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From: SourceForge.net <no...@so...> - 2013-02-10 10:37:14
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Feature Requests item #3603996, was opened at 2013-02-10 02:37 Message generated for change (Tracker Item Submitted) made by pmacgowan You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3603996&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Paul Macgowan (pmacgowan) Assigned to: Nobody/Anonymous (nobody) Summary: Concede Initial Comment: There is an annoying feature that it when your titan stack is attacked you still have the option to Concede, and in this case it should confirm this because I accidentally did it and lost my game :-( So if any battle involving your Titan stack occurs either don't give the Concede option or ask for verification. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3603996&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2013-02-09 22:20:47
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Bugs item #3603968, was opened at 2013-02-09 14:20 Message generated for change (Tracker Item Submitted) made by sunwukong You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3603968&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Sun Wu'kong (sunwukong) Assigned to: Clemens Katzer (cleka) Summary: Battle Hangs When Trying to Carry Attack Initial Comment: Windows 7 x64 JRE 1.6.0_39 x86 w/ WebStart Colossus 0.13.2 rev 5134 2012-03-14T23:46:06 Battlemap: Beelzegods12 1.02 In any player battle when the player's creature tries to carry over hits, the battle interface hangs: the turn never ends or proceeds. The game can be saved and replayed but the next player attempt to carry over a hit will stall the battle interface again. Was working fine with JRE 1.6.0_38. Log: Battle phase advances to Fight Message from SCT 'alex' to server:strike ~ 554 ~ B3 Ghost in Brambles hex C4 strikes Goblin in Plains hex B3 with strike number 4, rolling: 626443314: 5 hits Critter Goblin in Plains hex B3: 0 + 5 => 4; 1 excess Critter Goblin in Plains hex B3 is now dead: (hits=4 > power=4) Message from SCT 'alex' to server:strike ~ 648 ~ A1 Ghost in Plains hex B1 strikes Naga in Plains hex A1 with strike number 5, rolling: 541652411: 3 hits Critter Naga in Plains hex A1: 0 + 3 => 3; 0 excess Message from SCT 'alex' to server:strike ~ 345 ~ A1 Angel in Brambles hex B2 strikes Naga in Plains hex A1 with strike number 5, rolling: 522616: 3 hits Critter Naga in Plains hex A1: 3 + 3 => 4; 2 excess Critter Naga in Plains hex A1 is now dead: (hits=4 > power=4) 2 carries available Message from SCT 'alex' to server:applyCarries ~ A2 Critter Titan in Plains hex A2: 0 + 2 => 2; 0 excess 2 hits carry to Titan in Plains hex A2 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3603968&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2013-02-09 07:33:31
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Bugs item #3603869, was opened at 2013-02-08 12:49 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3603869&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. >Category: Network Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Bill (wawalter) >Assigned to: Clemens Katzer (cleka) Summary: Network multi-player games won't re-load Initial Comment: When playing network games with other humans, we can rarely re-load a saved game. If we try over and over again it will sometimes work, but usually not. Sometimes one player will get in and be able to execute their turn, but the other players just see an empty board. Windows verison. Thanks, Bill ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2013-02-08 23:33 Message: Ugh. Siunds weird. But I admit I haven't actually used the network reload stuff for a long while, so one of the many changes (especially the reconnect) might have broken something. I will try it out. Thx, Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3603869&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2013-02-08 20:49:57
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Bugs item #3603869, was opened at 2013-02-08 12:49 Message generated for change (Tracker Item Submitted) made by wawalter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3603869&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Bill (wawalter) Assigned to: Nobody/Anonymous (nobody) Summary: Network multi-player games won't re-load Initial Comment: When playing network games with other humans, we can rarely re-load a saved game. If we try over and over again it will sometimes work, but usually not. Sometimes one player will get in and be able to execute their turn, but the other players just see an empty board. Windows verison. Thanks, Bill ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3603869&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2013-02-08 06:28:57
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Bugs item #3603782, was opened at 2013-02-07 18:50 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3603782&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Shawn (sdsmith4) Assigned to: Clemens Katzer (cleka) Summary: Game Hangs After Java 1.7.13 Update Initial Comment: The game hangs in combat sometimes when carryover damage target is chosen. It seems to happen randomly but is very frustrating because the game is hung and can't be resumed. This is the error trace I get from the command line when the error occurs. I never had any problems with earlier versions of Java. new-host:$ Feb 7 21:35:16 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:35:16 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:35:16 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:35:16 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:35:59 