use crate::{coresimd::*, f32::math, BVec3, BVec3A, FloatExt, Quat, Vec2, Vec3, Vec4};
use core::fmt;
use core::iter::{Product, Sum};
use core::{f32, ops::*};
use core::simd::{cmp::SimdPartialEq, cmp::SimdPartialOrd, num::SimdFloat, *};
use std::simd::StdFloat;
#[inline(always)]
#[must_use]
pub const fn vec3a(x: f32, y: f32, z: f32) -> Vec3A {
Vec3A::new(x, y, z)
}
#[derive(Clone, Copy)]
#[repr(transparent)]
pub struct Vec3A(pub(crate) f32x4);
impl Vec3A {
pub const ZERO: Self = Self::splat(0.0);
pub const ONE: Self = Self::splat(1.0);
pub const NEG_ONE: Self = Self::splat(-1.0);
pub const MIN: Self = Self::splat(f32::MIN);
pub const MAX: Self = Self::splat(f32::MAX);
pub const NAN: Self = Self::splat(f32::NAN);
pub const INFINITY: Self = Self::splat(f32::INFINITY);
pub const NEG_INFINITY: Self = Self::splat(f32::NEG_INFINITY);
pub const X: Self = Self::new(1.0, 0.0, 0.0);
pub const Y: Self = Self::new(0.0, 1.0, 0.0);
pub const Z: Self = Self::new(0.0, 0.0, 1.0);
pub const NEG_X: Self = Self::new(-1.0, 0.0, 0.0);
pub const NEG_Y: Self = Self::new(0.0, -1.0, 0.0);
pub const NEG_Z: Self = Self::new(0.0, 0.0, -1.0);
pub const AXES: [Self; 3] = [Self::X, Self::Y, Self::Z];
#[inline(always)]
#[must_use]
pub const fn new(x: f32, y: f32, z: f32) -> Self {
Self(f32x4::from_array([x, y, z, z]))
}
#[inline]
#[must_use]
pub const fn splat(v: f32) -> Self {
Self(Simd::from_array([v; 4]))
}
#[inline]
#[must_use]
pub fn map<F>(self, f: F) -> Self
where
F: Fn(f32) -> f32,
{
Self::new(f(self.x), f(self.y), f(self.z))
}
#[inline]
#[must_use]
pub fn select(mask: BVec3A, if_true: Self, if_false: Self) -> Self {
Self(mask.0.select(if_true.0, if_false.0))
}
#[inline]
#[must_use]
pub const fn from_array(a: [f32; 3]) -> Self {
Self::new(a[0], a[1], a[2])
}
#[inline]
#[must_use]
pub const fn to_array(&self) -> [f32; 3] {
unsafe { *(self as *const Vec3A as *const [f32; 3]) }
}
#[inline]
#[must_use]
pub const fn from_slice(slice: &[f32]) -> Self {
assert!(slice.len() >= 3);
Self::new(slice[0], slice[1], slice[2])
}
#[inline]
pub fn write_to_slice(self, slice: &mut [f32]) {
slice[..3].copy_from_slice(&self.to_array());
}
#[inline]
#[must_use]
pub fn from_vec4(v: Vec4) -> Self {
Self(v.0)
}
#[inline]
#[must_use]
pub fn extend(self, w: f32) -> Vec4 {
Vec4::new(self.x, self.y, self.z, w)
}
#[inline]
#[must_use]
pub fn truncate(self) -> Vec2 {
use crate::swizzles::Vec3Swizzles;
self.xy()
}
#[inline]
#[must_use]
pub fn with_x(mut self, x: f32) -> Self {
self.x = x;
self
}
#[inline]
#[must_use]
pub fn with_y(mut self, y: f32) -> Self {
self.y = y;
self
}
#[inline]
#[must_use]
pub fn with_z(mut self, z: f32) -> Self {
self.z = z;
self
}
#[inline]
#[must_use]
pub fn dot(self, rhs: Self) -> f32 {
dot3(self.0, rhs.0)
}
#[inline]
#[must_use]
pub fn dot_into_vec(self, rhs: Self) -> Self {
Self(dot3_into_f32x4(self.0, rhs.0))
}
#[inline]
#[must_use]
pub fn cross(self, rhs: Self) -> Self {
let lhszxy = simd_swizzle!(self.0, [2, 0, 1, 1]);
let rhszxy = simd_swizzle!(rhs.0, [2, 0, 1, 1]);
let lhszxy_rhs = lhszxy * rhs.0;
let rhszxy_lhs = rhszxy * self.0;
let sub = lhszxy_rhs - rhszxy_lhs;
Self(simd_swizzle!(sub, [2, 0, 1, 1]))
}
#[inline]
#[must_use]
pub fn min(self, rhs: Self) -> Self {
Self(self.0.simd_min(rhs.0))
}
#[inline]
#[must_use]
pub fn max(self, rhs: Self) -> Self {
Self(self.0.simd_max(rhs.0))
}
#[inline]
#[must_use]
pub fn clamp(self, min: Self, max: Self) -> Self {
