extern crate glutin;
#[macro_use]
extern crate glium;
use glium::Surface;
mod support;
#[test]
fn instancing() {
let display = support::build_display();
let buffer1 = {
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
}
implement_vertex!(Vertex, position);
glium::VertexBuffer::new(&display,
vec![
Vertex { position: [-1.0, 1.0] },
Vertex { position: [ 1.0, 1.0] },
Vertex { position: [-1.0, -1.0] },
Vertex { position: [ 1.0, -1.0] },
]
)
};
let buffer2 = {
#[derive(Copy, Clone)]
struct Vertex {
color: [f32; 3],
}
implement_vertex!(Vertex, color);
glium::vertex::VertexBuffer::new(&display,
vec![
Vertex { color: [0.0, 0.0, 1.0] },
Vertex { color: [0.0, 0.0, 1.0] },
Vertex { color: [0.0, 0.0, 1.0] },
Vertex { color: [1.0, 0.0, 0.0] },
]
)
};
let buffer2 = match buffer2.per_instance_if_supported() {
Some(b) => b,
None => return
};
let index_buffer = glium::IndexBuffer::new(&display,
glium::index::TriangleStrip(vec![0u16, 1, 2, 3]));
let program = match glium::Program::from_source(&display,
"
#version 330
in vec2 position;
in vec3 color;
out vec3 v_color;
flat out int instance;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
v_color = color;
instance = gl_InstanceID;
}
",
"
#version 330
in vec3 v_color;
flat in int instance;
void main() {
if (instance != 3) {
discard;
}
gl_FragColor = vec4(v_color, 1.0);
}
",
None) {
Ok(p) => p,
_ => return
};
let texture = support::build_renderable_texture(&display);
texture.as_surface().clear_color(0.0, 0.0, 0.0, 0.0);
texture.as_surface().draw((&buffer1, buffer2), &index_buffer, &program, &uniform!{},
&std::default::Default::default()).unwrap();
let data: Vec<Vec<(f32, f32, f32, f32)>> = texture.read();
for row in data.iter() {
for pixel in row.iter() {
assert_eq!(pixel, &(1.0, 0.0, 0.0, 1.0));
}
}
display.assert_no_error();
}
#[test]
fn per_instance_length_mismatch() {
let display = support::build_display();
let buffer1 = {
#[derive(Copy, Clone)]
struct Vertex {
position: [f32; 2],
}
implement_vertex!(Vertex, position);
glium::VertexBuffer::new(&display,
vec![
Vertex { position: [-1.0, 1.0] },
Vertex { position: [ 1.0, 1.0] },
Vertex { position: [-1.0, -1.0] },
Vertex { position: [ 1.0, -1.0] },
]
)
};
let buffer2 = {
#[derive(Copy, Clone)]
struct Vertex {
color: [f32; 3],
}
implement_vertex!(Vertex, color);
glium::vertex::VertexBuffer::new(&display,
vec![
Vertex { color: [0.0, 0.0, 1.0] },
Vertex { color: [0.0, 0.0, 1.0] },
Vertex { color: [0.0, 0.0, 1.0] },
Vertex { color: [1.0, 0.0, 0.0] },
]
)
};
let buffer2 = match buffer2.per_instance_if_supported() {
Some(b) => b,
None => return
};
let buffer3 = {
#[derive(Copy, Clone)]
struct Vertex {
color: [f32; 3],
}
implement_vertex!(Vertex, color);
glium::vertex::VertexBuffer::new(&display,
vec![
Vertex { color: [0.0, 0.0, 1.0] },
Vertex { color: [0.0, 0.0, 1.0] },
Vertex { color: [0.0, 0.0, 1.0] },
]
)
};
let buffer3 = match buffer3.per_instance_if_supported() {
Some(b) => b,
None => return
};
let index_buffer = glium::IndexBuffer::new(&display,
glium::index::TriangleStrip(vec![0u16, 1, 2, 3]));
let program = glium::Program::from_source(&display,
"
#version 110
void main() {
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
",
"
#version 110
void main() {
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);
}
",
None).unwrap();
match display.draw().draw((&buffer1, buffer2, buffer3), &index_buffer, &program, &uniform!{},
&std::default::Default::default())
{
Err(glium::DrawError::InstancesCountMismatch) => (),
a => panic!("{:?}", a)
}
display.assert_no_error();
}