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:35:59 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:35:59 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:35:59 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:36:05 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:36:05 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:36:56 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:36:56 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:36:56 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:36:56 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:37:57 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:37:57 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:37:58 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:37:58 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:38:12 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:38:12 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:39:29 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:39:29 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:39:29 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:39:29 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:39:41 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:39:41 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:47 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:47 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:47 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:47 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2013-02-07 22:28 Message: Uh. Well, this was a _good_ but report! Although such random hangs are hard to find root cause and fix it. The error messages seem to be a common problem with certain Mac OS versions: http://forum.processing.org/topic/java-errors Question: do those messages appear always, even/before if game does not hang? Then I would expect they are unrelated. Are you able to provide logging output? Either by making Java console visible http://colossus.sourceforge.net/docs/EnableJavaConsoleLogging.html (well that's for on Windows, but perhaps there's something similar in Mac), or by finding Colossus0.log log file ? (Help => About might should give you info where to find it.) If you find it, post, like, last 30 lines from it. Thx, Clemens ---------------------------------------------------------------------- Comment By: Shawn (sdsmith4) Date: 2013-02-07 18:51 Message: I forgot to specify I am running on a Mac 10.7.5. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3603782&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2013-02-08 02:51:18
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Bugs item #3603782, was opened at 2013-02-07 18:50 Message generated for change (Comment added) made by sdsmith4 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3603782&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Shawn (sdsmith4) Assigned to: Clemens Katzer (cleka) Summary: Game Hangs After Java 1.7.13 Update Initial Comment: The game hangs in combat sometimes when carryover damage target is chosen. It seems to happen randomly but is very frustrating because the game is hung and can't be resumed. This is the error trace I get from the command line when the error occurs. I never had any problems with earlier versions of Java. new-host:$ Feb 7 21:35:16 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:35:16 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:35:16 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:35:16 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:35:59 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:35:59 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:35:59 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:35:59 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:36:05 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:36:05 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:36:56 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:36:56 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:36:56 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:36:56 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:37:57 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:37:57 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:37:58 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:37:58 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:38:12 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:38:12 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:39:29 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:39:29 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:39:29 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:39:29 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:39:41 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:39:41 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:47 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:47 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:47 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:47 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 ---------------------------------------------------------------------- >Comment By: Shawn (sdsmith4) Date: 2013-02-07 18:51 Message: I forgot to specify I am running on a Mac 10.7.5. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3603782&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2013-02-08 02:50:21
