Es muy buen juego, excelente arte más que nada, un tanto corto pero intenso, lo malo es el balanceo tanto de enemigos como de nuestras unidades. La cajita musical es demasiado lenta al inicio, el spawn de enemigos es demasiado aleatorio y dependes mucho de la suerte que te toque una buena partida, más que nada el inicio es lo más difícil precisamente por la cajita. Yo propondría que la cajita gire sola pero que al darle clic vaya más rápido, y que en vez de mejoras de cajitas se puedan poner más o que la mejora aumente considerablemente más su velocidad para que valga la pena usarlo al inicio. El globo solo lo usé una vez y no lo pude inflar completo porque requiere demasiados clics, quizá reducirle la cantidad de clics sería bueno porque ya es muy caro como para usarlo, el soldado es la mejor unidad honestamente, especialmente en el nivel final. En cuanto a enemigos sería mejor un spawn controlado como en pvz y que estuviera equilibrado, la bailarina y el ojo son lo más molesto, parece que resisten como 50 golpes y no mueren, la tinta del ojo dura bastante a mi parecer y el que se junten en una línea es lo peor, los triciclos igual si tienen muchos enemigos en frente y no tienes ositos es pérdida instantánea. También otra cosa que me molestó es que los enemigos van muy rápido para lo corto que es el tablero, quizás con 2 columnas extras sería más manejable. Disfruté mucho el juego, pero si son esas pequeñas cosas que terminan molestando un poco la experiencia, no del todo pero si un poco. Honestamente espero ver más de este equipo, es una idea tan única y el concepto igualmente, si lo actualizan en un futuro y expanden más el lore y enemigos y unidades estaré encantado de probarlo, de igual forma le he recomendado el juego a mis amigos (guiño guiño) para que lo prueben. Mucho éxito para el juego.
this is beautiful, it made me feel like the first time I plaid PvZ, not knowing what was going to happen and scared by the monsters. Everything is simple yet extremily high quality. I would have love to see a more elaborate ending after the final boss, you might work on it. Thank you for this experience <3 100/100
I would just say that some lvls depend a bit on luck so that's the only thing I didn't liked.. the game in general is REALLY good.. more parts should be added good job! I'll be waiting for your come back.
I already said all I can in my review of the game (which you can see on my profile) but this was a really lovely experience, and if there will be more coming, then I will be there to play it because god damn does this game have all the ingredients to become something TRULY special!!
very fun but as much as i love it the game feels way to unbalanced,lost a LOT of times to bad rng on the enemy 's side whit like 3 heads before i could even put 2 stars down
Hey everyone, I'd like to introduce you to my own Mis Amigos challenge, this is my own challenge that I've failed MANY TIMES while trying to do it I call it the:
PERFECT RUN CHALLENGE.
This challenge consists in two objectives:
1. Finish all Levels with the Music Box maxed out.
2. NOT LOSE any single level. If a level is lost then you must restart all way back to level 1.
Now, I've tried this challenge myself multiple times and before it was a way to challenge myself (And mostly because I'm bored this summer) but now I want to share my personal Mis Amigos challenge with you all, I'll update this comment if I manage to beat my own challenge.
I wish you luck to everyone who dares to do this challenge!
Update: HOLY DAMN, I DID IT Y'ALL! I'VE FINISHED MIS AMIGOS WITH EVERY LEVEL WON AND WITH THE MUSIC BOX MAXED OUT!
The concept and art is very cool. The designs for (most of) the enemies are very spooky and I love how everything is animated. The designs for the towers are also excellent. The theming is very strong here, and I'm all for it.
In general it's easy to understand what each tower does without having to have the game spell it out for you.
It's also easy to understand what most of the enemies do as well.
Some things I noticed that could do with being changed or improved:
Holding on the music box is not the best. My finger got a little tired while playing, which wasn't an issue since the game was pretty short, but if the game was longer I would get very annoyed. Perhaps the music box could go automatically, and only stop in particular situations (like placing a tower)? I have the same issue with the balloon, where clicking it a bunch made me not a big fan of using it. Of the towers, I used this one the least.
