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Showing posts with label Systems. Show all posts
Showing posts with label Systems. Show all posts

Friday, August 12, 2011

Pre-Crash Player Knowledge 6

[EDIT: For some reason this did not get posted last Friday.  Bother.  Here it is now.]
 

System Name: Guruphon (Adab-0606)
UWP: C667xxx-x

Guruphon is a small mining outpost of "red gold," a rare earth used in the construction of very advanced electronics. The majority of the purified material is sold to manufacturers of starships or starship components in the Maresfield and Gdansk systems. There was no native biosphere on Guruphon, but only minimal terraforming was necessary to make the world comfortably habitable.


System Name: Cinchre (Adab-0703)
UWP: C986xxx-x
Cinechre is a burning world with an abundance of metals and rare minerals. A thriving mining colony is growing here, harvesting the great mineral wealth of this world. Due to the thick, opaque atmosphere, most operations are heavily automated and the miners tend to keep to the protected structures of the colony.


System Name: Kamaran (Adab-0706)
UWP: D763xxx-x
Kamaran is home to a small Naval base and a moderate civilian populace involved in mining, pharmaceuticals, and drilling for petrochemicals. While much of the materials generated here are shipped off to other worlds, Kamaran has a thriving manufacturing sector that provides parts resupply for the naval base.

Most agriculture here is hydroponic in nature due to the low hydrography percentage of the primary world and it is clustered around the few seas on the planet. The majority of the planet is badlands and dry environments given over to the native lifeforms. While there is little in the way of big game on Kamaran, hunting is still a popular pastime with both the naval and civilian populations.


[And that wraps up the Pre-Crash info on systems in the Adab subsector. I've been giving some thought as to how to present updated, post-Crash material. Single posts per world? A series of Post-Crash Player Knowledge entries? The goal is to make it least confusing for folks reading here.]

[As an update, after two character creation sessions all the characters are at least 95% complete and named. The PCs company has been named (Phoenix Salvage), they have selected a ship from those available (a mobile gambling house based on the Laboratory Ship from Traveller), and a name has been selected for the ship (Just Lucky). Next Friday (August 19th) will be the first real game session, which is part of a cycle of playing every other Friday (due to vacations and events at the house) until September 15th, when we will resume weekly games.]


Thursday, August 11, 2011

Pre-Crash Player Knowledge 5

System Name: Maresfield (Adab-0605)
UWP:
B767544-12 Ga Ht
Yellow Star

Planets
Name      |Dist| Type       |Moons|
Walik     |   1| rocky      |    1|
Maresfield|  10| Terrestrial|    3|
Aesir     |  19| Gas giant  |    4|
The Belt  |  37| asteroid belt    |
Vanir     |  73| Gas giant  |    2|
Pescete   | 145| Ice        |    3|
Distances are measured in light-minutes (LM).

Pre-Crash
Maresfield is home to three custom starship design houses, dozens of custom parts designers and luxury manufacturers, and a minor luxury hotel industry.  It maintains a small but well educated population of employees and their families. 

Post-Crash
Population: ~90,000 Human, ~35,000 Lante, <1,000 Low Waldi
Once home to manufacturers of luxury starships, Maresfield stayed relatively unified after the collapse despite (or rather because of) its sparse population.  The generally favorable weather and a cultural gardening hobby allowed the populace to establish a sustainable food supply quickly after The Crash and avoid any major starvations.  In the last 12 years Maresfield has reactivated the orbital spaceport and begun refurbishing/repairing the starships abandoned in-system in the last days of The Crash.  This was made possible by the invention of The McGuffin.

The wealth of proprietary data and artisan starship designs led to a modular and semi-isolated planetary compnet, which incidentally keeping the VIRUS at bay long enough to safely preserve a great deal of engineering data past the end of the war.  The hodge-podge of ship and subsystem manufacturers pooled their talents to find a way to defeat the VIRUS as it attacked their livelihoods by destroying the market for luxury and custom starships.  Fifteen years of halting research eventually resulted in the McGuffin, a device containing software able to purge a system of the VIRUS and load a rudimentary operating system in its place.  There were two limitations to the McGuffin.  The first is that the action of purging a system of the VIRUS also wiped out all previous data housed on the system in question.  The second is that some of the components in the McGuffin require some exotic elements not available in the Maresfield system.  The existing
McGuffins were built using spare parts on hand after the Crash, but the previous "just-in-time" supply train no longer exists and the original source world has been beyond contact for decades.  Locating a new, closer, supply is a priority for all explorer ships leaving Maresfield.

Government
Maresfield is a representative democracy, as long as you or a member of your direct family are employed by a Voting Corporation.

Notes
About the corporations on Maresfield:
Imaging a world where the colonists are the employees and dependants of Maseratti, Lamborghini, Porsche (before becoming part of VW), West Coast Choppers, Orange County Choppers, the companies that make stretch limos, and all the specialty companies that supply those companies high-end or custom vehicle components.  Make that starships instead of cars and bikes and you have an idea of who was on Maresfield before the Crash.

Wednesday, August 10, 2011

Pre-Crash Player Knowledge 4

System Name: Krjalk Qath (Adab-0505)
UWP: X7E1xxx-x
The Krjalk Qath wear robes that obscure their entire (vaguely humanoid) body and are extremely isolationist.  While there are many bubble cities dotting the surface of single world they occupy at the edge of this system, landing for outsiders is allowed at only one of them.  It is speculated that their cities are connected via underground tunnels, but this has never been confirmed.  The Krjalk Qath have never been seen on other worlds and they do not seem to have access to interstellar travel.