glam_assert!(min.cmple(max).all(), "clamp: expected min <= max");
self.max(min).min(max)
}
#[inline]
#[must_use]
pub fn min_element(self) -> f32 {
let v = self.0;
let v = v.simd_min(simd_swizzle!(v, [2, 2, 1, 1]));
let v = v.simd_min(simd_swizzle!(v, [1, 0, 0, 0]));
v[0]
}
#[inline]
#[must_use]
pub fn max_element(self) -> f32 {
let v = self.0;
let v = v.simd_max(simd_swizzle!(v, [2, 2, 0, 0]));
let v = v.simd_max(simd_swizzle!(v, [1, 0, 0, 0]));
v[0]
}
#[doc(alias = "argmin")]
#[inline]
#[must_use]
pub fn min_position(self) -> usize {
let mut min = self.x;
let mut index = 0;
if self.y < min {
min = self.y;
index = 1;
}
if self.z < min {
index = 2;
}
index
}
#[doc(alias = "argmax")]
#[inline]
#[must_use]
pub fn max_position(self) -> usize {
let mut max = self.x;
let mut index = 0;
if self.y > max {
max = self.y;
index = 1;
}
if self.z > max {
index = 2;
}
index
}
#[inline]
#[must_use]
pub fn element_sum(self) -> f32 {
simd_swizzle!(self.0, Self::ZERO.0, [0, 1, 2, 4]).reduce_sum()
}
#[inline]
#[must_use]
pub fn element_product(self) -> f32 {
simd_swizzle!(self.0, Self::ONE.0, [0, 1, 2, 4]).reduce_product()
}
#[inline]
#[must_use]
pub fn cmpeq(self, rhs: Self) -> BVec3A {
BVec3A(f32x4::simd_eq(self.0, rhs.0))
}
#[inline]
#[must_use]
pub fn cmpne(self, rhs: Self) -> BVec3A {
BVec3A(f32x4::simd_ne(self.0, rhs.0))
}
#[inline]
#[must_use]
pub fn cmpge(self, rhs: Self) -> BVec3A {
BVec3A(f32x4::simd_ge(self.0, rhs.0))
}
#[inline]
#[must_use]
pub fn cmpgt(self, rhs: Self) -> BVec3A {
BVec3A(f32x4::simd_gt(self.0, rhs.0))
}
#[inline]
#[must_use]
pub fn cmple(self, rhs: Self) -> BVec3A {
BVec3A(f32x4::simd_le(self.0, rhs.0))
}
#[inline]
#[must_use]
pub fn cmplt(self, rhs: Self) -> BVec3A {
BVec3A(f32x4::simd_lt(self.0, rhs.0))
}
#[inline]
#[must_use]
pub fn abs(self) -> Self {
Self(self.0.abs())
}
#[inline]
#[must_use]
pub fn signum(self) -> Self {
Self(self.0.signum())
}
#[inline]
#[must_use]
pub fn copysign(self, rhs: Self) -> Self {
Self(self.0.copysign(rhs.0))
}
#[inline]
#[must_use]
pub fn is_negative_bitmask(self) -> u32 {
(self.0.is_sign_negative().to_bitmask() & 0x7) as u32
}
#[inline]
#[must_use]
pub fn is_finite(self) -> bool {
self.is_finite_mask().all()
}
pub fn is_finite_mask(self) -> BVec3A {
BVec3A(f32x4::is_finite(self.0))
}
#[inline]
#[must_use]
pub fn is_nan(self) -> bool {
self.is_nan_mask().any()
}
#[inline]
#[must_use]
pub fn is_nan_mask(self) -> BVec3A {
BVec3A(f32x4::is_nan(self.0))
}
#[doc(alias = "magnitude")]
#[inline]
#[must_use]
pub fn length(self) -> f32 {
let dot = dot3_in_x(self.0, self.0);
dot.sqrt()[0]
}
#[doc(alias = "magnitude2")]
#[inline]
#[must_use]
pub fn length_squared(self) -> f32 {
self.dot(self)
}
#[inline]
#[must_use]
pub fn length_recip(self) -> f32 {
let dot = dot3_in_x(self.0, self.0);
dot.sqrt().recip()[0]
}
#[inline]
#[must_use]
pub fn distance(self, rhs: Self) -> f32 {
(self - rhs).length()
}
#[inline]
#[must_use]
pub fn distance_squared(self, rhs: Self) -> f32 {
(self - rhs).length_squared()
}
#[inline]
#[must_use]
pub fn div_euclid(self, rhs: Self) -> Self {
Self::new(
math::div_euclid(self.x, rhs.x),
math::div_euclid(self.y, rhs.y),
math::div_euclid(self.z, rhs.z),
)
}
#[inline]
#[must_use]
pub fn rem_euclid(self, rhs: Self) -> Self {
Self::new(
math::rem_euclid(self.x, rhs.x),
math::rem_euclid(self.y, rhs.y),
math::rem_euclid(self.z, rhs.z),
)
}
#[inline]