The toy soldier wasn't much worth the investment. The damage is about the same as a star(?) and I don't want to micromanage their targeting. Either their damage has to be increased or they should target the front most enemy automatically. Otherwise the only real use I had for it was during the final boss.
The enemies were fine for the most part. I had a situation where 3 heads spawned at the beginning of the level. That sucked. The Ballerina enemy, I had no clue what she did. She made the enemies blue, but it seemed like they stayed the exact same in each way? Otherwise the enemies are generally decipherable.
I feel like the eagles were a bit out of place. Everything else is a monster or evil toy, but the eagle is just, an animal?
If I could suggest something though, maybe each enemy could drop 1 spark each? Otherwise by the end I am so rich that I can afford to lose many towers.
The cutscenes could be a little shorter, they seem like they are 30s, but nothing happens for that whole 30s.
If this was longer, I'd like for the game to be streamlined. But in general I very much enjoyed the game. It wasn't too hard, and I like the concept a ton.
Isn't this game inspired by another PVZ knockoff called "toys vs nightmares"? They share the similar theme and I actually remember watching them on youtube as a kid.
This game reminded me of a similar flash game with a similar plot. The toys are fighting against "shadows," except that the player's parents will check on them in times of crisis, giving the player a chance to become immune to death.
The game's difficulty is moderate, basically following the 3-block calculation method of PvP and the "pea swarm counter-attack" tactic of PvZ (here, it's star swarm counter-attack). Unfortunately, too much randomness makes the game unbalanced. Especially the tricycle stacking bug and the initial dual-lane attack are completely undefendable. Similarly, I ran over the final boss with a car…this boss was indeed a bit disappointing.
The biggest advantage of the game is that "the player isn't idle"—rotating blocks, replenishing the battle line, inflating balloons, etc.
Personally, I hope the game can be expanded as a release product:
Recommended expansion content: Balance enemy teams: I don't want to see two heads and a tricycle rushing towards my position at the start. You should learn from PvP and buy a "lawnmower." Or use a car as a lawnmower.
The fourth wall: Some strange situations can interfere with player actions and "jump scares" (optional to disable).
Moving or destroying toys: Sometimes I need to adjust my tactics.
I second the motion that this be expanded into a full game sold on Steam. A little rebalancing and some more story would make this an AMAZING experience.
I would love to try this on my phone! I saw the video of this game and I would absolutely be thrilled of playing it! The art style and theme really pictures the Sweetest of Dreams vs the Darkest of Nightmares
Loved it, I must disagree with the consensus it is too difficult, RNG is a problem in the beginning, but there's a fair amount of stuff you can do to counter just about anything the game throws at you. The first time I used teddy bear to stall a massive lane of enemies coming at me, then used the balloon it felt brilliant. The gimmicky nature of each Tower I think actually works in the games favor, since you need to persistently keep engaged with the game for best results, and keeps the basic star plenty powerful throughout the game, since its entirely automatic.
The problem I have instead, is that the moments where you get to express your skill are limited, and RNG dependent, past a certain point the strategy is reduced, and the most effective route is spamming stars, when I think the game thrives in the cases where you are forced to use other towers, though I must respect many players may prefer a less taxing experience.
I would absolutely love to see a hard mode, or fixed spawns at the beginning to help RNG, but this is just me yapping like usual. Great game!
I want to enjoy this so much, the concept is good and the game has so much potential ,but its ruined by balancing. I swear clash royale might have better balancing.
This game is hard ,and not in the enjoyable way. The tricycles are just wayy too op. This game missed the fun of pvz, which was trying out different strategies and plants, the units are limited and some are way too gimmicky (balloon) , enemies are fine just too many come.
