#ifndef _HAVE_HASH_H
#define _HAVE_HASH_H
#include "types.h"
#ifdef __x86_64__
#define ROL64(_x, _r) ((((u64)(_x)) << (_r)) | (((u64)(_x)) >> (64 - (_r))))
static inline u32 hash32(const void* key, u32 len, u32 seed) {
const u64* data = (u64*)key;
u64 h1 = seed ^ len;
len >>= 3;
while (len--) {
u64 k1 = *data++;
k1 *= 0x87c37b91114253d5ULL;
k1 = ROL64(k1, 31);
k1 *= 0x4cf5ad432745937fULL;
h1 ^= k1;
h1 = ROL64(h1, 27);
h1 = h1 * 5 + 0x52dce729;
}
h1 ^= h1 >> 33;
h1 *= 0xff51afd7ed558ccdULL;
h1 ^= h1 >> 33;
h1 *= 0xc4ceb9fe1a85ec53ULL;
h1 ^= h1 >> 33;
return h1;
}
#else
#define ROL32(_x, _r) ((((u32)(_x)) << (_r)) | (((u32)(_x)) >> (32 - (_r))))
static inline u32 hash32(const void* key, u32 len, u32 seed) {
const u32* data = (u32*)key;
u32 h1 = seed ^ len;
len >>= 2;
while (len--) {
u32 k1 = *data++;
k1 *= 0xcc9e2d51;
k1 = ROL32(k1, 15);
k1 *= 0x1b873593;
h1 ^= k1;
h1 = ROL32(h1, 13);
h1 = h1 * 5 + 0xe6546b64;
}
h1 ^= h1 >> 16;
h1 *= 0x85ebca6b;
h1 ^= h1 >> 13;
h1 *= 0xc2b2ae35;
h1 ^= h1 >> 16;
return h1;
}
#endif
#endif