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alvaro salvagno\

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+cv

+ Education

Bachelor of Arts and Sciences, Film studies, 2014. Université de Montréal.



+ Selected Exhibits, Screenings and Interactive Work

RUINS (2018)

ROM-Hack collection of classic NES games. All enemies were removed, users could explore the game spaces freely.

Mardis Culturels TD Bank, Pixelles + popagenda, Arsenal Contemporary Art, 2019. 

FLOP Exhibit, Station FM-R, 2018.



so is this (2019)

Reprise of Michael Snow’s so is this under an interactive form.

Mois-Multi, Centre Méduse, 2019.



Gargoyles (2018)

Interactive installation. Visitors scanned themselves using a Microsoft Kinect and built sculptures in a first-person game.

Rooftop Arcade, TAG + FLOP, Concordia, 2018



LANDSCAPE POLICE (2017)

Cryptic exploration game. Presented as a multi-screen installation.

Eastern Bloc, Salon Data : XXX, 2017.



throwaway.fun (2018-2019)

Online game gallery. Each game became unavailable as soon as one user played it.



MY FRIEND MARIO (2017)

ROM-Hack collection of Mario bros (1985). Four variants on a classic.



Luna negra (2018)

Science-fiction short movie set in Montréal. Explores the relationship of an immigrant child and his father through a paranormal event.

Fantasia Festival, 2018. À l'Infini prize for best sound.



FACES (2012)

Experimental short movie made with long-exposure portrait pictures.

Clipaward, International Low Budget and No budget festival, Mannheim (installation), 2013.

Festival du film étudiant de Québec (FFEQ) (projection), 2012. Prize for best experimental short.

Festival du film de la ville de Québec (FCVQ) (projection), 2012.

Magmart Film Festival, Italy (projection), 2012.

Artnum, Université de Montréal (installation), 2012





+ Curatorial projects

FLOP’s Artcade, 2018. Curation and organisation. 

In collaboration with Concordia’s TAG.

Rooftop Arcade, 2018. 

Curation and organisation. 

In collaboration with Concordia’s TAG.

FLOP Exhibit, Station FM-R, 2018

Month-long art game gallery set in old MR-63 Montréal wagons.

FLOP’s Artcade, 2019

Collaboration and consulting.



+ Workshops and talks

Twisting puzzle mechanics with Puzzlescript

TAG, Concordia, 2019.

Les coûts du jeu gratuit 

Forum des jeunes en science, Collège Montmorency, 2019.

Comment faire des jeux quand on n’a aucun talent 

MEGA, 2017.

Pixelle’s Teacade at Google Montréal, 2019.



+ Commercial games

0000 (2020)

Experimental low-resolution action- platformer that explores the notion of death and failure in video-games.

Published by Ratalaika Games. Available on Switch, PS4, Vita, XBox and Steam in February 2020.

Showcase at Comic-Con 2018. Runner up for Visual Design prize.

Showcased at MEGA 2018.



Unannounced Ludia Inc. mobile game project (2020)

More details to come on release



tictac.io (2019)

Online multiplayer game

Sponsored by AddictingGames.com