I hope this game gets an update which ads more horror and balancin
ok, so im currently at 11pm, and i just had a few criticisms:
1: balance is all over the place, balloon is basically useless from what i can tell, and car is so expensive that by the time i get enough to afford it, the level is already over
2: the game is just WAY too hard, but not in the fun "oh lemmie try a different strategy and see if that works :)" way, or even in a way that makes the game scarier, but more in the banging ur head against a brick wall in the exact same way every time until the wall collapses or you collapse from blood loss way. the amount of early enemy spawns basically forces me to always place a star first, instead of do what almost any other pvz-like expects you to do, focus on econ early game (theres a reason every single pvz1 level usually sends 1 browncoat as its first wave). now, this would be fine, would it not be for the fact that i have yet to find a single other strategy that works for anything except 8pm (the very first level). i lost on 9pm cus the spawns were too much for me to handle if i didnt immediately place a star. in fact, every level past 8pm i died on at least once before beating it. also rng can screw you over so hard. i had a bike spawn right behind one of those music enemies, and even though i did what (i assume) counters it (teddy bear plus a soldier for extra firepower) it barreled right through everything
3: even when i do get everything right, the aformentioned extreme difficulty makes it feel like im never quite winning, but i sure as hell know when ive lost
that being said, i still love the idea of the game, its just a bit too hard and unbalanced for me to really fully enjoy
Great concept and game but 11 PM is very miserable to play.
either i had the worst RNG known to man or you constructed the most frustrating thing I've played in the past few months.
this level has a chance to either spawn a head and hand, or 2 heads at the same time to start off the level, usually spawning in 2 different lanes which already forces you to choose on which to defend because you have no sparkles to spend on defense other then 1 star. But for some reason I kept getting the 2 head spawn instead of 1 head 1 hand, which caused a lot of level resets because no matter how much i tried, even if i place 1 star down, the other head will be too far in it's lane to actually defend against it, meaning if there is 2 heads at the start you have to instantly reset the level.
Even if i get past this very frustrating start to a level (i usually have to rely on getting 1 hand and 1 head), i have to deal with the tricycles which get body blocked by every other enemy, essentially just allowing them to steamroll all of my defenses and cause an unfair loss. there was even a point where a tricycle was body blocking another tricycle which i literally couldn't defend even if i wanted to.
Please don't get the wrong idea though. This game is great, and I want to see it thrive. But i really suggest making it a lot less RNG based and maybe tweak the difficulty when it comes to enemies and how they spawn.
As of writing this I quite literally haven't gotten through 11 PM which is a shame because I really want to see what else the game has to offer, but I am stuck with the 2 heads dilemma and I cannot be asked to play for another 2 hours trying to get through this level.
I'm having an issue with the game, every time i booted it up it freezes and closes. I have tried downloading again a few times and it keeps happening, hope someone can hepl me
Super fun PvZ style horror game! Lots of people mentioned the rng starts can be super rough but overall when given a decent run the game was fun and a bit challenging! Some units def felt really weak and troll to buy but they were all cool and I really like the point and click elements so we weren't just watching the game play itself! Hopefully you guys can expand a bit on this or other games in the future cuz this was a wonderful surprise to play!
2=quisiera conocerte por yo tengo una idea de hacer así un juego llamado experimentacion botanica
3=que ojalá le pongas más mounstruos ya que le falta terror y mucha suerte una idea para ti que tengan distintos mundo cada ves más aterradores al avanzar
4=estoy en YouTube como gabo corp eso es un comentario extra. suerte+ para ti a futuro ☺
este juego me izo sentir lo mismo que sentí al jugar PVZ, algo que nunca se abuelo a repetir con ningún otro juego oficial de PVZ o un fan game de PVZ.
eso si que me hubiera gustado si fuese mas largo y con mas cosas, pero con lo que ya ofrece el juego estoy bien
vi una reseña de este juego en youtube y vaya esta bueno me gusta ese toque de terror como si fuera una creepypasta como si sintieras que en cualquier momento te saldrá un screamer
estos son los tipos de juegos que hicieron que me metiera a estudiar programación con el sueño de hacer algo simple pero divertido para michos
Fun little piece! Honestly a lot harder than I thought it would be, but nothing crazy. Short and sweet, love to see a horror twist on a genre that doesn't lend itself to being spooky most of the time.