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Bugs item #3603782, was opened at 2013-02-07 18:50 Message generated for change (Tracker Item Submitted) made by sdsmith4 You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3603782&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Shawn (sdsmith4) Assigned to: Clemens Katzer (cleka) Summary: Game Hangs After Java 1.7.13 Update Initial Comment: The game hangs in combat sometimes when carryover damage target is chosen. It seems to happen randomly but is very frustrating because the game is hung and can't be resumed. This is the error trace I get from the command line when the error occurs. I never had any problems with earlier versions of Java. new-host:$ Feb 7 21:35:16 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:35:16 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:35:16 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:35:16 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:35:59 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:35:59 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:35:59 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:35:59 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:36:05 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:36:05 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:36:56 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:36:56 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:36:56 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:36:56 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:37:57 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:37:57 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:37:58 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:37:58 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:38:12 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:38:12 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:39:29 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:39:29 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:39:29 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:39:29 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:39:41 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:39:41 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:07 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:47 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:47 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 Feb 7 21:41:47 new-host.home java[4130] <Error>: CGContextGetCTM: invalid context 0x0 Feb 7 21:41:47 new-host.home java[4130] <Error>: CGContextSetBaseCTM: invalid context 0x0 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3603782&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-12-07 13:33:38
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Bugs item #3590291, was opened at 2012-11-26 23:12 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3590291&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Network Group: None Status: Open Resolution: None Priority: 3 Private: No Submitted By: Clemens Katzer (cleka) Assigned to: Clemens Katzer (cleka) Summary: Remote client might or might not use xml files from server Initial Comment: At the moment a remote client will ask for the xml files describing the variant from server only, if it's a variant different than the one which is currently loaded (e.g. during application startup, which is selected in the variant selection drop-down menu). This will cause problems if server side (especially the one hosted on public server) runs already a version with variant changes in it, but users use old clients. The client will thus see e.g. different recruiting conditions, skill/power factor values, or whatever was changed. Either the client prevents actions which would be allowed now, or it allows things server will reject. We have two variant changes pending now, due to which I didn't do a new release so far because of those compatibility issues above. IMHO best solution would probably be, provide a new (minor bugfix-) release which brings a fix to only this problem (identifying itself as a new client-counter-version, from 4 to 5 I think), and before making a release that incorporates variant changes, make the "minimum accepted client counter version" also 5. And give players/users 1-3 weeks of time to upgrade when it suits them. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2012-12-07 05:33 Message: Partly fixed in trunk in r5243. (WebClient side. WebServer side checking which version webclient is still missing). As usual, leaving open until it's visible in an official released build. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3590291&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-12-03 07:58:27
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Feature Requests item #3495661, was opened at 2012-02-29 04:50 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3495661&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open >Priority: 2 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: pick engagement, can't change mind Initial Comment: When you select an engagement, you are offered the concede/no concede option. What would be handy is if you could cancel out of that engagement if you realize you could select you engagements in a more optimal way. As it is once you pick an engagement you have to fight that engagement. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2012-12-02 23:58 Message: I don't see really a need for it, but if somebody is interested to roll up his sleeves and do it... thus I leave it here, for now. -Clemens ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2012-02-29 06:41 Message: Exactly, I would have replied same as the first replier (Bruno? ;-) (in fact, I think I once did extra work that one can NOT just close that eng. with the upper right corner "x" but instead it insists in getting and answer NOW.) However, we could discuss about this as option for "local against AIs" or "just for fun amongst friends". But then, getting used to it and then not have it in "real" games... ?!? -Clemens ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2012-02-29 05:21 Message: The rules of the game are that once you look at an opponent's legion in an engagement you are committed to resolving that engagement now. You don't get to look at the contents of multiple legions before deciding which one to resolve first. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3495661&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-12-03 07:29:25
