Struct gltf::Mesh
[−]
[src]
pub struct Mesh {
pub extensions: Option<Map<String, Value>>,
pub extras: Option<Map<String, Value>>,
pub name: Option<String>,
pub primitives: Vec<MeshPrimitive>,
}Fields
extensions: Option<Map<String, Value>>
Optional data targeting official extensions
extras: Option<Map<String, Value>>
Optional application specific data
name: Option<String>
Optional user-defined name for this object
primitives: Vec<MeshPrimitive>