Me pase todos los niveles y creo que está gente no se dio cuenta de un detalle, las estrellas y la actividad continua de estas, los enemigos pueden dar energía necesaria para seguir defendiendo con las estrellas por lo que, si, son la parte principal de defensa y hay que estar muy atento a ello
Translated from Russian (sorry, my English is bad):
The game does a good job of smoothing over the flaw of the original pvz, where after building up the plants there was nothing to do – here you're constantly busy either spinning the box, rebuilding soldiers (a unit in the game), inflating balloons, etc. The enemies are also varied. And of course, the game is very pleasant stylistically; the horror elements blend well with the leisurely pace of the original pvz.
In short, it's a great game, all the best to the developers :)
This is a good game and I REALLY like how the game looks.
Gameplay is also good, but can be a bit repetitive and the main way of gaining currency(the music box) is weak since you can gain it from killing nightmares and become filthy rich from that alone.
My main strategy is just spamming stars until I have enough taxpayer dollars to summon the entirety of special forces and teddy walls. It was fun.
Okay this game is GREAT!! It is HARD but as soon as you get the hang of it, it's a little bit less complicated.
I LOVED the vibes of this game and I LOVED the mechanics, despite it being short, it was a really fun game, hope to see more of your great work soon :)
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Android please
Es muy buen juego, excelente arte más que nada, un tanto corto pero intenso, lo malo es el balanceo tanto de enemigos como de nuestras unidades. La cajita musical es demasiado lenta al inicio, el spawn de enemigos es demasiado aleatorio y dependes mucho de la suerte que te toque una buena partida, más que nada el inicio es lo más difícil precisamente por la cajita. Yo propondría que la cajita gire sola pero que al darle clic vaya más rápido, y que en vez de mejoras de cajitas se puedan poner más o que la mejora aumente considerablemente más su velocidad para que valga la pena usarlo al inicio. El globo solo lo usé una vez y no lo pude inflar completo porque requiere demasiados clics, quizá reducirle la cantidad de clics sería bueno porque ya es muy caro como para usarlo, el soldado es la mejor unidad honestamente, especialmente en el nivel final. En cuanto a enemigos sería mejor un spawn controlado como en pvz y que estuviera equilibrado, la bailarina y el ojo son lo más molesto, parece que resisten como 50 golpes y no mueren, la tinta del ojo dura bastante a mi parecer y el que se junten en una línea es lo peor, los triciclos igual si tienen muchos enemigos en frente y no tienes ositos es pérdida instantánea. También otra cosa que me molestó es que los enemigos van muy rápido para lo corto que es el tablero, quizás con 2 columnas extras sería más manejable. Disfruté mucho el juego, pero si son esas pequeñas cosas que terminan molestando un poco la experiencia, no del todo pero si un poco. Honestamente espero ver más de este equipo, es una idea tan única y el concepto igualmente, si lo actualizan en un futuro y expanden más el lore y enemigos y unidades estaré encantado de probarlo, de igual forma le he recomendado el juego a mis amigos (guiño guiño) para que lo prueben. Mucho éxito para el juego.
puta perra obra maestra juegazo 10/10
this is beautiful, it made me feel like the first time I plaid PvZ, not knowing what was going to happen and scared by the monsters. Everything is simple yet extremily high quality. I would have love to see a more elaborate ending after the final boss, you might work on it.
Thank you for this experience <3 100/100
uhhh lo voy a probar a ver que onda se ve curioso
One-Credit Clear
good games..
i need misamigos_1.2.0.zip !!!
I would just say that some lvls depend a bit on luck so that's the only thing I didn't liked.. the game in general is REALLY good.. more parts should be added good job! I'll be waiting for your come back.