#[must_use]
pub fn normalize(self) -> Self {
let length = dot3_into_f32x4(self.0, self.0).sqrt();
#[allow(clippy::let_and_return)]
let normalized = Self(self.0 / length);
glam_assert!(normalized.is_finite());
normalized
}
#[inline]
#[must_use]
pub fn try_normalize(self) -> Option<Self> {
let rcp = self.length_recip();
if rcp.is_finite() && rcp > 0.0 {
Some(self * rcp)
} else {
None
}
}
#[inline]
#[must_use]
pub fn normalize_or(self, fallback: Self) -> Self {
let rcp = self.length_recip();
if rcp.is_finite() && rcp > 0.0 {
self * rcp
} else {
fallback
}
}
#[inline]
#[must_use]
pub fn normalize_or_zero(self) -> Self {
self.normalize_or(Self::ZERO)
}
#[inline]
#[must_use]
pub fn is_normalized(self) -> bool {
math::abs(self.length_squared() - 1.0) <= 2e-4
}
#[inline]
#[must_use]
pub fn project_onto(self, rhs: Self) -> Self {
let other_len_sq_rcp = rhs.dot(rhs).recip();
glam_assert!(other_len_sq_rcp.is_finite());
rhs * self.dot(rhs) * other_len_sq_rcp
}
#[doc(alias("plane"))]
#[inline]
#[must_use]
pub fn reject_from(self, rhs: Self) -> Self {
self - self.project_onto(rhs)
}
#[inline]
#[must_use]
pub fn project_onto_normalized(self, rhs: Self) -> Self {
glam_assert!(rhs.is_normalized());
rhs * self.dot(rhs)
}
#[doc(alias("plane"))]
#[inline]
#[must_use]
pub fn reject_from_normalized(self, rhs: Self) -> Self {
self - self.project_onto_normalized(rhs)
}
#[inline]
#[must_use]
pub fn round(self) -> Self {
Self(self.0.round())
}
#[inline]
#[must_use]
pub fn floor(self) -> Self {
Self(self.0.floor())
}
#[inline]
#[must_use]
pub fn ceil(self) -> Self {
Self(self.0.ceil())
}
#[inline]
#[must_use]
pub fn trunc(self) -> Self {
Self(self.0.trunc())
}
#[inline]
#[must_use]
pub fn fract(self) -> Self {
self - self.trunc()
}
#[inline]
#[must_use]
pub fn fract_gl(self) -> Self {
self - self.floor()
}
#[inline]
#[must_use]
pub fn exp(self) -> Self {
Self::new(math::exp(self.x), math::exp(self.y), math::exp(self.z))
}
#[inline]
#[must_use]
pub fn powf(self, n: f32) -> Self {
Self::new(
math::powf(self.x, n),
math::powf(self.y, n),
math::powf(self.z, n),
)
}
#[inline]
#[must_use]
pub fn recip(self) -> Self {
Self(self.0.recip())
}
#[doc(alias = "mix")]
#[inline]
#[must_use]
pub fn lerp(self, rhs: Self, s: f32) -> Self {
self * (1.0 - s) + rhs * s
}
#[inline]
#[must_use]
pub fn move_towards(&self, rhs: Self, d: f32) -> Self {
let a = rhs - *self;
let len = a.length();
if len <= d || len <= 1e-4 {
return rhs;
}
*self + a / len * d
}
#[inline]
pub fn midpoint(self, rhs: Self) -> Self {
(self + rhs) * 0.5
}
#[inline]
#[must_use]
pub fn abs_diff_eq(self, rhs: Self, max_abs_diff: f32) -> bool {
self.sub(rhs).abs().cmple(Self::splat(max_abs_diff)).all()
}
#[inline]
#[must_use]
pub fn clamp_length(self, min: f32, max: f32) -> Self {
glam_assert!(0.0 <= min);
glam_assert!(min <= max);
let length_sq = self.length_squared();
if length_sq < min * min {
min * (self / math::sqrt(length_sq))
} else if length_sq > max * max {
max * (self / math::sqrt(length_sq))
} else {
self
}
}
#[inline]
#[must_use]
pub fn clamp_length_max(self, max: f32) -> Self {
glam_assert!(0.0 <= max);
let length_sq = self.length_squared();
if length_sq > max * max {
max * (self / math::sqrt(length_sq))
} else {
self
}
}
#[inline]
#[must_use]
pub fn clamp_length_min(self, min: f32) -> Self {
glam_assert!(0.0 <= min);
let length_sq = self.length_squared();
if length_sq < min * min {
