#[path = "support/macros.rs"]
#[macro_use]
mod macros;
mod support;
use criterion::{criterion_group, criterion_main, Criterion};
use glam::f32::{Vec3, Vec3A};
use std::ops::Mul;
use support::{random_mat3, random_quat, random_vec3a};
bench_binop!(
quat_mul_vec3a,
"quat mul vec3a",
op => mul,
from1 => random_quat,
from2 => random_vec3a
);
bench_binop!(
mat3_mul_vec3a,
"mat3 mul vec3a",
op => mul,
from1 => random_mat3,
from2 => random_vec3a
);
#[inline]
fn vec3a_to_rgb_op(v: Vec3A) -> u32 {
let (red, green, blue) = (v.min(Vec3A::one()).max(Vec3A::zero()) * 255.0).into();
((red as u32) << 16 | (green as u32) << 8 | (blue as u32)).into()
}
#[inline]
fn vec3a_deref(v: Vec3A) -> [f32; 3] {
[v.x, v.y, v.z]
}
#[inline]
fn vec3a_into_array(v: Vec3A) -> [f32; 3] {
v.into()
}
#[inline]
fn vec3a_into_tuple(v: Vec3A) -> (f32, f32, f32) {
v.into()
}
#[inline]
fn vec3a_into_vec3(v: Vec3A) -> Vec3 {
v.into()
}
bench_func!(
vec3a_to_vec3,
"vec3a into vec3",
op => vec3a_into_vec3,
from => random_vec3a
);
bench_func!(
vec3a_to_rgb,
"vec3a to rgb",
op => vec3a_to_rgb_op,
from => random_vec3a
);
bench_func!(
vec3a_to_array_deref,
"vec3a into array deref",
op => vec3a_deref,
from => random_vec3a
);
bench_func!(
vec3a_to_array_into,
"vec3a into array fast",
op => vec3a_into_array,
from => random_vec3a
);
bench_func!(
vec3a_to_tuple_into,
"vec3a into tuple fast",
op => vec3a_into_tuple,
from => random_vec3a
);
euler!(vec3a_euler, "vec3a euler", ty => Vec3A, storage => Vec3A, zero => Vec3A::zero(), rand => random_vec3a);
bench_binop!(
vec3a_angle_between,
"vec3a angle_between",
op => angle_between,
from1 => random_vec3a,
from2 => random_vec3a
);
criterion_group!(
benches,
quat_mul_vec3a,
mat3_mul_vec3a,
vec3a_angle_between,
vec3a_euler,
vec3a_to_rgb,
vec3a_to_array_deref,
vec3a_to_array_into,
vec3a_to_tuple_into,
vec3a_to_vec3,
);
criterion_main!(benches);