pub struct Align<T> { /* private fields */ }Expand description
Align handles dynamic alignment. The is useful for dynamic uniform buffers where
the alignment might be different. For example a 4x4 f32 matrix has a size of 64 bytes
but the min alignment for a dynamic uniform buffer might be 256 bytes. A slice of &[Mat4x4<f32>]
has a memory layout of [[64 bytes], [64 bytes], [64 bytes]], but it might need to have a memory
layout of [[256 bytes], [256 bytes], [256 bytes]].
Align::copy_from_slice will copy a slice of &[T] directly into the host memory without
an additional allocation and with the correct alignment.
Implementations
Trait Implementations
Auto Trait Implementations
impl<T> RefUnwindSafe for Align<T> where
T: RefUnwindSafe,
impl<T> !Send for Align<T>
impl<T> !Sync for Align<T>
impl<T> Unpin for Align<T> where
T: Unpin,
impl<T> UnwindSafe for Align<T> where
T: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more