min * (self / math::sqrt(length_sq))
} else {
self
}
}
#[inline]
#[must_use]
pub fn mul_add(self, a: Self, b: Self) -> Self {
Self(self.0.mul_add(a.0, b.0))
}
#[inline]
#[must_use]
pub fn reflect(self, normal: Self) -> Self {
glam_assert!(normal.is_normalized());
self - 2.0 * self.dot(normal) * normal
}
#[inline]
#[must_use]
pub fn refract(self, normal: Self, eta: f32) -> Self {
glam_assert!(self.is_normalized());
glam_assert!(normal.is_normalized());
let n_dot_i = normal.dot(self);
let k = 1.0 - eta * eta * (1.0 - n_dot_i * n_dot_i);
if k >= 0.0 {
eta * self - (eta * n_dot_i + math::sqrt(k)) * normal
} else {
Self::ZERO
}
}
#[inline]
#[must_use]
pub fn angle_between(self, rhs: Self) -> f32 {
math::acos_approx(
self.dot(rhs)
.div(math::sqrt(self.length_squared().mul(rhs.length_squared()))),
)
}
#[inline]
#[must_use]
pub fn rotate_towards(self, rhs: Self, max_angle: f32) -> Self {
let angle_between = self.angle_between(rhs);
let angle = max_angle.clamp(angle_between - core::f32::consts::PI, angle_between);
let axis = self
.cross(rhs)
.try_normalize()
.unwrap_or_else(|| self.any_orthogonal_vector().normalize());
Quat::from_axis_angle(axis.into(), angle) * self
}
#[inline]
#[must_use]
pub fn any_orthogonal_vector(&self) -> Self {
if math::abs(self.x) > math::abs(self.y) {
Self::new(-self.z, 0.0, self.x) } else {
Self::new(0.0, self.z, -self.y) }
}
#[inline]
#[must_use]
pub fn any_orthonormal_vector(&self) -> Self {
glam_assert!(self.is_normalized());
let sign = math::signum(self.z);
let a = -1.0 / (sign + self.z);
let b = self.x * self.y * a;
Self::new(b, sign + self.y * self.y * a, -self.y)
}
#[inline]
#[must_use]
pub fn any_orthonormal_pair(&self) -> (Self, Self) {
glam_assert!(self.is_normalized());
let sign = math::signum(self.z);
let a = -1.0 / (sign + self.z);
let b = self.x * self.y * a;
(
Self::new(1.0 + sign * self.x * self.x * a, sign * b, -sign * self.x),
Self::new(b, sign + self.y * self.y * a, -self.y),
)
}
#[inline]
#[must_use]
pub fn slerp(self, rhs: Self, s: f32) -> Self {
let self_length = self.length();
let rhs_length = rhs.length();
let dot = self.dot(rhs) / (self_length * rhs_length);
if math::abs(dot) < 1.0 - 3e-7 {
let theta = math::acos_approx(dot);
let sin_theta = math::sin(theta);
let t1 = math::sin(theta * (1. - s));
let t2 = math::sin(theta * s);
let result_length = self_length.lerp(rhs_length, s);
return (self * (result_length / self_length) * t1
+ rhs * (result_length / rhs_length) * t2)
* sin_theta.recip();
}
if dot < 0.0 {
let axis = self.any_orthogonal_vector().normalize().into();
let rotation = Quat::from_axis_angle(axis, core::f32::consts::PI * s);
let result_length = self_length.lerp(rhs_length, s);
rotation * self * (result_length / self_length)
} else {
self.lerp(rhs, s)
}
}
#[inline]
#[must_use]
pub fn as_dvec3(&self) -> crate::DVec3 {
crate::DVec3::new(self.x as f64, self.y as f64, self.z as f64)
}
#[inline]
#[must_use]
pub fn as_i8vec3(&self) -> crate::I8Vec3 {
crate::I8Vec3::new(self.x as i8, self.y as i8, self.z as i8)
}
#[inline]
#[must_use]
pub fn as_u8vec3(&self) -> crate::U8Vec3 {
crate::U8Vec3::new(self.x as u8, self.y as u8, self.z as u8)
}
#[inline]
#[must_use]
pub fn as_i16vec3(&self) -> crate::I16Vec3 {
crate::I16Vec3::new(self.x as i16, self.y as i16, self.z as i16)
}
#[inline]
#[must_use]
pub fn as_u16vec3(&self) -> crate::U16Vec3 {
crate::U16Vec3::new(self.x as u16, self.y as u16, self.z as u16)
