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Unity

A tag for the Unity game engine

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Why I'm Pointing at Game Dev in 2027

Why I'm Pointing at Game Dev in 2027

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8 min read
The Hidden Reason Your Unity Build Is Bigger Than It Should Be (Addressables Duplicate Dependencies)

The Hidden Reason Your Unity Build Is Bigger Than It Should Be (Addressables Duplicate Dependencies)

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4 min read
What I Learned Reading Unity's BuildReport After Building 16 APKs

What I Learned Reading Unity's BuildReport After Building 16 APKs

2
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5 min read
Unity Object Pooling: The Single Optimization That Fixes Most Mobile Performance Issues

Unity Object Pooling: The Single Optimization That Fixes Most Mobile Performance Issues

1
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8 min read
Why Beginners Skip Version Control and Regret It Later

Why Beginners Skip Version Control and Regret It Later

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3 min read
How I implemented A* pathfinding in Unity C# (with DFS maze generation)

How I implemented A* pathfinding in Unity C# (with DFS maze generation)

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9 min read
Creating a Small Helper Class to Safely Handle CancellationTokenSource Cancel and Dispose

Creating a Small Helper Class to Safely Handle CancellationTokenSource Cancel and Dispose

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9 min read
Added a tagging system to my runtime debug panel — FludeX 1.2.0 (Unity UIToolkit)

Added a tagging system to my runtime debug panel — FludeX 1.2.0 (Unity UIToolkit)

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1 min read
Do We Still Need UniTask in the Unity 6 Era? Choosing Between Awaitable and UniTask

Do We Still Need UniTask in the Unity 6 Era? Choosing Between Awaitable and UniTask

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13 min read
Fixing Addressables Downloads That Keep Running After Cancellation

Fixing Addressables Downloads That Keep Running After Cancellation

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9 min read
Der Pivot um 04:30 — Eine Solo-Dev-Nacht mit KI

Der Pivot um 04:30 — Eine Solo-Dev-Nacht mit KI

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3 min read
How to Publish a Unity Asset to the Asset Store: The Complete Publisher Guide

How to Publish a Unity Asset to the Asset Store: The Complete Publisher Guide

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6 min read
A Practical Guide to Unity Addressables Bundle Splitting and LZ4/LZMA Compression

A Practical Guide to Unity Addressables Bundle Splitting and LZ4/LZMA Compression

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14 min read
LINQ and ZLinq in the Unity 6 Era: Avoiding GC Allocations in Large-Scale Projects

LINQ and ZLinq in the Unity 6 Era: Avoiding GC Allocations in Large-Scale Projects

1
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14 min read
Practical Tips for Unity Addressables: Concurrent Downloads and Label Design

Practical Tips for Unity Addressables: Concurrent Downloads and Label Design

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12 min read
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