::create_triangle_iterator(&mut reader);
        assert_eq!(stl.unwrap().as_indexed_triangles().unwrap().faces.len(), 99);
    }

    #[test]
    fn read_ascii_and_binary_stl_bunny() {
        let mut binary_reader = ::std::io::Cursor::new(BUNNY_99);
        let binary_mesh = create_stl_reader(&mut binary_reader)
            .unwrap()
            .as_indexed_triangles()
            .unwrap();
        let mut ascii_reader = ::std::io::Cursor::new(BUNNY_99_ASCII);
        let ascii_mesh = create_stl_reader(&mut ascii_reader)
            .unwrap()
            .as_indexed_triangles()
            .unwrap();
        let ascii_mesh = sort_vertices(ascii_mesh);
        let binary_mesh = sort_vertices(binary_mesh);
        assert_eq!(ascii_mesh, binary_mesh);
    }

    #[test]
    fn validate_bunny() {
        let mut reader = ::std::io::Cursor::new(BUNNY_99_ASCII);
        let stl = ascii_reader::AsciiStlReader::create_triangle_iterator(&mut reader)
            .unwrap()
            .as_indexed_triangles()
            .unwrap();
        assert_eq!(
            stl.validate().err().unwrap().kind(),
            ::std::io::ErrorKind::InvalidData,
            "{:?}",
            stl.validate().err()
        );
    }

    #[test]
    fn read_ascii_stl_tiny_numbers() {
        let mut reader = ::std::io::Cursor::new(
            b"solid ASCII
                  facet normal 8.491608e-001 1.950388e-001 -4.908011e-001
                    outer loop
                    vertex   -8.222098e-001 2.326105e+001 5.724931e-046
                    vertex   -8.811435e-001 2.351764e+001 1.135191e-045
                    vertex   3.688022e+000 2.340444e+001 7.860367e+000
                    endloop
                endfacet
            endsolid"
                .to_vec(),
        );
        let stl = ascii_reader::AsciiStlReader::create_triangle_iterator(&mut reader)
            .unwrap()
            .as_indexed_triangles();
        assert!(stl.is_ok(), "{:?}", stl);
    }

    #[test]
    fn simple_tri_area() {
        let a = Vector::new([-1.0, 1.0, 0.0]);
        let b = Vector::new([1.0, -1.0, 0.0]);
        let c = Vector::new([-1.0, -1.0, 0.0]);
        let area = utils::tri_area(a, b, c);
        assert_eq!(area, 2.0);
    }

    #[test]
    fn bunny_tri_area() {
        use float_cmp::ApproxEq;

        let mut reader = ::std::io::Cursor::new(BUNNY_99);
        let stl = binary_reader::BinaryStlReader::create_triangle_iterator(&mut reader)
            .unwrap()
            .as_indexed_triangles()
            .unwrap();

        let mut total_area = 0.0;
        for face in stl.faces.iter() {
            let a = stl.vertices[face.vertices[0]];
            let b = stl.vertices[face.vertices[1]];
            let c = stl.vertices[face.vertices[2]];
            total_area = total_area + utils::tri_area(a, b, c);
        }

        // area of bunny model according to blender
        let blender_area: f32 = 0.04998364;

        assert!(total_area.approx_eq(blender_area, F32Margin::default()));
    }

    #[test]
    fn roundtrip_transform() {
        let mut reader = ::std::io::Cursor::new(BUNNY_99_ASCII);

        let triangle_reference_vector =
            crate::ascii_reader::AsciiStlReader::create_triangle_iterator(&mut reader.clone())
                .unwrap()
                .collect::<Result<Vec<_>>>()
                .unwrap();

        let stl = crate::ascii_reader::AsciiStlReader::create_triangle_iterator(&mut reader)
            .unwrap()
            .as_indexed_triangles()
            .unwrap();

        assert_eq!(stl.into_triangle_vec(), triangle_reference_vector);
    }
}