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Feature Requests item #3592009, was opened at 2012-12-02 23:29 Message generated for change (Tracker Item Submitted) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3592009&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 3 Private: No Submitted By: Clemens Katzer (cleka) Assigned to: Nobody/Anonymous (nobody) Summary: Make column widths of proposed games table persistent Initial Comment: In the "webclient" (= when connected to public server), in the table which shows proposed games, all columns are same width, but some contain only a number, others a long string (especially the one with enrolled players). One can manually adjust the widths so that one can see almost all, but when one exists and next time starts, they are back to default all same width. Primary place which needs change is probably net.sf.colossus.webclient.GameTableModel.java and *.WebClient.java. Solution ideas, one or several of the following: 1) for the player list, make a "hover-over" popup text which displays the full content 2) save the selected widths to the webclient.cf file, e.g. TableWidth=c1:20,c2:40,c3:12,c4:12,.....,c12:200 3) some kind of auto-width behavior? 4) An additional place where to display details (e.g content of one column per line, or some of them compat (min, targ, max nr of players) about the game which's row is selected in the table. This might be even more useful for the "Running Games Table (other tab). On the long run, probably there should be used two different GameTableModels for those two tables (currently same used for both) - the running games might have info like who is dead, who is watching (observer, spectator, ...), how when did game start / how long is game ongoing, ...). (Note that for some of the info information would be needed from the actual game process to the WebServer process, for which there is no mechanism in place right now. But that itself would be quite a big feature to implement). -clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3592009&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-11-27 07:16:47
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Bugs item #3589512, was opened at 2012-11-23 20:01 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3589512&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. >Category: Variant Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: https://www.google.com/accounts () Assigned to: Clemens Katzer (cleka) Summary: AnyNonLord treated as AnyNonLordOrDemilord Initial Comment: Conditional is checking !lord && !demi in RecruitingSubTree.getPossibleRecruiters( hex ) if (!anyNonLord.keySet().isEmpty()) { for (CreatureType ct : creatureTypes.getCreatureTypes()) { if (!ct.isLord() && !ct.isDemiLord()) { possibleRecruiters.add(ct); } } } ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2012-11-26 23:16 Message: All right, in principle doesn't look that difficult to fix the variant XML data accordingly. But we have to keep the compatibility issues in mind, what happens when we install new version to server, but players use older Colossus versions which contain old/different variant definitions. That might or might not go well, depending on the case. I've created a bug report about that issue: https://sourceforge.net/tracker/?func=detail&aid=3590291&group_id=1939&atid=101939 I guess I will try to fix that first, and make a very minor bugfix release asap to make it possible for users to have/use a client release that is in that sense insensitive to "server has different variant XML data". ---------------------------------------------------------------------- Comment By: Craig Lish (clish) Date: 2012-11-23 23:13 Message: A warlock is not a creature, it is a demilord, so the game works right in the wrong way :o) ---------------------------------------------------------------------- Comment By: https://www.google.com/accounts () Date: 2012-11-23 20:06 Message: Can 3 warlocks muster a guardian? The AnyNonLord should still be fixed, but maybe the terrain definition should say AnyNonLordOrDemiLord. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3589512&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-11-27 07:12:21
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Bugs item #3590291, was opened at 2012-11-26 23:12 Message generated for change (Tracker Item Submitted) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3590291&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Network Group: None Status: Open Resolution: None Priority: 3 Private: No Submitted By: Clemens Katzer (cleka) Assigned to: Clemens Katzer (cleka) Summary: Remote client might or might not use xml files from server Initial Comment: At the moment a remote client will ask for the xml files describing the variant from server only, if it's a variant different than the one which is currently loaded (e.g. during application startup, which is selected in the variant selection drop-down menu). This will cause problems if server side (especially the one hosted on public server) runs already a version with variant changes in it, but users use old clients. The client will thus see e.g. different recruiting conditions, skill/power factor values, or whatever was changed. Either the client prevents actions which would be allowed now, or it allows things server will reject. We have two variant changes pending now, due to which I didn't do a new release so far because of those compatibility issues above. IMHO best solution would probably be, provide a new (minor bugfix-) release which brings a fix to only this problem (identifying itself as a new client-counter-version, from 4 to 5 I think), and before making a release that incorporates variant changes, make the "minimum accepted client counter version" also 5. And give players/users 1-3 weeks of time to upgrade when it suits them. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3590291&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-11-24 07:13:21
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Bugs item #3589512, was opened at 2012-11-23 20:01 Message generated for change (Comment added) made by clish You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3589512&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: https://www.google.com/accounts () Assigned to: Clemens Katzer (cleka) Summary: AnyNonLord treated as AnyNonLordOrDemilord Initial Comment: Conditional is checking !lord && !demi in RecruitingSubTree.getPossibleRecruiters( hex ) if (!anyNonLord.keySet().isEmpty()) { for (CreatureType ct : creatureTypes.getCreatureTypes()) { if (!ct.isLord() && !ct.isDemiLord()) { possibleRecruiters.add(ct); } } } ---------------------------------------------------------------------- Comment By: Craig Lish (clish) Date: 2012-11-23 23:13 Message: A warlock is not a creature, it is a demilord, so the game works right in the wrong way :o) ---------------------------------------------------------------------- Comment By: https://www.google.com/accounts () Date: 2012-11-23 20:06 Message: Can 3 warlocks muster a guardian? The AnyNonLord should still be fixed, but maybe the terrain definition should say AnyNonLordOrDemiLord. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3589512&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-11-24 04:06:22
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Bugs item #3589512, was opened at 2012-11-23 20:01 Message generated for change (Comment added) made by You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3589512&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: https://www.google.com/accounts () Assigned to: Clemens Katzer (cleka) Summary: AnyNonLord treated as AnyNonLordOrDemilord Initial Comment: Conditional is checking !lord && !demi in RecruitingSubTree.getPossibleRecruiters( hex ) if (!anyNonLord.keySet().isEmpty()) { for (CreatureType ct : creatureTypes.getCreatureTypes()) { if (!ct.isLord() && !ct.isDemiLord()) { possibleRecruiters.add(ct); } } } ---------------------------------------------------------------------- >Comment By: https://www.google.com/accounts () Date: 2012-11-23 20:06 Message: Can 3 warlocks muster a guardian? The AnyNonLord should still be fixed, but maybe the terrain definition should say AnyNonLordOrDemiLord. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3589512&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-11-24 04:01:13
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Bugs item #3589512, was opened at 2012-11-23 20:01 Message generated for change (Tracker Item Submitted) made by You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3589512&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: General Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: https://www.google.com/accounts () Assigned to: Clemens Katzer (cleka) Summary: AnyNonLord treated as AnyNonLordOrDemilord Initial Comment: Conditional is checking !lord && !demi in RecruitingSubTree.getPossibleRecruiters( hex ) if (!anyNonLord.keySet().isEmpty()) { for (CreatureType ct : creatureTypes.getCreatureTypes()) { if (!ct.isLord() && !ct.isDemiLord()) { possibleRecruiters.add(ct); } } } ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3589512&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-10-22 04:13:14
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Feature Requests item #3579034, was opened at 2012-10-21 21:13 Message generated for change (Tracker Item Submitted) made by clish You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3579034&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: Craig Lish (clish) Assigned to: Nobody/Anonymous (nobody) Summary: game option: fleeing creatures don't die Initial Comment: A cool game option we used back in the day is to return any creature that gives half points to the caretaker. The theory is that they they didn't die so should go back out into the world. The implementation would be simple but the change makes you think about the consequences of running. With this in place I've fled with a 7 high from a scooby-snack just to make recruits available for my titan's legion and conceded when I should have fled to deny a particular recruit to the other players. It also expands recruiting options as the game progresses. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=351939&aid=3579034&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-10-22 04:08:50
