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use super::{is_true, Coord, Handle, HandleType, WindowPositions};
use std::io::{self, Error, Result};
use std::str;
use std::mem::zeroed;
use winapi::ctypes::c_void;
use winapi::shared::minwindef::DWORD;
use winapi::shared::ntdef::NULL;
use winapi::um::consoleapi::ReadConsoleInputW;
use winapi::um::{
consoleapi::WriteConsoleW,
wincon::{
FillConsoleOutputAttribute, FillConsoleOutputCharacterA, GetLargestConsoleWindowSize,
SetConsoleTextAttribute, SetConsoleWindowInfo, COORD, INPUT_RECORD, SMALL_RECT,
},
winnt::HANDLE,
};
use InputRecord;
/// Could be used to do some basic things with the console.
pub struct Console {
handle: Handle,
}
impl Console {
/// Create new instance of `Console`.
///
/// This created instance will use the default output handle (STD_OUTPUT_HANDLE) as handle for the function call it wraps.
pub fn new() -> Result<Console> {
Ok(Console {
handle: Handle::new(HandleType::OutputHandle)?,
})
}
/// Sets the attributes of characters written to the console screen buffer by the WriteFile or WriteConsole function, or echoed by the ReadFile or ReadConsole function.
/// This function affects text written after the function call.
///
/// parameter: [wAttributes]
/// Wraps the underlying function call: [SetConsoleTextAttribute]
/// link: [https://docs.microsoft.com/en-us/windows/console/setconsoletextattribute]
pub fn set_text_attribute(&self, value: u16) -> Result<()> {
unsafe {
if !is_true(SetConsoleTextAttribute(*self.handle, value)) {
return Err(Error::last_os_error());
}
}
Ok(())
}
/// Sets the current size and position of a console screen buffer's window.
///
/// Wraps the underlying function call: [SetConsoleTextAttribute]
/// link: [https://docs.microsoft.com/en-us/windows/console/setconsoletextattribute]
pub fn set_console_info(&self, absolute: bool, rect: WindowPositions) -> Result<()> {
let absolute = match absolute {
true => 1,
false => 0,
};
let a = SMALL_RECT::from(rect);
unsafe {
if !is_true(SetConsoleWindowInfo(*self.handle, absolute, &a)) {
return Err(Error::last_os_error());
}
}
Ok(())
}
/// Writes a character to the console screen buffer a specified number of times, beginning at the specified coordinates
///
/// Wraps the underlying function call: [FillConsoleOutputCharacterA]
/// link: [https://docs.microsoft.com/en-us/windows/console/fillconsoleoutputcharacter]
pub fn fill_whit_character(
&self,
start_location: Coord,
cells_to_write: u32,
filling_char: char,
) -> Result<u32> {
let mut chars_written = 0;
unsafe {
// fill the cells in console with blanks
if !is_true(FillConsoleOutputCharacterA(
*self.handle,
filling_char as i8,
cells_to_write,
COORD::from(start_location),
&mut chars_written,
)) {
return Err(Error::last_os_error());
}
Ok(chars_written)
}
}
/// Sets the character attributes for a specified number of character cells, beginning at the specified coordinates in a screen buffer.
///
/// Wraps the underlying function call: [FillConsoleOutputAttribute]
/// link: [https://docs.microsoft.com/en-us/windows/console/fillconsoleoutputattribute]
pub fn fill_whit_attribute(
&self,
start_location: Coord,
cells_to_write: u32,
dw_attribute: u16,
) -> Result<u32> {
let mut cells_written = 0;
// Get the position of the current console window
unsafe {
if !is_true(FillConsoleOutputAttribute(
*self.handle,
dw_attribute,
cells_to_write,
COORD::from(start_location),
&mut cells_written,
)) {
return Err(Error::last_os_error());
}
}
Ok(cells_written)
}
/// Retrieves the size of the largest possible console window, based on the current font and the size of the display.
///
/// Wraps the underlying function call: [GetLargestConsoleWindowSize]
/// link: [https://docs.microsoft.com/en-us/windows/console/getlargestconsolewindowsize]
pub fn largest_window_size(&self) -> Coord {
Coord::from(unsafe { GetLargestConsoleWindowSize(*self.handle) })
}
/// Writes a character string to a console screen buffer beginning at the current cursor location.
///
/// Wraps the underlying function call: [WriteConsoleW]
/// link: [https://docs.microsoft.com/en-us/windows/console/writeconsole]
pub fn write_char_buffer(&self, buf: &[u8]) -> Result<usize> {
// get string from u8[] and parse it to an c_str
let utf8 = match str::from_utf8(buf) {
Ok(string) => string,
Err(_) => {
return Err(io::Error::new(
io::ErrorKind::Other,
"Could not parse to utf8 string",
));
}
};
let utf16: Vec<u16> = utf8.encode_utf16().collect();
let utf16_ptr: *const c_void = utf16.as_ptr() as *const _ as *const c_void;
let mut cells_written: u32 = 0;
// write to console
unsafe {
if !is_true(WriteConsoleW(
*self.handle,
utf16_ptr,
utf16.len() as u32,
&mut cells_written,
NULL,
)) {
return Err(io::Error::last_os_error());
}
}
Ok(utf8.as_bytes().len())
}
pub fn read_console_input(&self) -> Result<(u32, Vec<InputRecord>)> {
// Large buffers can overflow max heap size (?) and lead to errno 8
// "Not enough storage is available to process this command."
// It can be reproduced at Windows 7 i686 with `0x1000` buffer size.
let mut buf: [INPUT_RECORD; 0x800] = unsafe { zeroed() };
let mut size = 0;
if !is_true(unsafe {
ReadConsoleInputW(
*self.handle,
buf.as_mut_ptr(),
buf.len() as DWORD,
&mut size,
)
}) {
return Err(Error::last_os_error());
}
Ok((
size,
buf[..(size as usize)]
.iter()
.map(|x| InputRecord::from(*x))
.collect::<Vec<InputRecord>>(),
))
}
}
impl From<Handle> for Console {
/// Create a `Console` instance who's functions will be executed on the the given `Handle`
fn from(handle: Handle) -> Self {
Console { handle }
}
}
impl From<HANDLE> for Console {
/// Create a `Console` instance who's functions will be executed on the the given `HANDLE`
fn from(handle: HANDLE) -> Self {
Console {
handle: Handle::from(handle),
}
}
}