[build-dependencies.gl_generator]
version = "0.13"
[features]
default = ["web-sys"]
stdweb = ["std_web", "webgl_stdweb"]
web-sys = ["web_sys", "js-sys", "wasm-bindgen"]
[lib]
name = "glow"
path = "src/lib.rs"
[package]
authors = ["Joshua Groves <josh@joshgroves.com>"]
build = "build.rs"
description = "GL on Whatever: a set of bindings to run GL anywhere (Open GL, OpenGL ES, and WebGL) and avoid target-specific code."
edition = "2018"
homepage = "https://github.com/grovesNL/glow.git"
license = "MIT OR Apache-2.0"
name = "glow"
repository = "https://github.com/grovesNL/glow"
version = "0.3.0-alpha3"
[target."cfg(not(any(target_arch = \"wasm32\")))".dependencies.glutin]
optional = true
version = "0.22.0-alpha3"
[target."cfg(not(any(target_arch = \"wasm32\")))".dependencies.sdl2]
optional = true
version = "0.32"
[target."cfg(target_arch = \"wasm32\")".dependencies.js-sys]
optional = true
version = "~0.3"
[target."cfg(target_arch = \"wasm32\")".dependencies.slotmap]
version = "0.3"
[target."cfg(target_arch = \"wasm32\")".dependencies.std_web]
optional = true
package = "stdweb"
version = "0.4.18"
[target."cfg(target_arch = \"wasm32\")".dependencies.wasm-bindgen]
optional = true
version = "~0.2"
[target."cfg(target_arch = \"wasm32\")".dependencies.web_sys]
features = ["Document", "Element", "HtmlCanvasElement", "WebGlActiveInfo", "WebGlBuffer", "WebGlFramebuffer", "WebGlProgram", "WebGlRenderbuffer", "WebGlRenderingContext", "WebGl2RenderingContext", "WebGlSampler", "WebGlShader", "WebGlSync", "WebGlTexture", "WebGlUniformLocation", "WebGlVertexArrayObject", "Window"]
optional = true
package = "web-sys"
version = "~0.3.23"
[target."cfg(target_arch = \"wasm32\")".dependencies.webgl_stdweb]
optional = true
version = "0.3"