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Bugs item #3579033, was opened at 2012-10-21 21:08 Message generated for change (Tracker Item Submitted) made by clish You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3579033&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: AI Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Craig Lish (clish) Assigned to: Clemens Katzer (cleka) Summary: Bug in AbstractAI.getHintedRecruitmentValue Initial Comment: Bug in AbstractAI.getHintedRecruitmentValue(CreatureType creature, Legion legion, List<IVariantHint.AIStyle> styles). Only effects titan rectruitment value calculation. The calculation for titan should have a + instead of a * since the default hinted value is 0. <code> return power * skill + VariantSupport.getHintedRecruitmentValueOffset(creature, styles); </code> ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3579033&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-09-07 09:59:23
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Bugs item #3565437, was opened at 2012-09-07 00:46 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3565437&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GUI Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: https://me.yahoo.com/a/16Gdh9dj () Assigned to: Clemens Katzer (cleka) Summary: Didn't muster an archangel Initial Comment: Was playing Version 0.13.2 (Build:2012-03-14T23:46:06 by katzer from revision 5134) java version 1.7.0_07 on 9/7 about midnight MDT on the public server (junesen vs Calvin). I went from 300+ to 500+ points. It showed an archangel and an angel. I clicked on the archangel, then it showed an angel, which I also clicked. But for some reason I just got an angel. It also showed in the event window that I mustered an angel. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2012-09-07 02:59 Message: Right, there went something wrong. Found the game (25638) and from log one can see you went from 366 to 516 and only Angel mustered. The request for Archangel was never even sent to server side. Sep 7, 2012 9:11:02 AM net.sf.colossus.game.Creature adjustHits INFO: Critter Angel in Plains hex F3: 0 + 2 => 2; 0 excess Sep 7, 2012 9:11:02 AM net.sf.colossus.server.PlayerServerSide addPoints INFO: junesen earns 150.0 points (366.0 + 150.0 => 516.0) Sep 7, 2012 9:11:02 AM net.sf.colossus.server.LegionServerSide prepareToRemove INFO: Legion Rd11[] is eliminated Sep 7, 2012 9:11:07 AM net.sf.colossus.server.LegionServerSide addAngel INFO: Legion Br05 (Hook) is going to call addCreature() to add one acquired Angel Sep 7, 2012 9:11:07 AM net.sf.colossus.server.LegionServerSide addCreature INFO: Added Angel - now there are 13 left. Sep 7, 2012 9:11:07 AM net.sf.colossus.server.LegionServerSide addAngel INFO: Legion Br05 (Hook) acquired one Angel Sep 7, 2012 9:11:08 AM net.sf.colossus.server.LegionServerSide addAngel INFO: Legion Br05 (Hook) is going to call addCreature() to add one acquired Angel Sep 7, 2012 9:11:08 AM net.sf.colossus.server.LegionServerSide addCreature INFO: Added Angel - now there are 12 left. Sep 7, 2012 9:11:08 AM net.sf.colossus.server.LegionServerSide addAngel INFO: Legion Br05 (Hook) acquired one Angel Sep 7, 2012 9:11:08 AM net.sf.colossus.server.GameServerSide checkEngagementDone INFO: Battle completed, result: winner is Br05 (player junesen) So the click for Archangel must have got lost on client/GUI side. I have only a very speculative hypothesis how this could happen at all, and this will probably be hard to reproduce. I tuned the savegame file to redo that situation easily, and got both Archangel and Angel. So it seems to be at least not a systematic bug, which would happen always to everybody (would have surprised me). Can you try out a few times whether same problem would happen to you? I have attached the save game file. It's in the state where you only need to click the engagement. I tweaked your score to be enough to get to 500 even if defender does not reinforce. Fastest way is probably: -Bring defender creatures to board, -bring yours to board, leave at least 2 offboard to have room for both angels, -then let defender concede. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3565437&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-09-07 07:46:36
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Bugs item #3565437, was opened at 2012-09-07 00:46 Message generated for change (Tracker Item Submitted) made by You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3565437&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: GUI Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: https://me.yahoo.com/a/16Gdh9dj () Assigned to: Clemens Katzer (cleka) Summary: Didn't muster an archangel Initial Comment: Was playing Version 0.13.2 (Build:2012-03-14T23:46:06 by katzer from revision 5134) java version 1.7.0_07 on 9/7 about midnight MDT on the public server (junesen vs Calvin). I went from 300+ to 500+ points. It showed an archangel and an angel. I clicked on the archangel, then it showed an angel, which I also clicked. But for some reason I just got an angel. It also showed in the event window that I mustered an angel. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3565437&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-08-31 17:47:16
