use crate::{
containers::show_tooltip,
math::*,
paint::{self, color::WHITE, PaintCmd, Texture, Triangles, Vertex},
*,
};
impl Texture {
pub fn ui(&self, ui: &mut Ui) {
ui.add(label!(
"Texture size: {} x {} (hover to zoom)",
self.width,
self.height
));
let mut size = vec2(self.width as f32, self.height as f32);
if size.x > ui.available().width() {
size *= ui.available().width() / size.x;
}
let rect = ui.allocate_space(size);
let top_left = Vertex {
pos: rect.min,
uv: (0, 0),
color: WHITE,
};
let bottom_right = Vertex {
pos: rect.max,
uv: (self.width as u16 - 1, self.height as u16 - 1),
color: WHITE,
};
let mut triangles = Triangles::default();
triangles.add_rect(top_left, bottom_right);
ui.add_paint_cmd(PaintCmd::Triangles(triangles));
if ui.hovered(rect) {
show_tooltip(ui.ctx(), |ui| {
let pos = ui.top_left();
let zoom_rect = ui.allocate_space(vec2(128.0, 128.0));
let u = remap_clamp(pos.x, rect.range_x(), 0.0..=self.width as f32 - 1.0).round();
let v = remap_clamp(pos.y, rect.range_y(), 0.0..=self.height as f32 - 1.0).round();
let texel_radius = 32.0;
let u = clamp(u, texel_radius..=self.width as f32 - 1.0 - texel_radius);
let v = clamp(v, texel_radius..=self.height as f32 - 1.0 - texel_radius);
let top_left = Vertex {
pos: zoom_rect.min,
uv: ((u - texel_radius) as u16, (v - texel_radius) as u16),
color: WHITE,
};
let bottom_right = Vertex {
pos: zoom_rect.max,
uv: ((u + texel_radius) as u16, (v + texel_radius) as u16),
color: WHITE,
};
let mut triangles = Triangles::default();
triangles.add_rect(top_left, bottom_right);
ui.add_paint_cmd(PaintCmd::Triangles(triangles));
});
}
}
}
impl paint::FontDefinitions {
pub fn ui(&mut self, ui: &mut Ui) {
for (text_style, (_family, size)) in self.fonts.iter_mut() {
ui.add(
Slider::f32(size, 4.0..=40.0)
.precision(0)
.text(format!("{:?}", text_style)),
);
}
if ui.add(Button::new("Reset fonts")).clicked {
*self = paint::FontDefinitions::with_pixels_per_point(self.pixels_per_point);
}
}
}