use buffer;
use extensions;
use serde;
use std::{self, fmt, marker};
use texture;
use path::Path;
use validation::{Error, Validate};
use {Accessor, Animation, Asset, Buffer, Camera, Extras, Image, Material, Mesh, Node, Scene, Skin, Texture};
pub trait Get<T> {
fn get(&self, id: &Index<T>) -> Option<&T>;
}
#[derive(Clone, Copy)]
pub struct Index<T>(u32, marker::PhantomData<T>);
#[derive(Clone, Debug, Default, Deserialize, Validate)]
pub struct Root {
#[serde(default)]
pub accessors: Vec<Accessor>,
#[serde(default)]
pub animations: Vec<Animation>,
pub asset: Asset,
#[serde(default)]
pub buffers: Vec<Buffer>,
#[serde(default, rename = "bufferViews")]
pub buffer_views: Vec<buffer::View>,
pub scene: Option<Index<Scene>>,
#[serde(default)]
pub extensions: extensions::root::Root,
#[serde(default)]
pub extras: Extras,
#[serde(default, rename = "extensionsUsed")]
pub extensions_used: Vec<String>,
#[serde(default, rename = "extensionsRequired")]
pub extensions_required: Vec<String>,
#[serde(default)]
pub cameras: Vec<Camera>,
#[serde(default)]
pub images: Vec<Image>,
#[serde(default)]
pub materials: Vec<Material>,
#[serde(default)]
pub meshes: Vec<Mesh>,
#[serde(default)]
pub nodes: Vec<Node>,
#[serde(default)]
pub samplers: Vec<texture::Sampler>,
#[serde(default)]
pub scenes: Vec<Scene>,
#[serde(default)]
pub skins: Vec<Skin>,
#[serde(default)]
pub textures: Vec<Texture>,
}
impl Root {
pub fn get<T>(&self, index: &Index<T>) -> Option<&T>
where Self: Get<T>
{
(self as &Get<T>).get(index)
}
}
impl<T> Index<T> {
fn new(value: u32) -> Self {
Index(value, std::marker::PhantomData)
}
pub fn value(&self) -> usize {
self.0 as usize
}
}
impl<T> serde::Serialize for Index<T> {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: ::serde::Serializer
{
serializer.serialize_u64(self.value() as u64)
}
}
impl<'de, T> serde::Deserialize<'de> for Index<T> {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: serde::Deserializer<'de>
{
struct Visitor<T>(marker::PhantomData<T>);
impl<'de, T> serde::de::Visitor<'de> for Visitor<T> {
type Value = Index<T>;
fn expecting(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
formatter.write_str("index into child of root")
}
fn visit_u64<E>(self, value: u64) -> Result<Self::Value, E>
where E: serde::de::Error
{
Ok(Index::new(value as u32))
}
}
deserializer.deserialize_u64(Visitor::<T>(marker::PhantomData))
}
}
impl<T> fmt::Debug for Index<T> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.0)
}
}
impl<T> fmt::Display for Index<T> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.0)
}
}
impl<T: Validate> Validate for Index<T>
where Root: Get<T>
{
fn validate_minimally<P, R>(&self, root: &Root, path: P, report: &mut R)
where P: Fn() -> Path, R: FnMut(&Fn() -> Path, Error)
{
if root.get(self).is_none() {
report(&path, Error::IndexOutOfBounds);
}
}
}
macro_rules! impl_get {
($ty:ty, $field:ident) => {
impl<'a> Get<$ty> for Root {
fn get(&self, index: &Index<$ty>) -> Option<&$ty> {
self.$field.get(index.value())
}
}
}
}
impl_get!(Accessor, accessors);
impl_get!(Animation, animations);
impl_get!(Buffer, buffers);
impl_get!(buffer::View, buffer_views);
impl_get!(Camera, cameras);
impl_get!(Image, images);
impl_get!(Material, materials);
impl_get!(Mesh, meshes);
impl_get!(Node, nodes);
impl_get!(texture::Sampler, samplers);
impl_get!(Scene, scenes);
impl_get!(Skin, skins);
impl_get!(Texture, textures);