use std::fmt;
use std::collections::BTreeSet;
use std::borrow::Cow;
use regex::Regex;
use unicode_width::UnicodeWidthStr;
use clicolors_control;
#[inline(always)]
pub fn colors_enabled() -> bool {
clicolors_control::colors_enabled()
}
#[inline(always)]
pub fn set_colors_enabled(val: bool) {
clicolors_control::set_colors_enabled(val)
}
pub fn strip_ansi_codes(s: &str) -> Cow<str> {
lazy_static! {
static ref STRIP_RE: Regex = Regex::new(
r"[\x1b\x9b][\[()#;?]*(?:[0-9]{1,4}(?:;[0-9]{0,4})*)?[0-9A-PRZcf-nqry=><]").unwrap();
}
STRIP_RE.replace_all(s, "")
}
pub fn measure_text_width(s: &str) -> usize {
strip_ansi_codes(s).width()
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Color {
Black,
Red,
Green,
Yellow,
Blue,
Magenta,
Cyan,
White,
}
impl Color {
#[inline(always)]
fn ansi_num(&self) -> usize {
match *self {
Color::Black => 0,
Color::Red => 1,
Color::Green => 2,
Color::Yellow => 3,
Color::Blue => 4,
Color::Magenta => 5,
Color::Cyan => 6,
Color::White => 7,
}
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, Ord, PartialOrd)]
pub enum Attribute {
Bold,
Dim,
Underlined,
Blink,
Reverse,
Hidden,
}
impl Attribute {
#[inline(always)]
fn ansi_num(&self) -> usize {
match *self {
Attribute::Bold => 1,
Attribute::Dim => 2,
Attribute::Underlined => 4,
Attribute::Blink => 5,
Attribute::Reverse => 7,
Attribute::Hidden => 8,
}
}
}
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct Style {
fg: Option<Color>,
bg: Option<Color>,
attrs: BTreeSet<Attribute>,
force: Option<bool>,
}
impl Default for Style {
fn default() -> Style {
Style::new()
}
}
impl Style {
pub fn new() -> Style {
Style {
fg: None,
bg: None,
attrs: BTreeSet::new(),
force: None,
}
}
pub fn from_dotted_str(s: &str) -> Style {
let mut rv = Style::new();
for part in s.split('.') {
rv = match part {
"black" => rv.black(),
"red" => rv.red(),
"green" => rv.green(),
"yellow" => rv.yellow(),
"blue" => rv.blue(),
"magenta" => rv.magenta(),
"cyan" => rv.cyan(),
"white" => rv.white(),
"on_black" => rv.on_black(),
"on_red" => rv.on_red(),
"on_green" => rv.on_green(),
"on_yellow" => rv.on_yellow(),
"on_blue" => rv.on_blue(),
"on_magenta" => rv.on_magenta(),
"on_cyan" => rv.on_cyan(),
"on_white" => rv.on_white(),
"bold" => rv.bold(),
"dim" => rv.dim(),
"underlined" => rv.underlined(),
"blink" => rv.blink(),
"reverse" => rv.reverse(),
"hidden" => rv.hidden(),
_ => { continue; }
};
}
rv
}
pub fn apply_to<D>(&self, val: D) -> StyledObject<D> {
StyledObject {
style: self.clone(),
val: val
}
}
#[inline(always)]
pub fn force_styling(mut self, value: bool) -> Style {
self.force = Some(value);
self
}
#[inline(always)]
pub fn fg(mut self, color: Color) -> Style {
self.fg = Some(color);
self
}
#[inline(always)]
pub fn bg(mut self, color: Color) -> Style {
self.bg = Some(color);
self
}
#[inline(always)]
pub fn attr(mut self, attr: Attribute) -> Style {
self.attrs.insert(attr);
self
}
#[inline(always)] pub fn black(self) -> Style { self.fg(Color::Black) }
#[inline(always)] pub fn red(self) -> Style { self.fg(Color::Red) }
#[inline(always)] pub fn green(self) -> Style { self.fg(Color::Green) }
#[inline(always)] pub fn yellow(self) -> Style { self.fg(Color::Yellow) }
#[inline(always)] pub fn blue(self) -> Style { self.fg(Color::Blue) }
#[inline(always)] pub fn magenta(self) -> Style { self.fg(Color::Magenta) }
#[inline(always)] pub fn cyan(self) -> Style { self.fg(Color::Cyan) }
#[inline(always)] pub fn white(self) -> Style { self.fg(Color::White) }
#[inline(always)] pub fn on_black(self) -> Style { self.bg(Color::Black) }
#[inline(always)] pub fn on_red(self) -> Style { self.bg(Color::Red) }
#[inline(always)] pub fn on_green(self) -> Style { self.bg(Color::Green) }
#[inline(always)] pub fn on_yellow(self) -> Style { self.bg(Color::Yellow) }
#[inline(always)] pub fn on_blue(self) -> Style { self.bg(Color::Blue) }
#[inline(always)] pub fn on_magenta(self) -> Style { self.bg(Color::Magenta) }
#[inline(always)] pub fn on_cyan(self) -> Style { self.bg(Color::Cyan) }