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Support Requests item #3562324, was opened at 2012-08-27 19:53 Message generated for change (Comment added) made by You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=201939&aid=3562324&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Priority: 5 Private: No Submitted By: https://www.google.com/accounts () Assigned to: Clemens Katzer (cleka) Summary: Unable to launch the application Initial Comment: When I try to start Colossus, I get the message "Unable to launch the application". I have tried both downloading the file (0.13.2) and running it directly in Java Web Start. I previously installed jre-7u6-windows-x64.exe from the Oracle website. I have also tried both public testing versions and gotten the same error. Not sure if I am properly logged in on this forum, but I can be reached at szwanger (at) gmail.com. I am using Windows 7 and I have JRE Details: <jnlp codebase="http://colossus.sf.net/" href="public-build/Colossus.jnlp"> <application-desc main-class="net.sf.colossus.appmain.Start"/> <information> <title>Colossus</title> <vendor>Colossus dev team</vendor> <icon href="Colossus.gif"/> <offline-allowed/> <homepage href="index.html"/> </information> <resources> <jar href="public-build/Colossus.jar"/> <jar href="public-build/libs/jdom.jar"/> <j2se version="1.5+" max-heap-size="256M"/> </resources> <security> <all-permissions/> </security> </jnlp> ---------------------------------------------------------------------- >Comment By: https://www.google.com/accounts () Date: 2012-08-31 10:47 Message: Double-clicking the jar file worked, thanks! ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2012-08-29 22:42 Message: Well if you use the jnlp file as above, it will nevertheless try to take the jar file from the same webpage ( as said in "codebase=..." ) so that won't make much difference. I can give instructions how to make an adjusted one to run locally, but let's try other things first. (One possible reason for failure I could imagine would be that there is a Java Web Start 6 but JRE 7 or something. Just speculating. So let's try other ways first). Have you tried the other ways described in the README file, in the section: "Getting the program to run" ? http://colossus.sourceforge.net/docs/README.html Namely, simply double-clicking the jar file (that might cause later trouble with running out of memory when using ExperimentalAI but at least should start). Or double clicking the "run.bat" file in the folder where you unpacked. For that to work, the java/jre binary needs to be in the PATH. -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=201939&aid=3562324&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-08-31 06:49:57
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Support Requests item #3558706, was opened at 2012-08-16 20:26 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=201939&aid=3558706&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: https://www.google.com/accounts () Assigned to: Nobody/Anonymous (nobody) Summary: can't start local hotseat game Initial Comment: Trying to run web start, select network client. Just running single human with AI opponents. When I try to start the game with network client, it tries to open a port at 127.0.0.1:26567, but fails "Connection refused". Running Win 7 ultimate. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2012-08-30 23:49 Message: If requester does not respond, there's not much we can do. Tried to contact requester via his google account, but it says there that user has not set up his email there. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2012-08-17 01:08 Message: When you want to play just local human(s) plus AIs, start the game with "New Game". The Network client is only needed for the case that somebody else is hosting the game on his computer and you want your Colossus to be just a client. Giving 127.0.0.1 and the port would indicate, that on your own computer one (some other than the one you are in) game instance is expecting a network (=remote) client to connect. Admittedly the arrangement of the buttons is rather uninituitive :-( -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=201939&aid=3558706&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-08-31 06:43:57
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Support Requests item #3480774, was opened at 2012-01-27 20:32 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=201939&aid=3480774&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: can't fight! Initial Comment: i can move,, i can muster... but i can't fight... i have to flee or concede, and then start a new game, where, i can move, i can muster... etc. etc. Help! ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2012-08-30 23:43 Message: Hm, can't do much if requester does not respond => closing this. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2012-01-28 02:11 Message: Hm, what does "can't fight" precisely mean? What happens if you click "Don't flee" ? If you get an empty battle board, it's probably the known problem that current released version of Colossus does not run with Java 7. Can you try to run the "public test build" which contains already the bugfix: http://colossus.sourceforge.net/ Upper right corner, in the line: Public Testing Build from r5033: Play (Java Webstart) Recent Changes Details document Zip file click on the "Play (Java Webstart)" and let me know does that work; or what in particular is the symptom why "you can't fight". If the problem persists, please provide also all the info Colossus displays under "Help" -> "About", and what computer and operating system you use (e.g. "Windows XP" or "Linux Ubuntu..."). Thanks! -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=201939&aid=3480774&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-08-31 06:37:49
