A collection of line-drawing algorithms for use in graphics and video games.
Currently implemented:
bresenhamthroughbresenham-rs.- The mid-point line drawing algorithm.
- Xiaolin Wu's line algorithm.
walk_gridandsupercoverimplemented from this article by Red Blob Games.Bresenham3d- A 3-Dimensional implementation of bresenham.WalkVoxels- A similar 3-Dimensional algorithm that only takes orthogonal steps.