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TD2 Port Checkpoint: Native SDL Archaeology Demo Timeline
Nivando Soares
Nivando Soares
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Apr 3
TD2 Port Checkpoint: Native SDL Archaeology Demo Timeline
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sdl
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retrodev
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gamedev
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2 min read
A measured scanline contract finally beat static composition on a late Test Drive II frame
Nivando Soares
Nivando Soares
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Apr 2
A measured scanline contract finally beat static composition on a late Test Drive II frame
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gamedev
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retrocomputing
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2 min read
Restoring gameplay scanline depth in the TD2 SDL port
Nivando Soares
Nivando Soares
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Apr 1
Restoring gameplay scanline depth in the TD2 SDL port
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2 min read
Promoting late-gameplay BG3 composition contracts in the TD2 SDL port
Nivando Soares
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Apr 1
Promoting late-gameplay BG3 composition contracts in the TD2 SDL port
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2 min read
Versioning gameplay scanline contracts in the TD2 SDL port
Nivando Soares
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Apr 1
Versioning gameplay scanline contracts in the TD2 SDL port
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2 min read
Promoting the measured 2052..2088 menu window in the TD2 SDL port
Nivando Soares
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Apr 1
Promoting the measured 2052..2088 menu window in the TD2 SDL port
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2 min read
Contract-Fed Scheduler Rails for the TD2 SDL Port
Nivando Soares
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Apr 1
Contract-Fed Scheduler Rails for the TD2 SDL Port
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2 min read
From seeded state to scheduler rails in the TD2 SDL port
Nivando Soares
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Apr 1
From seeded state to scheduler rails in the TD2 SDL port
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reverseengineering
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2 min read
Adding Scripted Input Mutation to the TD2 SDL Runtime
Nivando Soares
Nivando Soares
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Apr 1
Adding Scripted Input Mutation to the TD2 SDL Runtime
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2 min read
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 32: Closing the SNES top-menu transition semantics
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2 min read
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 47: Probing late A/B response on the default-rival corridor
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2 min read
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 46: Demoting game_11.mss from gameplay seed to front-end menu state
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2 min read
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 43: Closing the first post-02:9016 rival marker split
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3 min read
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 44: Narrowing the first rival-only blink cue
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2 min read
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels
Nivando Soares
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Mar 27
Porting Test Drive II from SNES to PC, Part 31: Closing the SNES top-menu signboard labels
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2 min read
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