System Name: New Argos (Adab-0507)
UWP: C868xxx-x
New Argos is an ocean world with two primary industries - fishing and tourism.  Several notable luxury hotel complexes are found on New Argos along with those catering to the middle class and the merely wealthy.  Some of the beaches on New Argos are legendary.  In addition to catering to tourists, the local fishing industry provides seafood for export across the sector.

The local culture on New Argos is a curious mix of Old Earth Mediterranean and Japanese with an emphasis on sailing and fishing.  Some of the hotel complexes chose one or the other of the cultures as a theme, providing an idealized experience for clientèle.



System Name: Barathat (Adab-0603)
UWP: X9C5xxx-x
Barathat is a mining world with a corrosive and invasive atmosphere that keeps away most visitors.  The purity of the materials mined from deep under the surface of Barathat ensure that there will always be an interest in this otherwise inhospitable world.


System Name: Watan (Adab-0604)
UWP: X860xxx-x
Watan is an experiment in terraforming.  Its favorable orbit and mass, yet a complete lack of a native biosphere provided an excellent blank slate for the experiment.  Ice was hauled from frozen worlds on the fringe of the system to massive processing machines that converted the ice into its component parts and either injected them into the atmosphere to make it breathable or deposited it in water reservoirs for use by the colony.  Colonists used to a desert environment are shipped in to develop the world and maintain the terraforming.  The first stages of the project have been a complete success and the planetary population is currently growing.

System Name: Maresfield (Adab-0605)
UWP: B767544-12 Ga Ht
[This is the starting world for the campaign and I'm going to do a separate posting for it as it is now quite long.]

Tuesday, August 9, 2011

Pre-Crash Player Knowledge 3

System Name: Krakatoa (Adab-0207)
UWP:
B966xxx-x
(To Be Written)

System Name: Wardn (Adab-0303)
UWP: X887xxx-x
Wardn is home to an ongoing terraforming experiment and is to be considered a quarantined world.

System Name: Niamey (Adab-0306)
UWP: C867xxx-x
Niamey is an agricultural world with a populace that shows a strong independent streak.  Numerous foodstuffs are exported from Niamey to adjacent systems.  Niamey has a strong brewing and distilling industry and exports several award winning beverages.  Finally, Niamey textiles are recognized across the sector and several specialty textiles are used in the Maresfield shipbuilding industry.

System Name: Zodisoft (Adab-0308)
UWP: A863xxx-x
Zodisoft is home to a thriving software development industry.  Additionally, advanced computer components and electronics are manufactured using the particularly pure crystalline minerals found on the planet.
WARNING: This world is now under quarantine.  Do not approach this world or accept transmissions from it.

System Name: Caraturth (Adab-0406)
UWP: E755xxx-x
The monks of The Order of the Sacre Illuminae on Caraturth maintain a shrine that is extremely significant to their faith.  Their settlements are clustered together around the site and are sealed off to maintain a breathable atmosphere as the world has an invasive and toxic atmosphere.  They live a pastoral and mostly self-sufficient life, with a small tourist industry of the devoted wishing to worship at the shrine.

Monday, August 1, 2011

Pre-Crash Player Knowledge 1

Here are the first five worlds in the Adab subsector and what little is known about them Pre-Crash.

System Name: Juxter (Adab-0000)
UWP: B869xxx-x
Juxter is an agricultural world, producing foodstuffs for many nearby worlds. A large quantity of bulk cargo carriers travel to and from Juxter, requiring a large spaceport and extensive cargo-handling facilities. The local government is a representative democracy, but the major agricorps seem to have a great deal of influence in planetary policy.

Major Agricorps:
Hoffman Open Agricultural Industrial


System Name: Froin (Adab 0003)
UWP: C664xxx-x
Froin is home to the Froin Mines, source of the metal caroli, a natural gravitic compressor and critical for the starship construction. At 9600 km in diameter, Froin is smaller than any other world providing a full g due to the extensive caroli deposits. This causes some unusual gravitic effects - the Hanging Hotels are a series of structures built perpendicularly out of a cliff face and are popular with tourists.

Froin is mostly a company planet, owned and operated by Froin Industrial Horizons, but the benefits of working for the company are extensive. Families of mine workers are maintained in very comfortable domiciles in Froin city and their children are provided a first rate education.


System Name: Gdansk (Adab-0004)
UWP: A452xxx-x
Gdansk is home to extensive shipyards and is responsible for 38% of all starship construction in the sector, 56% if only heavy cargo haulers are considered. The Gdansk system is a trinary star system with no Terran-class worlds, but extensive asteroid systems and minable rocky planets. Gdansk itself is actaully a binary world - two planets, each 6400 km in diameter, in orbit around a common center, orbiting and orange star (the second component star of the trinary) at a distance of 9 light-minutes. Gdansk is home to the system government and the headquarters of the seven major ship manufacturers operating in the system.


System Name: New Beirut (Adab-0005)
UWP: C7F9xxx-x
New Beirut was founded to be home for investment groups and exotic resorts. Instead of being established on a terrestrial world, a group of floating cities was built, suspended in the upper atmosphere of a gas giant. The gas giant provides the necessary fuel for the mechanisms that keep the cities afloat and local automated refining facilities provide fuel for starports without local gas giants in several nearby systems. The tourism industry promotes the facilities on New Beirut as being the best of the best, with cutting edge techonolgy used wherever possible. The start attractions are the floating casinos, some of the most luxurious in the entire sector.


System Name: Talachak (Adab-0006)
UWP: C867xxx-x
Talachak is one of the oldest settled systems in the subsector and is considered the defacto capital of the subsector, even if Adab officially holds that title. Talachak is a pleasant world to live and work on and has a very diversified economy, being strong in many industries. The extensive cities are easy to see from orbit on all six major continents and most of the sub-continental landmasses.