#![feature(trivial_bounds)]
use core::cell::Cell;
use encase::ShaderType;
use std::{borrow::Cow, rc::Rc, sync::Arc};
fn main() {}
#[derive(ShaderType)]
struct Test<'a> {
a: &'a u32,
b: &'a mut u32,
c: Box<u32>,
d: Cow<'a, u32>,
e: Rc<u32>,
f: Arc<u32>,
g: Cell<u32>,
}