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Showing posts with label maiden. Show all posts
Showing posts with label maiden. Show all posts

Tuesday, June 10, 2014

New Magic Realm Character Counters

Here are four new character counters for Magic Realm: for the Gypsy, the Maiden, the Valkyrie and the Huntsman.  I'd like to see at least 8 new characters added to the currently available 16, including several more female characters, since the original Magic Realm characters provided few female character choices.

I have not had a chance to post the particulars for the Huntsman character, but I hope to do that in the next couple of days.

Friday, March 14, 2014

Magic Realm: The Gypsy


The Gypsy:  The Gypsy is a travelling fortune-teller who knows a little about a lot of different types of magic.  She can cast nearly any kind of spell - if she can obtain the right color. 

Meaning of Symbol:
"ROTA FORTUNAE": Fate

Weight/Vulnerability: Light

Start at INN with 10 GOLD plus:
Three Spells (any except Type I)

Friendly:  Rogues, Bashkars, Crone
Unfriendly: Patrol, Guards


Special Advantages: 
1.  Charms: At Midnight, all of the Gypsy's prepared MAGIC chits become unprepared without fatiguing.
2.  Knowledge:  Roll 1 die for all Reading Runes rolls.


The Gypsy is the third of five new characters for Magic Realm.  I have already posted the Valkyrie and the Maiden.  I will post the Enchantress and the Huntsman soon.

Sunday, March 9, 2014

Magic Realm: The Maiden


The Maiden: Princess or pauper?  Saint or Sinner?  Prophetess or Madwoman?  No one knows for sure.  But her presence on the battlefield raises the spirits of her allies and sows dissention and unease amongst the enemies to her cause.

Meaning of Symbol
"CROSS OF LORRAINE": Higher Authority

Weight/Vulnerability: Medium

Start at HOUSE or INN with 10 GOLD plus:
Staff, One Spell (Type I or V)

Friendly:  Soldiers, Company, Lancers, Scholar, Crone
Unfriendly: Patrol, Guard, Order, Bashkars

Special Advantages: 
1.  Battle Standard: When the Maiden and her followers are on same combat sheet, do not roll to change their tactics or attack direction.
2.  Holy Fervor:  Roll 1 die on all meeting tables.

Wednesday, February 5, 2014

Magic Realm: The Valkyrie Part II

 
As mentioned in an earlier post, the Valkyrie is a variant character for Magic Realm, which I have based on the Captain character.  The Valkyrie is a harvester of brave warrior souls, often accompanied by wolves, crows and other battlefield scavengers.  She has the same chits as the Captain, but loses a Fight H5* and a Move M4* chit, replaced by Magic II3* and Magic VII4* chits, which can be re-purposed from one of the other Magic Realm characters.
 
The Valkyrie's starting chits are shown below.
 

She is a medium character, and begins the game with a helmet, breastplate and shield, along with a spear, 10 gold and one spell (type II or type VII).
 
The Valkyrie has two special advantages.  
 
Her first special advantage is that she can do an extra alert phase every day.  That extra phase comes in handy as the Valkyrie's spear needs to be alerted in order to inflict any damage. 
 
Her second special advantage is that she treats wolves and ogres as natives, neutral on the meeting, trade and hiring tables.  They do not automatically block her when she enters a clearing, instead rolling on the meeting table each time she enters or attempts an activity within their clearing.  If she ends her turn on their tile, they move to her clearing as per the normal rules, and the meeting table is consulted.  She can trade with and hire the ogres and wolves just like any other natives, buying and selling items with them, and paying one gold per monster to "buy drinks" for hiring purposes, with a hire price of one gold per notoriety point.  The pair of Ogres or pack of Wolves must be hired as a group.
 
She has the same relationships as the Druid.
 
As a result of the addition of the Valkyrie, a new Type II spell is added to the game.
 
Type II Spells
 
Flying Steed
Color:  Grey
Target: Horse Counter
Duration:  Day
 
This spell allows the target horse to fly, with the same weight and speed as is printed on the counter.  This can be cast on any horse, including horses owned by other Characters and Magic Realm natives.