{% macro impl_mat4_inverse() %}
// Based on https://github.com/g-truc/glm `glm_mat4_inverse`
let fac0 = {
let swp0a = i32x4_shuffle::<3, 3, 7, 7>(self.w_axis.0, self.z_axis.0);
let swp0b = i32x4_shuffle::<2, 2, 6, 6>(self.w_axis.0, self.z_axis.0);
let swp00 = i32x4_shuffle::<2, 2, 6, 6>(self.z_axis.0, self.y_axis.0);
let swp01 = i32x4_shuffle::<0, 0, 4, 6>(swp0a, swp0a);
let swp02 = i32x4_shuffle::<0, 0, 4, 6>(swp0b, swp0b);
let swp03 = i32x4_shuffle::<3, 3, 7, 7>(self.z_axis.0, self.y_axis.0);
let mul00 = f32x4_mul(swp00, swp01);
let mul01 = f32x4_mul(swp02, swp03);
f32x4_sub(mul00, mul01)
};
let fac1 = {
let swp0a = i32x4_shuffle::<3, 3, 7, 7>(self.w_axis.0, self.z_axis.0);
let swp0b = i32x4_shuffle::<1, 1, 5, 5>(self.w_axis.0, self.z_axis.0);
let swp00 = i32x4_shuffle::<1, 1, 5, 5>(self.z_axis.0, self.y_axis.0);
let swp01 = i32x4_shuffle::<0, 0, 4, 6>(swp0a, swp0a);
let swp02 = i32x4_shuffle::<0, 0, 4, 6>(swp0b, swp0b);
let swp03 = i32x4_shuffle::<3, 3, 7, 7>(self.z_axis.0, self.y_axis.0);
let mul00 = f32x4_mul(swp00, swp01);
let mul01 = f32x4_mul(swp02, swp03);
f32x4_sub(mul00, mul01)
};
let fac2 = {
let swp0a = i32x4_shuffle::<2, 2, 6, 6>(self.w_axis.0, self.z_axis.0);
let swp0b = i32x4_shuffle::<1, 1, 5, 5>(self.w_axis.0, self.z_axis.0);
let swp00 = i32x4_shuffle::<1, 1, 5, 5>(self.z_axis.0, self.y_axis.0);
let swp01 = i32x4_shuffle::<0, 0, 4, 6>(swp0a, swp0a);
let swp02 = i32x4_shuffle::<0, 0, 4, 6>(swp0b, swp0b);
let swp03 = i32x4_shuffle::<2, 2, 6, 6>(self.z_axis.0, self.y_axis.0);
let mul00 = f32x4_mul(swp00, swp01);
let mul01 = f32x4_mul(swp02, swp03);
f32x4_sub(mul00, mul01)
};
let fac3 = {
let swp0a = i32x4_shuffle::<3, 3, 7, 7>(self.w_axis.0, self.z_axis.0);
let swp0b = i32x4_shuffle::<0, 0, 4, 4>(self.w_axis.0, self.z_axis.0);
let swp00 = i32x4_shuffle::<0, 0, 4, 4>(self.z_axis.0, self.y_axis.0);
let swp01 = i32x4_shuffle::<0, 0, 4, 6>(swp0a, swp0a);
let swp02 = i32x4_shuffle::<0, 0, 4, 6>(swp0b, swp0b);
let swp03 = i32x4_shuffle::<3, 3, 7, 7>(self.z_axis.0, self.y_axis.0);
let mul00 = f32x4_mul(swp00, swp01);
let mul01 = f32x4_mul(swp02, swp03);
f32x4_sub(mul00, mul01)
};
let fac4 = {
let swp0a = i32x4_shuffle::<2, 2, 6, 6>(self.w_axis.0, self.z_axis.0);
let swp0b = i32x4_shuffle::<0, 0, 4, 4>(self.w_axis.0, self.z_axis.0);
let swp00 = i32x4_shuffle::<0, 0, 4, 4>(self.z_axis.0, self.y_axis.0);
let swp01 = i32x4_shuffle::<0, 0, 4, 6>(swp0a, swp0a);
let swp02 = i32x4_shuffle::<0, 0, 4, 6>(swp0b, swp0b);
let swp03 = i32x4_shuffle::<2, 2, 6, 6>(self.z_axis.0, self.y_axis.0);
