#[macro_use]
extern crate glium;
use glium::Surface;
mod support;
#[test]
fn get_opengl_version() {
let display = support::build_display();
let version = display.get_opengl_version();
display.assert_no_error(None);
assert!(version.1 >= 1);
}
#[test]
fn clear_color() {
let display = support::build_display();
let texture = support::build_renderable_texture(&display);
texture.as_surface().clear_color(1.0, 0.0, 0.0, 1.0);
let data: Vec<Vec<(u8, u8, u8, u8)>> = texture.read();
for row in data.iter() {
for pixel in row.iter() {
assert_eq!(pixel, &(255, 0, 0, 255));
}
}
display.assert_no_error(None);
}
#[test]
fn clear_color_rect() {
let display = support::build_display();
let texture = support::build_renderable_texture(&display);
texture.as_surface().clear_color(1.0, 0.0, 0.0, 1.0);
let rect = glium::Rect { left: 512, bottom: 0, width: 512, height: 1024 };
texture.as_surface().clear(Some(&rect), Some((0.0, 1.0, 0.0, 1.0)), None, None);
let data: Vec<Vec<(u8, u8, u8, u8)>> = texture.read();
for row in data.iter() {
for (col, pixel) in row.iter().enumerate() {
if col >= 512 {
assert_eq!(pixel, &(0, 255, 0, 255));
} else {
assert_eq!(pixel, &(255, 0, 0, 255));
}
}
}
display.assert_no_error(None);
}
#[test]
fn release_shader_compiler() {
let display = support::build_display();
display.release_shader_compiler();
display.assert_no_error(None);
}
#[test]
fn timestamp_query() {
let display = support::build_display();
let query1 = glium::debug::TimestampQuery::new(&display);
let query1 = query1.map(|q| q.get());
let query2 = glium::debug::TimestampQuery::new(&display);
let query2 = query2.map(|q| q.get());
match (query1, query2) {
(Some(q1), Some(q2)) => assert!(q2 >= q1 && q1 != 0),
_ => ()
};
display.assert_no_error(None);
}
#[test]
fn sync() {
let display = support::build_display();
let fence = glium::SyncFence::new(&display);
if let Ok(fence) = fence {
fence.wait();
}
display.assert_no_error(None);
}
#[test]
fn multiple_displays() {
let display1 = support::build_display();
let display2 = support::build_display();
let (vb1, ib1, program1) = support::build_fullscreen_red_pipeline(&display1);
let (vb2, ib2, program2) = support::build_fullscreen_red_pipeline(&display2);
let texture1 = support::build_renderable_texture(&display1);
let texture2 = support::build_renderable_texture(&display2);
texture1.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);
texture2.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);
texture1.as_surface().draw(&vb1, &ib1, &program1, &glium::uniforms::EmptyUniforms,
&Default::default()).unwrap();
texture2.as_surface().draw(&vb2, &ib2, &program2, &glium::uniforms::EmptyUniforms,
&Default::default()).unwrap();
texture2.as_surface().clear_color(0.0, 1.0, 0.0, 0.0);
let read_back: Vec<Vec<(u8, u8, u8, u8)>> = texture1.read();
for row in read_back.iter() {
for pixel in row.iter() {
assert_eq!(pixel, &(255, 0, 0, 255));
}
}
let read_back: Vec<Vec<(u8, u8, u8, u8)>> = texture2.read();
for row in read_back.iter() {
for pixel in row.iter() {
assert_eq!(pixel, &(0, 255, 0, 0));
}
}
display1.assert_no_error(None);
display2.assert_no_error(None);
}
#[test]
fn debug_string() {
let display = support::build_display();
display.insert_debug_marker("Hello world").ok();
display.assert_no_error(None);
}
#[test]
fn is_context_lost() {
let display = support::build_display();
display.is_context_lost();
display.assert_no_error(None);
}