MiniCraft TD
- Equip elements to different slots to customize your tower's damage, effects, attack speed, range, and more.
- Choose your loadout at the start of each level, then gain new elements and power-ups after each wave.
- Unlock new elements & power-ups to deepen your strategic options as you complete levels.
- Enable extra challenges to boost your high score and add more ways to replay each level.
This version has only 180 possible tower combinations, but the full game is planned to have over 2,000 possible tower combinations.
Also there may be bugs that exist in the browser version that do not exist on PC. I apologize for the inconvenience.
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (8 total ratings) |
| Author | David Elliot |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Casual, Minimalist, Real time strategy, Roguelike, Roguelite, Singleplayer, Tactical, Tower Defense |
| Average session | A few minutes |
| Inputs | Mouse |
| Links | Steam |
| Content | No generative AI was used |





Comments
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Hey there! I was trying to get in contact with you for the video I made about this game. I sent you an email!
I replied! thank you!
Finally got around to playing this! Still love this premise that subverts tower defense games! I noticed Firefox stuttered running it, so switched to Chrome.
The beginning felt really intuitive and easy to grok. I do wish the "previews" for the tower abilities happened quicker. Of course I didn't read at first lol, so I didn't realize the lightning ability went only downward until I started the level since the ability preview is a bit delayed compared to the leaf ability. After that instance though, I waited (and read!) to understand the fire ability.
This game is really fun! I've been having a blast trying different combos of towers. My current favorite combo is (Lightning/Lighting/Flame/) and (Ice/blank/flame). I really like the idea of using towers that can only attact in specific directions, makes seem like your building around the maps geometry instead of on it.
Some bugs, feedback and ideas to toy with.
(Note I was playing on web version but since I can't find a change log I have no clue if these are fixed/added or not)
Bug: On 1-4 the challenges seem to be incorrect. No ice towers actually was no auto lock and no auto lock was no leaf.
Bug: On maps with lower towes, the boost tab of the tower often gets cut off.
Bug?: Fire effect gets rid of damage of the weapon, leaving only the burn. If this isn't a bug, please specify in effect description.
Feedback: Add a "quit to map" button somewhere on the screen, during my confusion with 1-4 I frequently had to speed up my death.
Idea: Damage numbers, might at a visual crunch to it (though some would prefer it to be off)
Thank you so much for this feedback, I really appreciate it. I will fix all those bugs before the next major update.
I believe you can press Esc or the gear icon in the upper right to restart the level or return to the map!
No problem! After checking it again, it is possible to do that in most levels but for whatever reason 1-4 is just missing the pause menu.
That would explain the confusion. Also I checked, esc doesn't seem to work either. Seems like it needs the settings button on screen to work but I'm no coder.
I will get back to you later once I have some time to try some other levels, see if any other issues show up. But I will happily follow development of the game.
Edit: Also apparently I'm blind, The numbers were there all along.... oops sorry.
Ah... will fix that for sure, sorry about that
ohhhh having fun! Lovely concept!
ty ^_^