The white moss biome was the primary biome for the clouded forest, and I was fortunate enough to be the biome owner for this biome, I was responsible for the fir trees, procedural scattering, wildlife scattering and working hand in hand with our designers and art leads/directors to ensure this was an equally fun and beautiful place to be in. Whereas I have tried to highlight areas in these screenshots that I had a heavy hand in working on, working on complex games as this is always a team...