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Module texture

Module texture 

Source
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Textures and their samplers.

Structs§

Info
A reference to a Texture.
Sampler
Texture sampler properties for filtering and wrapping modes.
Texture
A texture and its sampler.
TextureTransformKHR_texture_transform
Many techniques can be used to optimize resource usage for a 3d scene. Chief among them is the ability to minimize the number of textures the GPU must load. To achieve this, many engines encourage packing many objects’ low-resolution textures into a single large texture atlas. The region of the resulting atlas that corresponds with each object is then defined by vertical and horizontal offsets, and the width and height of the region.

Enums§

MagFilter
Magnification filter.
MinFilter
Minification filter.
WrappingMode
Texture co-ordinate wrapping mode.