This was fun, just wish there was a level select or some indication of how many levels there were and what level number I was on. At least I was able to come back and continue from where I left off, thankfully.
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Some thoughts (and these are based on the demo, so it could be different with the steam version and I just don't know):
I feel like flagging should be able to be done from afar. It's very tedious to have to go up to each rock to do it.
I think the game might benefit from being able to zoom out, but that's just me.
I think there should be a save system if the map is truly infinite. What if I want to call it a day and come back later?
I played for an hour and while I could see the benefit of the rail system, I kept thinking (ok, but what am I working toward or what is my reward?) and I never found it. Other incremental games either give you some story or something that feels rewarding for having made it further (a scoreboard where you can track yourself, some wacky effects, fun power ups, etc.) , but from what I could tell, this wasn't giving that sort of reward.
And I agree with folks complaning about the legibility of some numbers like 4 and maybe 6. I wasn't sure what number I was seeing for a few of them.
Ok, I think I figured out the issue. It's not that there's a tiny pixel, but in looking at the HTML source, it looks like the divs containing the buttons are being re-drawn frequently. This means that actually clicking the button is a crap-shoot because you might click when it's not on the screen, but looks like it is.
I think the one thing that would be kind of nice, especially with Eternal mode, would be to have a way to get back to the map/menu without finishing the level. Might have to forfeit progress, but I could see someone feeling a larger map might be too much of a time commitment at the end of a game session.
Hopefully post game jam you'll add a save progress or auto save functionality. Enjoyable game. Level 3 with the timed golden platforms definitely upped the difficulty.
I'm using FF on MacOS and it crashed for me at the start of level 4, by the way. But when the game gets updated, I'll probably give it another go, maybe in Chrome instead.