I already said all I can in my review of the game (which you can see on my profile) but this was a really lovely experience, and if there will be more coming, then I will be there to play it because god damn does this game have all the ingredients to become something TRULY special!!
very fun but as much as i love it the game feels way to unbalanced,lost a LOT of times to bad rng on the enemy 's side whit like 3 heads before i could even put 2 stars down
Ayo that game is amazing, And it was even made at Godot 🗿👌.
Is Mis Amigos coming to Steam?
Hey everyone, I'd like to introduce you to my own Mis Amigos challenge, this is my own challenge that I've failed MANY TIMES while trying to do it I call it the:
PERFECT RUN CHALLENGE.
This challenge consists in two objectives:
1. Finish all Levels with the Music Box maxed out.
2. NOT LOSE any single level. If a level is lost then you must restart all way back to level 1.
Now, I've tried this challenge myself multiple times and before it was a way to challenge myself (And mostly because I'm bored this summer) but now I want to share my personal Mis Amigos challenge with you all, I'll update this comment if I manage to beat my own challenge.
I wish you luck to everyone who dares to do this challenge!
Update: HOLY DAMN, I DID IT Y'ALL! I'VE FINISHED MIS AMIGOS WITH EVERY LEVEL WON AND WITH THE MUSIC BOX MAXED OUT!
My review of this game:
Strengths:
The concept and art is very cool. The designs for (most of) the enemies are very spooky and I love how everything is animated. The designs for the towers are also excellent. The theming is very strong here, and I'm all for it.
In general it's easy to understand what each tower does without having to have the game spell it out for you.
It's also easy to understand what most of the enemies do as well.
Some things I noticed that could do with being changed or improved:
Holding on the music box is not the best. My finger got a little tired while playing, which wasn't an issue since the game was pretty short, but if the game was longer I would get very annoyed. Perhaps the music box could go automatically, and only stop in particular situations (like placing a tower)? I have the same issue with the balloon, where clicking it a bunch made me not a big fan of using it. Of the towers, I used this one the least.
The toy soldier wasn't much worth the investment. The damage is about the same as a star(?) and I don't want to micromanage their targeting. Either their damage has to be increased or they should target the front most enemy automatically. Otherwise the only real use I had for it was during the final boss.
The enemies were fine for the most part. I had a situation where 3 heads spawned at the beginning of the level. That sucked. The Ballerina enemy, I had no clue what she did. She made the enemies blue, but it seemed like they stayed the exact same in each way? Otherwise the enemies are generally decipherable.
I feel like the eagles were a bit out of place. Everything else is a monster or evil toy, but the eagle is just, an animal?
If I could suggest something though, maybe each enemy could drop 1 spark each? Otherwise by the end I am so rich that I can afford to lose many towers.
The cutscenes could be a little shorter, they seem like they are 30s, but nothing happens for that whole 30s.
If this was longer, I'd like for the game to be streamlined. But in general I very much enjoyed the game. It wasn't too hard, and I like the concept a ton.
Isn't this game inspired by another PVZ knockoff called "toys vs nightmares"? They share the similar theme and I actually remember watching them on youtube as a kid.
I mean like, its the game where the boy also try to defend himself by using his toys too, and its older than this.
This game reminded me of a similar flash game with a similar plot. The toys are fighting against "shadows," except that the player's parents will check on them in times of crisis, giving the player a chance to become immune to death.
The game's difficulty is moderate, basically following the 3-block calculation method of PvP and the "pea swarm counter-attack" tactic of PvZ (here, it's star swarm counter-attack). Unfortunately, too much randomness makes the game unbalanced. Especially the tricycle stacking bug and the initial dual-lane attack are completely undefendable. Similarly, I ran over the final boss with a car…this boss was indeed a bit disappointing.
The biggest advantage of the game is that "the player isn't idle"—rotating blocks, replenishing the battle line, inflating balloons, etc.
Personally, I hope the game can be expanded as a release product:
Recommended expansion content: Balance enemy teams: I don't want to see two heads and a tricycle rushing towards my position at the start. You should learn from PvP and buy a "lawnmower." Or use a car as a lawnmower.
The fourth wall: Some strange situations can interfere with player actions and "jump scares" (optional to disable).