}
#[inline]
#[must_use]
pub fn as_ivec3(&self) -> crate::IVec3 {
crate::IVec3::new(self.x as i32, self.y as i32, self.z as i32)
}
#[inline]
#[must_use]
pub fn as_uvec3(&self) -> crate::UVec3 {
crate::UVec3::new(self.x as u32, self.y as u32, self.z as u32)
}
#[inline]
#[must_use]
pub fn as_i64vec3(&self) -> crate::I64Vec3 {
crate::I64Vec3::new(self.x as i64, self.y as i64, self.z as i64)
}
#[inline]
#[must_use]
pub fn as_u64vec3(&self) -> crate::U64Vec3 {
crate::U64Vec3::new(self.x as u64, self.y as u64, self.z as u64)
}
#[inline]
#[must_use]
pub fn as_usizevec3(&self) -> crate::USizeVec3 {
crate::USizeVec3::new(self.x as usize, self.y as usize, self.z as usize)
}
}
impl Default for Vec3A {
#[inline(always)]
fn default() -> Self {
Self::ZERO
}
}
impl PartialEq for Vec3A {
#[inline]
fn eq(&self, rhs: &Self) -> bool {
self.cmpeq(*rhs).all()
}
}
impl Div<Vec3A> for Vec3A {
type Output = Self;
#[inline]
fn div(self, rhs: Self) -> Self {
Self(self.0 / rhs.0)
}
}
impl Div<&Vec3A> for Vec3A {
type Output = Vec3A;
#[inline]
fn div(self, rhs: &Vec3A) -> Vec3A {
self.div(*rhs)
}
}
impl Div<&Vec3A> for &Vec3A {
type Output = Vec3A;
#[inline]
fn div(self, rhs: &Vec3A) -> Vec3A {
(*self).div(*rhs)
}
}
impl Div<Vec3A> for &Vec3A {
type Output = Vec3A;
#[inline]
fn div(self, rhs: Vec3A) -> Vec3A {
(*self).div(rhs)
}
}
impl DivAssign<Vec3A> for Vec3A {
#[inline]
fn div_assign(&mut self, rhs: Self) {
self.0 /= rhs.0;
}
}
impl DivAssign<&Vec3A> for Vec3A {
#[inline]
fn div_assign(&mut self, rhs: &Vec3A) {
self.div_assign(*rhs)
}
}
impl Div<f32> for Vec3A {
type Output = Self;
#[inline]
fn div(self, rhs: f32) -> Self {
Self(self.0 / f32x4::splat(rhs))
}
}
impl Div<&f32> for Vec3A {
type Output = Vec3A;
#[inline]
fn div(self, rhs: &f32) -> Vec3A {
self.div(*rhs)
}
}
impl Div<&f32> for &Vec3A {
type Output = Vec3A;
#[inline]
fn div(self, rhs: &f32) -> Vec3A {
(*self).div(*rhs)
}
}
impl Div<f32> for &Vec3A {
type Output = Vec3A;
#[inline]
fn div(self, rhs: f32) -> Vec3A {
(*self).div(rhs)
}
}
impl DivAssign<f32> for Vec3A {
#[inline]
fn div_assign(&mut self, rhs: f32) {
self.0 /= f32x4::splat(rhs);
}
}
impl DivAssign<&f32> for Vec3A {
#[inline]
fn div_assign(&mut self, rhs: &f32) {
self.div_assign(*rhs)
}
}
impl Div<Vec3A> for f32 {
type Output = Vec3A;
#[inline]
fn div(self, rhs: Vec3A) -> Vec3A {
Vec3A(f32x4::splat(self) / rhs.0)
}
}
impl Div<&Vec3A> for f32 {
type Output = Vec3A;
#[inline]
fn div(self, rhs: &Vec3A) -> Vec3A {
self.div(*rhs)
}
}
impl Div<&Vec3A> for &f32 {
type Output = Vec3A;
#[inline]
fn div(self, rhs: &Vec3A) -> Vec3A {
(*self).div(*rhs)
}
}
impl Div<Vec3A> for &f32 {
type Output = Vec3A;
#[inline]
fn div(self, rhs: Vec3A) -> Vec3A {
(*self).div(rhs)
}
}
impl Mul<Vec3A> for Vec3A {
type Output = Self;
#[inline]
fn mul(self, rhs: Self) -> Self {
Self(self.0 * rhs.0)
}
}
impl Mul<&Vec3A> for Vec3A {
type Output = Vec3A;
#[inline]
fn mul(self, rhs: &Vec3A) -> Vec3A {
self.mul(*rhs)
}
}
impl Mul<&Vec3A> for &Vec3A {
type Output = Vec3A;
#[inline]
fn mul(self, rhs: &Vec3A) -> Vec3A {
(*self).mul(*rhs)
}
}
impl Mul<Vec3A> for &Vec3A {
type Output = Vec3A;
#[inline]
fn mul(self, rhs: Vec3A) -> Vec3A {
(*self).mul(rhs)
}
}
impl MulAssign<Vec3A> for Vec3A {
#[inline]
fn mul_assign(&mut self, rhs: Self) {
self.0 *= rhs.0;
}
}
impl MulAssign<&Vec3A> for Vec3A {
#[inline]
fn mul_assign(&mut self, rhs: &Vec3A) {