#[inline(always)] pub fn on_white(self) -> Style { self.bg(Color::White) }
#[inline(always)] pub fn bold(self) -> Style { self.attr(Attribute::Bold) }
#[inline(always)] pub fn dim(self) -> Style { self.attr(Attribute::Dim) }
#[inline(always)] pub fn underlined(self) -> Style { self.attr(Attribute::Underlined) }
#[inline(always)] pub fn blink(self) -> Style { self.attr(Attribute::Blink) }
#[inline(always)] pub fn reverse(self) -> Style { self.attr(Attribute::Reverse) }
#[inline(always)] pub fn hidden(self) -> Style { self.attr(Attribute::Hidden) }
}
pub fn style<D>(val: D) -> StyledObject<D> {
Style::new().apply_to(val)
}
#[derive(Clone)]
pub struct StyledObject<D> {
style: Style,
val: D,
}
impl<D> StyledObject<D> {
#[inline(always)]
pub fn force_styling(mut self, value: bool) -> StyledObject<D> {
self.style = self.style.force_styling(value);
self
}
#[inline(always)]
pub fn fg(mut self, color: Color) -> StyledObject<D> {
self.style = self.style.fg(color);
self
}
#[inline(always)]
pub fn bg(mut self, color: Color) -> StyledObject<D> {
self.style = self.style.bg(color);
self
}
#[inline(always)]
pub fn attr(mut self, attr: Attribute) -> StyledObject<D> {
self.style = self.style.attr(attr);
self
}
#[inline(always)] pub fn black(self) -> StyledObject<D> { self.fg(Color::Black) }
#[inline(always)] pub fn red(self) -> StyledObject<D> { self.fg(Color::Red) }
#[inline(always)] pub fn green(self) -> StyledObject<D> { self.fg(Color::Green) }
#[inline(always)] pub fn yellow(self) -> StyledObject<D> { self.fg(Color::Yellow) }
#[inline(always)] pub fn blue(self) -> StyledObject<D> { self.fg(Color::Blue) }
#[inline(always)] pub fn magenta(self) -> StyledObject<D> { self.fg(Color::Magenta) }
#[inline(always)] pub fn cyan(self) -> StyledObject<D> { self.fg(Color::Cyan) }
#[inline(always)] pub fn white(self) -> StyledObject<D> { self.fg(Color::White) }
#[inline(always)] pub fn on_black(self) -> StyledObject<D> { self.bg(Color::Black) }
#[inline(always)] pub fn on_red(self) -> StyledObject<D> { self.bg(Color::Red) }
#[inline(always)] pub fn on_green(self) -> StyledObject<D> { self.bg(Color::Green) }
#[inline(always)] pub fn on_yellow(self) -> StyledObject<D> { self.bg(Color::Yellow) }
#[inline(always)] pub fn on_blue(self) -> StyledObject<D> { self.bg(Color::Blue) }
#[inline(always)] pub fn on_magenta(self) -> StyledObject<D> { self.bg(Color::Magenta) }
#[inline(always)] pub fn on_cyan(self) -> StyledObject<D> { self.bg(Color::Cyan) }
#[inline(always)] pub fn on_white(self) -> StyledObject<D> { self.bg(Color::White) }
#[inline(always)] pub fn bold(self) -> StyledObject<D> { self.attr(Attribute::Bold) }
#[inline(always)] pub fn dim(self) -> StyledObject<D> { self.attr(Attribute::Dim) }
#[inline(always)] pub fn underlined(self) -> StyledObject<D> { self.attr(Attribute::Underlined) }
#[inline(always)] pub fn blink(self) -> StyledObject<D> { self.attr(Attribute::Blink) }
#[inline(always)] pub fn reverse(self) -> StyledObject<D> { self.attr(Attribute::Reverse) }
#[inline(always)] pub fn hidden(self) -> StyledObject<D> { self.attr(Attribute::Hidden) }
}
macro_rules! impl_fmt {
($name:ident) => {
impl<D: fmt::$name> fmt::$name for StyledObject<D> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut reset = false;
if self.style.force.unwrap_or_else(colors_enabled) {
if let Some(fg) = self.style.fg {
write!(f, "\x1b[{}m", fg.ansi_num() + 30)?;
reset = true;
}
if let Some(bg) = self.style.bg {
write!(f, "\x1b[{}m", bg.ansi_num() + 40)?;
reset = true;
}
for attr in &self.style.attrs {
write!(f, "\x1b[{}m", attr.ansi_num())?;
reset = true;
}
}
fmt::$name::fmt(&self.val, f)?;
if reset {
write!(f, "\x1b[0m")?;
}
Ok(())
}
}
}
}
impl_fmt!(Binary);
impl_fmt!(Debug);
impl_fmt!(Display);
impl_fmt!(LowerExp);
impl_fmt!(LowerHex);
impl_fmt!(Octal);
impl_fmt!(Pointer);
impl_fmt!(UpperExp);
impl_fmt!(UpperHex);
#[test]
fn test_text_width() {
let s = style("foo").red().on_black().bold().force_styling(true).to_string();
assert_eq!(measure_text_width(&s), 3);
}