[go: up one dir, main page]

Module gltf::material

source ·
Expand description

Material properties of primitives.

Structs

The material appearance of a primitive.
Defines the normal texture of a material.
Defines the occlusion texture of a material.
A set of parameter values that are used to define the metallic-roughness material model from Physically-Based Rendering (PBR) methodology.
PbrSpecularGlossinessKHR_materials_pbrSpecularGlossiness
A set of parameter values that are used to define the specular-glossiness material model from Physically-Based Rendering (PBR) methodology.
SpecularKHR_materials_specular
Parameter values that define the strength and colour of the specular reflection of the material
TransmissionKHR_materials_transmission
A set of parameter values that are used to define the transmissions factor of the material
VolumeKHR_materials_volume
Parameter values that define a volume for the transmission of light through the material

Enums

The alpha rendering mode of a material.