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Support Requests item #3160220, was opened at 2011-01-17 11:54 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=201939&aid=3160220&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Priority: 5 Private: No Submitted By: Craig Norborg (cnorborg) Assigned to: Nobody/Anonymous (nobody) Summary: Registration failed (NULL reply from server) Initial Comment: Trying to register on "play-colossus.net", when I enter my info I get the error message "Registration failed (NULL reply from server)". I do get an email with a confirmation code, but never get a box to put it in? Tried several times. ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2012-08-30 23:37 Message: I believe this is resolved nowadays => closing it. ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-02-25 12:43 Message: Could you try whether this still happens with 0.12.0 ? Try name and see what happens. Please let me know whether there was trouble or not, and which user you created, then I can delete it again. Thx & BR, Clemens ---------------------------------------------------------------------- Comment By: Craig Norborg (cnorborg) Date: 2011-01-17 13:13 Message: Tried again, this time it gave me the box to put in the registration code, which I did. Then I got the same error again and then prompted me for the code again... However, I just tried to log in and it appears to have succeeded as I can log in. Still getting the error, but at least it works... ---------------------------------------------------------------------- Comment By: Clemens Katzer (cleka) Date: 2011-01-17 12:57 Message: Uh. I thought I had fixed that. But sure enough, it happened to me now as well several times. This is a "timing" related problem; and as I see now from code I fixed it for login but not for registration case. After I fixed it (and installed new jar file on server), registration now works for me. Can you please retry? BR, Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=201939&aid=3160220&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-08-30 05:42:40
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Support Requests item #3562324, was opened at 2012-08-27 19:53 Message generated for change (Comment added) made by cleka You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=201939&aid=3562324&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. >Category: None Group: None Status: Open Priority: 5 Private: No Submitted By: https://www.google.com/accounts () Assigned to: Clemens Katzer (cleka) Summary: Unable to launch the application Initial Comment: When I try to start Colossus, I get the message "Unable to launch the application". I have tried both downloading the file (0.13.2) and running it directly in Java Web Start. I previously installed jre-7u6-windows-x64.exe from the Oracle website. I have also tried both public testing versions and gotten the same error. Not sure if I am properly logged in on this forum, but I can be reached at szwanger (at) gmail.com. I am using Windows 7 and I have JRE Details: <jnlp codebase="http://colossus.sf.net/" href="public-build/Colossus.jnlp"> <application-desc main-class="net.sf.colossus.appmain.Start"/> <information> <title>Colossus</title> <vendor>Colossus dev team</vendor> <icon href="Colossus.gif"/> <offline-allowed/> <homepage href="index.html"/> </information> <resources> <jar href="public-build/Colossus.jar"/> <jar href="public-build/libs/jdom.jar"/> <j2se version="1.5+" max-heap-size="256M"/> </resources> <security> <all-permissions/> </security> </jnlp> ---------------------------------------------------------------------- >Comment By: Clemens Katzer (cleka) Date: 2012-08-29 22:42 Message: Well if you use the jnlp file as above, it will nevertheless try to take the jar file from the same webpage ( as said in "codebase=..." ) so that won't make much difference. I can give instructions how to make an adjusted one to run locally, but let's try other things first. (One possible reason for failure I could imagine would be that there is a Java Web Start 6 but JRE 7 or something. Just speculating. So let's try other ways first). Have you tried the other ways described in the README file, in the section: "Getting the program to run" ? http://colossus.sourceforge.net/docs/README.html Namely, simply double-clicking the jar file (that might cause later trouble with running out of memory when using ExperimentalAI but at least should start). Or double clicking the "run.bat" file in the folder where you unpacked. For that to work, the java/jre binary needs to be in the PATH. -Clemens ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=201939&aid=3562324&group_id=1939 |
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From: SourceForge.net <no...@so...> - 2012-08-28 02:53:44
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Bugs item #3562324, was opened at 2012-08-27 19:53 Message generated for change (Tracker Item Submitted) made by You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3562324&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Java Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: https://www.google.com/accounts () Assigned to: Clemens Katzer (cleka) Summary: Unable to launch the application Initial Comment: When I try to start Colossus, I get the message "Unable to launch the application". I have tried both downloading the file (0.13.2) and running it directly in Java Web Start. I previously installed jre-7u6-windows-x64.exe from the Oracle website. I have also tried both public testing versions and gotten the same error. Not sure if I am properly logged in on this forum, but I can be reached at szwanger (at) gmail.com. I am using Windows 7 and I have JRE Details: <jnlp codebase="http://colossus.sf.net/" href="public-build/Colossus.jnlp"> <application-desc main-class="net.sf.colossus.appmain.Start"/> <information> <title>Colossus</title> <vendor>Colossus dev team</vendor> <icon href="Colossus.gif"/> <offline-allowed/> <homepage href="index.html"/> </information> <resources> <jar href="public-build/Colossus.jar"/> <jar href="public-build/libs/jdom.jar"/> <j2se version="1.5+" max-heap-size="256M"/> </resources> <security> <all-permissions/> </security> </jnlp> ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3562324&group_id=1939 |