use line_drawing::Bresenham;
use line_drawing::XiaolinWu;
use Canvas;
use Drawable;
pub struct Line {
pub pt1: (usize, usize),
pub pt2: (usize, usize),
pub color: [u8; 4],
pub antialiased: bool,
}
impl Line {
pub fn new(
pt1: (usize, usize),
pt2: (usize, usize),
color: [u8; 4],
antialiased: bool,
) -> Line {
Line {
pt1,
pt2,
color,
antialiased,
}
}
}
impl Drawable for Line {
fn draw(&self, canvas: &mut Canvas) {
if !self.antialiased || self.pt1.0 == self.pt2.0 || self.pt1.1 == self.pt2.1 {
for (x, y) in Bresenham::new(
(self.pt1.0 as isize, self.pt1.1 as isize),
(self.pt2.0 as isize, self.pt2.1 as isize),
) {
if x < canvas.width as isize && y < canvas.height as isize {
canvas.draw_point(x as usize, y as usize, self.color)
}
}
} else {
for ((x, y), coverage) in XiaolinWu::<f32, isize>::new(
(self.pt1.0 as f32, self.pt1.1 as f32),
(self.pt2.0 as f32, self.pt2.1 as f32),
) {
if x < canvas.width as isize && y < canvas.height as isize {
let mut color = self.color;
color[3] = (f32::from(color[3]) * coverage) as u8;
canvas.draw_point(x as usize, y as usize, color)
}
}
}
}
}