self.mul_assign(*rhs)
}
}
impl Mul<f32> for Vec3A {
type Output = Self;
#[inline]
fn mul(self, rhs: f32) -> Self {
Self(self.0 * f32x4::splat(rhs))
}
}
impl Mul<&f32> for Vec3A {
type Output = Vec3A;
#[inline]
fn mul(self, rhs: &f32) -> Vec3A {
self.mul(*rhs)
}
}
impl Mul<&f32> for &Vec3A {
type Output = Vec3A;
#[inline]
fn mul(self, rhs: &f32) -> Vec3A {
(*self).mul(*rhs)
}
}
impl Mul<f32> for &Vec3A {
type Output = Vec3A;
#[inline]
fn mul(self, rhs: f32) -> Vec3A {
(*self).mul(rhs)
}
}
impl MulAssign<f32> for Vec3A {
#[inline]
fn mul_assign(&mut self, rhs: f32) {
self.0 *= f32x4::splat(rhs);
}
}
impl MulAssign<&f32> for Vec3A {
#[inline]
fn mul_assign(&mut self, rhs: &f32) {
self.mul_assign(*rhs)
}
}
impl Mul<Vec3A> for f32 {
type Output = Vec3A;
#[inline]
fn mul(self, rhs: Vec3A) -> Vec3A {
Vec3A(f32x4::splat(self) * rhs.0)
}
}
impl Mul<&Vec3A> for f32 {
type Output = Vec3A;
#[inline]
fn mul(self, rhs: &Vec3A) -> Vec3A {
self.mul(*rhs)
}
}
impl Mul<&Vec3A> for &f32 {
type Output = Vec3A;
#[inline]
fn mul(self, rhs: &Vec3A) -> Vec3A {
(*self).mul(*rhs)
}
}
impl Mul<Vec3A> for &f32 {
type Output = Vec3A;
#[inline]
fn mul(self, rhs: Vec3A) -> Vec3A {
(*self).mul(rhs)
}
}
impl Add<Vec3A> for Vec3A {
type Output = Self;
#[inline]
fn add(self, rhs: Self) -> Self {
Self(self.0 + rhs.0)
}
}
impl Add<&Vec3A> for Vec3A {
type Output = Vec3A;
#[inline]
fn add(self, rhs: &Vec3A) -> Vec3A {
self.add(*rhs)
}
}
impl Add<&Vec3A> for &Vec3A {
type Output = Vec3A;
#[inline]
fn add(self, rhs: &Vec3A) -> Vec3A {
(*self).add(*rhs)
}
}
impl Add<Vec3A> for &Vec3A {
type Output = Vec3A;
#[inline]
fn add(self, rhs: Vec3A) -> Vec3A {
(*self).add(rhs)
}
}
impl AddAssign<Vec3A> for Vec3A {
#[inline]
fn add_assign(&mut self, rhs: Self) {
self.0 += rhs.0;
}
}
impl AddAssign<&Vec3A> for Vec3A {
#[inline]
fn add_assign(&mut self, rhs: &Vec3A) {
self.add_assign(*rhs)
}
}
impl Add<f32> for Vec3A {
type Output = Self;
#[inline]
fn add(self, rhs: f32) -> Self {
Self(self.0 + f32x4::splat(rhs))
}
}
impl Add<&f32> for Vec3A {
type Output = Vec3A;
#[inline]
fn add(self, rhs: &f32) -> Vec3A {
self.add(*rhs)
}
}
impl Add<&f32> for &Vec3A {
type Output = Vec3A;
#[inline]
fn add(self, rhs: &f32) -> Vec3A {
(*self).add(*rhs)
}
}
impl Add<f32> for &Vec3A {
type Output = Vec3A;
#[inline]
fn add(self, rhs: f32) -> Vec3A {
(*self).add(rhs)
}
}
impl AddAssign<f32> for Vec3A {
#[inline]
fn add_assign(&mut self, rhs: f32) {
self.0 += f32x4::splat(rhs);
}
}
impl AddAssign<&f32> for Vec3A {
#[inline]
fn add_assign(&mut self, rhs: &f32) {
self.add_assign(*rhs)
}
}
impl Add<Vec3A> for f32 {
type Output = Vec3A;
#[inline]
fn add(self, rhs: Vec3A) -> Vec3A {
Vec3A(f32x4::splat(self) + rhs.0)
}
}
impl Add<&Vec3A> for f32 {
type Output = Vec3A;
#[inline]
fn add(self, rhs: &Vec3A) -> Vec3A {
self.add(*rhs)
}
}
impl Add<&Vec3A> for &f32 {
type Output = Vec3A;
#[inline]
fn add(self, rhs: &Vec3A) -> Vec3A {
(*self).add(*rhs)
}
}
impl Add<Vec3A> for &f32 {
type Output = Vec3A;
#[inline]
fn add(self, rhs: Vec3A) -> Vec3A {
(*self).add(rhs)
}
}
impl Sub<Vec3A> for Vec3A {
type Output = Self;
#[inline]
fn sub(self, rhs: Self) -> Self {
Self(self.0 - rhs.0)
}
}
impl Sub<&Vec3A> for Vec3A {
type Output = Vec3A;
#[inline]
fn sub(self, rhs: &Vec3A) -> Vec3A {
self.sub(*rhs)
}
}
impl Sub<&Vec3A> for &Vec3A {
type Output = Vec3A;
#[inline]
fn sub(self, rhs: &Vec3A) -> Vec3A {