Moving or destroying toys: Sometimes I need to adjust my tactics.
I second the motion that this be expanded into a full game sold on Steam. A little rebalancing and some more story would make this an AMAZING experience.
CreeperPlaysPZ was right. This game is a peak
I would love to try this on my phone! I saw the video of this game and I would absolutely be thrilled of playing it! The art style and theme really pictures the Sweetest of Dreams vs the Darkest of Nightmares
Loved it, I must disagree with the consensus it is too difficult, RNG is a problem in the beginning, but there's a fair amount of stuff you can do to counter just about anything the game throws at you. The first time I used teddy bear to stall a massive lane of enemies coming at me, then used the balloon it felt brilliant. The gimmicky nature of each Tower I think actually works in the games favor, since you need to persistently keep engaged with the game for best results, and keeps the basic star plenty powerful throughout the game, since its entirely automatic.
The problem I have instead, is that the moments where you get to express your skill are limited, and RNG dependent, past a certain point the strategy is reduced, and the most effective route is spamming stars, when I think the game thrives in the cases where you are forced to use other towers, though I must respect many players may prefer a less taxing experience.
I would absolutely love to see a hard mode, or fixed spawns at the beginning to help RNG, but this is just me yapping like usual. Great game!
I want to enjoy this so much, the concept is good and the game has so much potential ,but its ruined by balancing. I swear clash royale might have better balancing.
This game is hard ,and not in the enjoyable way. The tricycles are just wayy too op. This game missed the fun of pvz, which was trying out different strategies and plants, the units are limited and some are way too gimmicky (balloon) , enemies are fine just too many come.
I hope this game gets an update which ads more horror and balancin
ok, so im currently at 11pm, and i just had a few criticisms:
1: balance is all over the place, balloon is basically useless from what i can tell, and car is so expensive that by the time i get enough to afford it, the level is already over
2: the game is just WAY too hard, but not in the fun "oh lemmie try a different strategy and see if that works :)" way, or even in a way that makes the game scarier, but more in the banging ur head against a brick wall in the exact same way every time until the wall collapses or you collapse from blood loss way. the amount of early enemy spawns basically forces me to always place a star first, instead of do what almost any other pvz-like expects you to do, focus on econ early game (theres a reason every single pvz1 level usually sends 1 browncoat as its first wave). now, this would be fine, would it not be for the fact that i have yet to find a single other strategy that works for anything except 8pm (the very first level). i lost on 9pm cus the spawns were too much for me to handle if i didnt immediately place a star. in fact, every level past 8pm i died on at least once before beating it. also rng can screw you over so hard. i had a bike spawn right behind one of those music enemies, and even though i did what (i assume) counters it (teddy bear plus a soldier for extra firepower) it barreled right through everything
3: even when i do get everything right, the aformentioned extreme difficulty makes it feel like im never quite winning, but i sure as hell know when ive lost
that being said, i still love the idea of the game, its just a bit too hard and unbalanced for me to really fully enjoy
Great concept and game but 11 PM is very miserable to play.
either i had the worst RNG known to man or you constructed the most frustrating thing I've played in the past few months.
this level has a chance to either spawn a head and hand, or 2 heads at the same time to start off the level, usually spawning in 2 different lanes which already forces you to choose on which to defend because you have no sparkles to spend on defense other then 1 star. But for some reason I kept getting the 2 head spawn instead of 1 head 1 hand, which caused a lot of level resets because no matter how much i tried, even if i place 1 star down, the other head will be too far in it's lane to actually defend against it, meaning if there is 2 heads at the start you have to instantly reset the level.
Even if i get past this very frustrating start to a level (i usually have to rely on getting 1 hand and 1 head), i have to deal with the tricycles which get body blocked by every other enemy, essentially just allowing them to steamroll all of my defenses and cause an unfair loss. there was even a point where a tricycle was body blocking another tricycle which i literally couldn't defend even if i wanted to.
