#[macro_use]
extern crate glium;
#[cfg(feature = "image")]
extern crate image;
use glium::Surface;
use glium::glutin;
use glium::index::PrimitiveType;
use std::path::Path;
#[cfg(not(feature = "image"))]
fn main() {
println!("You need to compile glium with the `image` feature in order to run this example");
}
#[cfg(feature = "image")]
fn main() {
use glium::DisplayBuild;
let display = glutin::WindowBuilder::new()
.with_visibility(false)
.build_glium()
.unwrap();
let vertex_buffer = {
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
color: [f32; 3],
}
implement_vertex!(Vertex, position, color);
glium::VertexBuffer::new(&display,
vec![
Vertex { position: [-0.5, -0.5], color: [0.0, 1.0, 0.0] },
Vertex { position: [ 0.0, 0.5], color: [0.0, 0.0, 1.0] },
Vertex { position: [ 0.5, -0.5], color: [1.0, 0.0, 0.0] },
]
)
};
let index_buffer = glium::IndexBuffer::new(&display, PrimitiveType::TrianglesList,
vec![0u16, 1, 2]);
let program = program!(&display,
140 => {
vertex: "
#version 140
uniform mat4 matrix;
in vec2 position;
in vec3 color;
out vec3 vColor;
void main() {
gl_Position = vec4(position, 0.0, 1.0) * matrix;
vColor = color;
}
",
fragment: "
#version 140
in vec3 vColor;
out vec4 f_color;
void main() {
f_color = vec4(vColor, 1.0);
}
"
},
110 => {
vertex: "
#version 110
uniform mat4 matrix;
attribute vec2 position;
attribute vec3 color;
varying vec3 vColor;
void main() {
gl_Position = vec4(position, 0.0, 1.0) * matrix;
vColor = color;
}
",
fragment: "
#version 110
varying vec3 vColor;
void main() {
gl_FragColor = vec4(vColor, 1.0);
}
",
},
).unwrap();
let uniforms = uniform! {
matrix: [
[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0f32]
]
};
let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.0, 0.0);
target.draw(&vertex_buffer, &index_buffer, &program, &uniforms, &Default::default()).unwrap();
target.finish();
let image: image::DynamicImage = display.read_front_buffer();
let mut output = std::fs::File::create(&Path::new("glium-example-screenshot.png")).unwrap();
image.save(&mut output, image::ImageFormat::PNG).unwrap();
}