(*self).sub(*rhs)
}
}
impl Sub<Vec3A> for &Vec3A {
type Output = Vec3A;
#[inline]
fn sub(self, rhs: Vec3A) -> Vec3A {
(*self).sub(rhs)
}
}
impl SubAssign<Vec3A> for Vec3A {
#[inline]
fn sub_assign(&mut self, rhs: Vec3A) {
self.0 -= rhs.0;
}
}
impl SubAssign<&Vec3A> for Vec3A {
#[inline]
fn sub_assign(&mut self, rhs: &Vec3A) {
self.sub_assign(*rhs)
}
}
impl Sub<f32> for Vec3A {
type Output = Self;
#[inline]
fn sub(self, rhs: f32) -> Self {
Self(self.0 - f32x4::splat(rhs))
}
}
impl Sub<&f32> for Vec3A {
type Output = Vec3A;
#[inline]
fn sub(self, rhs: &f32) -> Vec3A {
self.sub(*rhs)
}
}
impl Sub<&f32> for &Vec3A {
type Output = Vec3A;
#[inline]
fn sub(self, rhs: &f32) -> Vec3A {
(*self).sub(*rhs)
}
}
impl Sub<f32> for &Vec3A {
type Output = Vec3A;
#[inline]
fn sub(self, rhs: f32) -> Vec3A {
(*self).sub(rhs)
}
}
impl SubAssign<f32> for Vec3A {
#[inline]
fn sub_assign(&mut self, rhs: f32) {
self.0 -= f32x4::splat(rhs);
}
}
impl SubAssign<&f32> for Vec3A {
#[inline]
fn sub_assign(&mut self, rhs: &f32) {
self.sub_assign(*rhs)
}
}
impl Sub<Vec3A> for f32 {
type Output = Vec3A;
#[inline]
fn sub(self, rhs: Vec3A) -> Vec3A {
Vec3A(f32x4::splat(self) - rhs.0)
}
}
impl Sub<&Vec3A> for f32 {
type Output = Vec3A;
#[inline]
fn sub(self, rhs: &Vec3A) -> Vec3A {
self.sub(*rhs)
}
}
impl Sub<&Vec3A> for &f32 {
type Output = Vec3A;
#[inline]
fn sub(self, rhs: &Vec3A) -> Vec3A {
(*self).sub(*rhs)
}
}
impl Sub<Vec3A> for &f32 {
type Output = Vec3A;
#[inline]
fn sub(self, rhs: Vec3A) -> Vec3A {
(*self).sub(rhs)
}
}
impl Rem<Vec3A> for Vec3A {
type Output = Self;
#[inline]
fn rem(self, rhs: Self) -> Self {
Self(self.0 % rhs.0)
}
}
impl Rem<&Vec3A> for Vec3A {
type Output = Vec3A;
#[inline]
fn rem(self, rhs: &Vec3A) -> Vec3A {
self.rem(*rhs)
}
}
impl Rem<&Vec3A> for &Vec3A {
type Output = Vec3A;
#[inline]
fn rem(self, rhs: &Vec3A) -> Vec3A {
(*self).rem(*rhs)
}
}
impl Rem<Vec3A> for &Vec3A {
type Output = Vec3A;
#[inline]
fn rem(self, rhs: Vec3A) -> Vec3A {
(*self).rem(rhs)
}
}
impl RemAssign<Vec3A> for Vec3A {
#[inline]
fn rem_assign(&mut self, rhs: Self) {
self.0 %= rhs.0;
}
}
impl RemAssign<&Vec3A> for Vec3A {
#[inline]
fn rem_assign(&mut self, rhs: &Vec3A) {
self.rem_assign(*rhs)
}
}
impl Rem<f32> for Vec3A {
type Output = Self;
#[inline]
fn rem(self, rhs: f32) -> Self {
self.rem(Self::splat(rhs))
}
}
impl Rem<&f32> for Vec3A {
type Output = Vec3A;
#[inline]
fn rem(self, rhs: &f32) -> Vec3A {
self.rem(*rhs)
}
}
impl Rem<&f32> for &Vec3A {
type Output = Vec3A;
#[inline]
fn rem(self, rhs: &f32) -> Vec3A {
(*self).rem(*rhs)
}
}
impl Rem<f32> for &Vec3A {
type Output = Vec3A;
#[inline]
fn rem(self, rhs: f32) -> Vec3A {
(*self).rem(rhs)
}
}
impl RemAssign<f32> for Vec3A {
#[inline]
fn rem_assign(&mut self, rhs: f32) {
self.0 %= f32x4::splat(rhs);
}
}
impl RemAssign<&f32> for Vec3A {
#[inline]
fn rem_assign(&mut self, rhs: &f32) {
self.rem_assign(*rhs)
}
}
impl Rem<Vec3A> for f32 {
type Output = Vec3A;
#[inline]
fn rem(self, rhs: Vec3A) -> Vec3A {
Vec3A::splat(self).rem(rhs)
}
}
impl Rem<&Vec3A> for f32 {
type Output = Vec3A;
#[inline]
fn rem(self, rhs: &Vec3A) -> Vec3A {
self.rem(*rhs)
}
}
impl Rem<&Vec3A> for &f32 {
type Output = Vec3A;
#[inline]
fn rem(self, rhs: &Vec3A) -> Vec3A {
(*self).rem(*rhs)
}
}
impl Rem<Vec3A> for &f32 {
type Output = Vec3A;
#[inline]
fn rem(self, rhs: Vec3A) -> Vec3A {
(*self).rem(rhs)
}
}
#[cfg(not(target_arch = "spirv"))]