let mul00 = f32x4_mul(swp00, swp01);
let mul01 = f32x4_mul(swp02, swp03);
f32x4_sub(mul00, mul01)
};
let fac5 = {
let swp0a = i32x4_shuffle::<1, 1, 5, 5>(self.w_axis.0, self.z_axis.0);
let swp0b = i32x4_shuffle::<0, 0, 4, 4>(self.w_axis.0, self.z_axis.0);
let swp00 = i32x4_shuffle::<0, 0, 4, 4>(self.z_axis.0, self.y_axis.0);
let swp01 = i32x4_shuffle::<0, 0, 4, 6>(swp0a, swp0a);
let swp02 = i32x4_shuffle::<0, 0, 4, 6>(swp0b, swp0b);
let swp03 = i32x4_shuffle::<1, 1, 5, 5>(self.z_axis.0, self.y_axis.0);
let mul00 = f32x4_mul(swp00, swp01);
let mul01 = f32x4_mul(swp02, swp03);
f32x4_sub(mul00, mul01)
};
let sign_a = f32x4(-1.0, 1.0, -1.0, 1.0);
let sign_b = f32x4(1.0, -1.0, 1.0, -1.0);
let temp0 = i32x4_shuffle::<0, 0, 4, 4>(self.y_axis.0, self.x_axis.0);
let vec0 = i32x4_shuffle::<0, 2, 6, 6>(temp0, temp0);
let temp1 = i32x4_shuffle::<1, 1, 5, 5>(self.y_axis.0, self.x_axis.0);
let vec1 = i32x4_shuffle::<0, 2, 6, 6>(temp1, temp1);
let temp2 = i32x4_shuffle::<2, 2, 6, 6>(self.y_axis.0, self.x_axis.0);
let vec2 = i32x4_shuffle::<0, 2, 6, 6>(temp2, temp2);
let temp3 = i32x4_shuffle::<3, 3, 7, 7>(self.y_axis.0, self.x_axis.0);
let vec3 = i32x4_shuffle::<0, 2, 6, 6>(temp3, temp3);
let mul00 = f32x4_mul(vec1, fac0);
let mul01 = f32x4_mul(vec2, fac1);
let mul02 = f32x4_mul(vec3, fac2);
let sub00 = f32x4_sub(mul00, mul01);
let add00 = f32x4_add(sub00, mul02);
let inv0 = f32x4_mul(sign_b, add00);
let mul03 = f32x4_mul(vec0, fac0);
let mul04 = f32x4_mul(vec2, fac3);
let mul05 = f32x4_mul(vec3, fac4);
let sub01 = f32x4_sub(mul03, mul04);
let add01 = f32x4_add(sub01, mul05);
let inv1 = f32x4_mul(sign_a, add01);
let mul06 = f32x4_mul(vec0, fac1);
let mul07 = f32x4_mul(vec1, fac3);
let mul08 = f32x4_mul(vec3, fac5);
let sub02 = f32x4_sub(mul06, mul07);
let add02 = f32x4_add(sub02, mul08);
let inv2 = f32x4_mul(sign_b, add02);
let mul09 = f32x4_mul(vec0, fac2);
let mul10 = f32x4_mul(vec1, fac4);
let mul11 = f32x4_mul(vec2, fac5);
let sub03 = f32x4_sub(mul09, mul10);
let add03 = f32x4_add(sub03, mul11);
let inv3 = f32x4_mul(sign_a, add03);
let row0 = i32x4_shuffle::<0, 0, 4, 4>(inv0, inv1);
let row1 = i32x4_shuffle::<0, 0, 4, 4>(inv2, inv3);
let row2 = i32x4_shuffle::<0, 2, 4, 6>(row0, row1);
let dot0 = dot4(self.x_axis.0, row2);
glam_assert!(dot0 != 0.0);
let rcp0 = f32x4_splat(dot0.recip());
Self {
x_axis: Vec4(f32x4_mul(inv0, rcp0)),
y_axis: Vec4(f32x4_mul(inv1, rcp0)),
z_axis: Vec4(f32x4_mul(inv2, rcp0)),
w_axis: Vec4(f32x4_mul(inv3, rcp0)),
}
{% endmacro impl_mat4_inverse %}