Please don't get the wrong idea though. This game is great, and I want to see it thrive. But i really suggest making it a lot less RNG based and maybe tweak the difficulty when it comes to enemies and how they spawn.
As of writing this I quite literally haven't gotten through 11 PM which is a shame because I really want to see what else the game has to offer, but I am stuck with the 2 heads dilemma and I cannot be asked to play for another 2 hours trying to get through this level.
game can be really difficult if you fudge up but I loved it overall very unique seeing a PvZ styled horror game
Bloomtoy! GIVE ME A FULL VERSION AND MY MONEY IS YOURS!!
I'm having an issue with the game, every time i booted it up it freezes and closes. I have tried downloading again a few times and it keeps happening, hope someone can hepl me
might be because your computer's graphics card is older than 2015. godot by default requires at least opengl 3.3 to run even in compatibility mode
ohh okay i'll look into that then, thank you!
bro esta hermoso el juego
1=quisiera que funcione en móviles
2=quisiera conocerte por yo tengo una idea de hacer así un juego llamado experimentacion botanica
3=que ojalá le pongas más mounstruos ya que le falta terror y mucha suerte una idea para ti que tengan distintos mundo cada ves más aterradores al avanzar
4=estoy en YouTube como gabo corp eso es un comentario extra. suerte+ para ti a futuro ☺
i wanna play this game but im a wimp around jumpscares (specifically loud screamers), are there any in this game?
no
For being a student project I must say you guys did a really good job with this game! Keep up the good work and I hope we get to see more of you guys!
este juego me izo sentir lo mismo que sentí al jugar PVZ, algo que nunca se abuelo a repetir con ningún otro juego oficial de PVZ o un fan game de PVZ.
eso si que me hubiera gustado si fuese mas largo y con mas cosas, pero con lo que ya ofrece el juego estoy bien
vi una reseña de este juego en youtube y vaya esta bueno me gusta ese toque de terror como si fuera una creepypasta como si sintieras que en cualquier momento te saldrá un screamer
estos son los tipos de juegos que hicieron que me metiera a estudiar programación con el sueño de hacer algo simple pero divertido para michos
Fun little piece! Honestly a lot harder than I thought it would be, but nothing crazy. Short and sweet, love to see a horror twist on a genre that doesn't lend itself to being spooky most of the time.
Me pase todos los niveles y creo que está gente no se dio cuenta de un detalle, las estrellas y la actividad continua de estas, los enemigos pueden dar energía necesaria para seguir defendiendo con las estrellas por lo que, si, son la parte principal de defensa y hay que estar muy atento a ello
Pero no, no es imposible.
Es una creación impresionante amigo! Deberían darte un premio por esto 🏆
Hi!!!!Cool game!!!!!!!!
Hushyk тогда на русском расскажи а то непонятно и ещё геймплей игры очень похож на Toys vs Nightmares такая старая игра со времен флеша
PLEEEEASE
I NEED MORE OF THISSSS
WHAT IS THE LOOOOOOOOOOOOOOOOOOREE?!?!?!?!?!
*game theory intro plays*
Translated from Russian (sorry, my English is bad):
The game does a good job of smoothing over the flaw of the original pvz, where after building up the plants there was nothing to do – here you're constantly busy either spinning the box, rebuilding soldiers (a unit in the game), inflating balloons, etc. The enemies are also varied. And of course, the game is very pleasant stylistically; the horror elements blend well with the leisurely pace of the original pvz.
In short, it's a great game, all the best to the developers :)
This is a good game and I REALLY like how the game looks.
Gameplay is also good, but can be a bit repetitive and the main way of gaining currency(the music box) is weak since you can gain it from killing nightmares and become filthy rich from that alone.
My main strategy is just spamming stars until I have enough taxpayer dollars to summon the entirety of special forces and teddy walls. It was fun.
Okay this game is GREAT!! It is HARD but as soon as you get the hang of it, it's a little bit less complicated.
I LOVED the vibes of this game and I LOVED the mechanics, despite it being short, it was a really fun game, hope to see more of your great work soon :)