impl AsRef<[f32; 3]> for Vec3A {
#[inline]
fn as_ref(&self) -> &[f32; 3] {
unsafe { &*(self as *const Vec3A as *const [f32; 3]) }
}
}
#[cfg(not(target_arch = "spirv"))]
impl AsMut<[f32; 3]> for Vec3A {
#[inline]
fn as_mut(&mut self) -> &mut [f32; 3] {
unsafe { &mut *(self as *mut Vec3A as *mut [f32; 3]) }
}
}
impl Sum for Vec3A {
#[inline]
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = Self>,
{
iter.fold(Self::ZERO, Self::add)
}
}
impl<'a> Sum<&'a Self> for Vec3A {
#[inline]
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = &'a Self>,
{
iter.fold(Self::ZERO, |a, &b| Self::add(a, b))
}
}
impl Product for Vec3A {
#[inline]
fn product<I>(iter: I) -> Self
where
I: Iterator<Item = Self>,
{
iter.fold(Self::ONE, Self::mul)
}
}
impl<'a> Product<&'a Self> for Vec3A {
#[inline]
fn product<I>(iter: I) -> Self
where
I: Iterator<Item = &'a Self>,
{
iter.fold(Self::ONE, |a, &b| Self::mul(a, b))
}
}
impl Neg for Vec3A {
type Output = Self;
#[inline]
fn neg(self) -> Self {
Self(-self.0)
}
}
impl Neg for &Vec3A {
type Output = Vec3A;
#[inline]
fn neg(self) -> Vec3A {
(*self).neg()
}
}
impl Index<usize> for Vec3A {
type Output = f32;
#[inline]
fn index(&self, index: usize) -> &Self::Output {
&self.0[index]
}
}
impl IndexMut<usize> for Vec3A {
#[inline]
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
&mut self.0[index]
}
}
impl fmt::Display for Vec3A {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
if let Some(p) = f.precision() {
write!(f, "[{:.*}, {:.*}, {:.*}]", p, self.x, p, self.y, p, self.z)
} else {
write!(f, "[{}, {}, {}]", self.x, self.y, self.z)
}
}
}
impl fmt::Debug for Vec3A {
fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
fmt.debug_tuple(stringify!(Vec3A))
.field(&self.x)
.field(&self.y)
.field(&self.z)
.finish()
}
}
impl From<Vec3A> for f32x4 {
#[inline(always)]
fn from(t: Vec3A) -> Self {
t.0
}
}
impl From<f32x4> for Vec3A {
#[inline(always)]
fn from(t: f32x4) -> Self {
Self(t)
}
}
impl From<[f32; 3]> for Vec3A {
#[inline]
fn from(a: [f32; 3]) -> Self {
Self::new(a[0], a[1], a[2])
}
}
impl From<Vec3A> for [f32; 3] {
#[inline]
fn from(v: Vec3A) -> Self {
unsafe { *(v.0.to_array().as_ptr() as *const Self) }
}
}
impl From<(f32, f32, f32)> for Vec3A {
#[inline]
fn from(t: (f32, f32, f32)) -> Self {
Self::new(t.0, t.1, t.2)
}
}
impl From<Vec3A> for (f32, f32, f32) {
#[inline]
fn from(v: Vec3A) -> Self {
unsafe { *(v.0.to_array().as_ptr() as *const Self) }
}
}
impl From<Vec3> for Vec3A {
#[inline]
fn from(v: Vec3) -> Self {
Self::new(v.x, v.y, v.z)
}
}
impl From<Vec3A> for Vec3 {
#[inline]
fn from(v: Vec3A) -> Self {
unsafe { *(v.0.to_array().as_ptr() as *const Self) }
}
}
impl From<(Vec2, f32)> for Vec3A {
#[inline]
fn from((v, z): (Vec2, f32)) -> Self {
Self::new(v.x, v.y, z)
}
}
impl Deref for Vec3A {
type Target = crate::deref::Vec3<f32>;
#[inline]
fn deref(&self) -> &Self::Target {
unsafe { &*(self as *const Self).cast() }
}
}
impl DerefMut for Vec3A {
#[inline]
fn deref_mut(&mut self) -> &mut Self::Target {
unsafe { &mut *(self as *mut Self).cast() }
}
}
impl From<BVec3> for Vec3A {
#[inline]
fn from(v: BVec3) -> Self {
Self::new(f32::from(v.x), f32::from(v.y), f32::from(v.z))
}
}
impl From<BVec3A> for Vec3A {
#[inline]
fn from(v: BVec3A) -> Self {
let bool_array: [bool; 3] = v.into();
Self::new(
f32::from(bool_array[0]),
f32::from(bool_array[1]),
f32::from(bool_array[2]),
)
}
}